# fsMapViewSetMapHillShadeStrength This function can be used to set the hill shading strength of 2D maps. This does not apply to aerial maps ([`FS_MAP_VIEW_MODE_AERIAL`](../fsmapviewsetviewmode/#remarks)). To disable hill shading, call this function with a strength of 0. By default, the hill shading strength is set to 0. ##### Syntax ``` wasm bool fsMapViewSetMapHillShadeStrength( FsContext ctx, FsTextureId id, float fStrength ); ``` ##### Members {{< table-wrapper >}} | Parameters | Description | | --- | --- | | `ctx` | A value of type `FsContext` provided as an argument of the gauge callback. | | `id` | The MapView render ID as returned by the function [`fsMapViewCreate`](../fsmapviewcreate/). | | `fStrength` | The hill shading strength, where 0 corresponds to no shading and 1 to nominal shading strength. Must be greater than or equal to 0. | {{< /table-wrapper >}} ##### Return Values Returns `false` if: - no texture matches the given MapView ID - the `ctx` is invalid Otherwise it will return `true`. ##### Remarks N/A