# fsMapViewSetVisibility This function can be used to show or hide a given MapView.     ##### Syntax ``` wasm bool fsMapViewSetVisibility( FsContext ctx, FsTextureId id, bool bVisibility ) ```   ##### Members {{< table-wrapper >}} | Parameters | Description | |---------------|----------------------------------------------------------------------------| | `ctx` | A value of type `FsContext` provided as an argument of the gauge callback. | | `id` | The MapView render ID as returned by the function `fsMapViewCreate`. | | `bVisibility` | Set to true to make the MapView visible, set to false to make invisible. | {{< /table-wrapper >}}   ##### Return Values Returns false if: - no texture matches the given MapView ID - the `ctx` is invalid Otherwise it will return true.   ##### Remarks When a MapView is hidden, it **will not be updated**.