# AirportKALO The `AirportKALO` sample illustrates an expanded and complete - but still relatively simple - airport designed for Microsoft Flight Simulator 2024. The airport this package replaces is [Waterloo Regional Airport](https://flyalo.com/) (KALO) in Iowa, N.America and, unlike the [SimpleAirport](simpleairport/) sample - which is meant as a base to build on and contains very little in the way of objects - this sample contains multiple different scenery objects. It is designed to show a medium complexity airport that makes use of almost all the available scenery tools, as well as a few other important features that are important for creating good scenery like aerials, custom models and custom materials.     ### Loading And Building The Project In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode ([see here](../../../introduction/sdk-overview/) for more information). Once enabled, simply follow these steps:   - Use the **Open project...** command from the [**File**](../../../devmode/developer-mode/) menu. {{< image-center src="images/7_Samples_Tutorials/general_openproject.png" alt="Developer Mode Open Project" >}}   - Select the file `mycompany-airport-kalo.xml` from the `AirportKALO` sample project. {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/AirportKALO/kalo_1_open.png" alt="Opening The AirportKALO XML File" >}}   - The **Project Editor** should open automatically and show you the project `mycompany-airport-kalo-waterloo-sdk` (if the Project Editor doesn't open, then you can open it from the Developer Mode [**Tools** menu](../../../devmode/menus/tools/)). {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/AirportKALO/kalo_2_project.png" alt="KALO Airport Sample In The Project Editor" >}}   - Selecting the project and then **right-clicking** will open a menu where you can select the **Build and Mount** option to build the project and mount the created package in the {{< glossterm >}}vfs{{< /glossterm >}}: {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/AirportKALO/kalo_3_build.png" alt="Building The Airport Sample Project" >}}     - This will build a package from the files specified in your project. This package will be named `mycompany-airport-kalo-waterloo-sdk` and will be output in the **Packages** folder created in the same directory as `mycompany-airport-kalo.xml`: {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/AirportKALO/kalo_4_package.png" alt="New Package Location For The KALO Airport" >}}   - To get to the airport location, you need to select the **Scenery BGL** in the Project Editor, and then **right-click** and click on the `Load In Editor` button: ![Edit Simple Airport BGL](images/7_Samples_Tutorials/Samples/Scenery/AirportKALO/kalo_5_edit.png)   - Clicking this will load the airport in the [**Scenery Editor**](../../../devmode/editors/scenery-editor/the-scenery-editor/) and take you to it: {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/AirportKALO/kalo_6_example.png" alt="The KALO Airport In The Scenery Editor" >}}