# fsVfxSetWorldPosition The **fsVfxSetWorldPosition** function set the latitude, longitude and altitude of the VFX instance. {{< callout context="caution" title="IMPORTANT!" icon="outline/alert-triangle" >}} This function can only be used for a VFX instances spawned in world using `fsVfxSpawnInWorld`. {{< /callout >}}   ##### Syntax ``` wasm bool fsVfxSetWorldPosition( FsVfxId id, FsVec3d newLla ); ```   ##### Members {{< table-wrapper >}} | Parameters | Description | |------------|------------------------------------------------------------------------------------------------------------------| | `id` | The ID of the VFX to set the position in the world of, as returned by either `fsVfxSpawnInWorld`. | | `newLla` | An array of three values representing the position in the world along the latitude, longitude and altitude axis. | {{< /table-wrapper >}}   ##### Return Values The function will return TRUE if the given ID exists and is a valid VFX instance, otherwise it will return FALSE.   ##### Example ``` wasm FsVec3d lla = { 36.151591, -5.340841, 58.154 }; fsVfxSetWorldPosition(vfxId, lla); ```   ##### Remarks N/A