# fsMapViewSetWeatherRadarMode This function can be used to select a specific WeatherRadar mode for the given MapView.     ##### Syntax ``` wasm bool fsMapViewSetWeatherRadarMode( FsContext ctx, FsTextureId id, FsMapViewWeatherRadarMode eMode ) ```   ##### Members {{< table-wrapper >}} | Parameters | Description | |------------|----------------------------------------------------------------------------| | `ctx` | A value of type `FsContext` provided as an argument of the gauge callback. | | `id` | The MapView render ID as returned by the function `fsMapViewCreate`. | | `eMode` | The weather radar mode. See the [Remarks](#remarks) for possible modes. | {{< /table-wrapper >}}   ##### Return Values Returns false if: - the given `eMode` is incorrect - no texture matches the given MapView ID - the `ctx` is invalid Otherwise it will return true.   ##### Remarks The table below shows the available modes for the MapView when showing the weather radar: {{< table-wrapper >}} | eModes | Description | |---------------------------------------------|---------------------------------------| | `FS_MAP_VIEW_WEATHER_RADAR_MODE_TOPVIEW` | Will be displayed over a 2D map | | `FS_MAP_VIEW_WEATHER_RADAR_MODE_HORIZONTAL` | Will be displayed instead of a 2D map | | `FS_MAP_VIEW_WEATHER_RADAR_MODE_VERTICAL` | Will be displayed instead of a 2D map | {{< /table-wrapper >}}