# fsMapViewSetAltitudeRangeInFeet This function can be used to set the altitude range which will then be used to compute how the color list will be spread out when the function `fsMapViewSetViewMode` is set to "Altitude" view mode.     ##### Syntax ``` wasm bool fsMapViewSetAltitudeRangeInFeet( FsContext ctx, FsTextureId id, double dMin, double dMax ) ```   ##### Members {{< table-wrapper >}} | Parameters | Description | |------------|----------------------------------------------------------------------------| | `ctx` | A value of type `FsContext` provided as an argument of the gauge callback. | | `id` | The MapView render ID as returned by the function `fsMapViewCreate`. | | `dMin` | The minimum altitude to use, in {{< glossterm >}}ft{{< /glossterm >}}. | | `dMax` | The maximum altitude to use, in {{< glossterm >}}ft{{< /glossterm >}}. | {{< /table-wrapper >}}   ##### Return Values Returns false if: - `dMax` is less than `dMin` - no texture matches the given MapView ID - the `ctx` is invalid Otherwise it will return true.   ##### Remarks Once you give a minimum and a maximum altitude, the colours (defined using `fsMapViewSetAltitudeColorList`) will be assigned automatically at intervals based on the total number of colours defined. For example, if you have defined 5 colours and set the `dMin` to 1000 and the `dMax` to 10000, the first colour will be from sea-level to 1000{{< glossterm >}}ft{{< /glossterm >}}, then the others will be applied every 3000{{< glossterm >}}ft{{< /glossterm >}}: - 0 - 1000: colour1 - 1000 - 4000: colour2 - 4000 - 7000: colour3 - 7000 - 10000: colour4 - 10000+: colour5