# LivingWorld This sample project is designed with two purposes in mind: - Illustrate how the [Living World XML](../../../content-configuration/environment/living-world/living-world-config/living-world-xml-examples/) is defined - Provide a template for creating your own Living World files As such, this sample project isn't really meant to be built in the simulation, although it can be, and the section below shows how this can be done and explains how you should structure your own projects to use them in your own add-ons.     ### Loading And Building The Project In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode ([see here](../../../introduction/sdk-overview/) for more information). Once enabled, simply follow these steps:   - Use the **Open project...** command from the **File** menu. {{< image-center src="images/7_Samples_Tutorials/general_openproject.png" alt="Developer Mode Open Project" >}}   - Select the file `LivingWorldProject.xml` from the `LivingWorld` sample project. {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/LivingWorld/folder_structure.png" alt="The Folder Structure Of The LivingWorldProject Sample" >}}   - The **Project Editor** should open automatically and show you the project `mycompany-living-world` (if the Project Editor doesn't open, then you can open it from the Developer Mode [**Tools** menu](../../../devmode/menus/tools/)):![The LivingWorldProject In The Project Editor](images/7_Samples_Tutorials/Samples/Scenery/LivingWorld/livingworld_project.png)If you expand the project you'll see that the Living World files are saved as `*.spb` files, which is the file format that Microsoft Flight Simulator 2024 uses for compressed and compiled XML files.   - Selecting the project and then **right-clicking** will open a menu where you can select the **Build and Mount** option to build the project and mount the created package in the [VFS](airportkalo/#): {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/LivingWorld/build_package.png" alt="Building The LivingWorld Sample Project" >}}   - This will build a package from the files specified in your project. This package will be named `mycompany-living-world` and will be output in the **Packages** folder created in the same directory as `LivingWorldProject.xml`: {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/LivingWorld/livingworld_package.png" alt="The Living World Package Location" >}}   - With other sample packages, you can then go into the simulation and travel somewhere to see the additions that they have made. However, with living world files, this is not possible and they require that Microsoft Flight Simulator 2024 be restarted to see them. So, you would now need to go into the Package folder (shown above) and copy the folder mycompany-living-world, then paste that into the [The Community Folder](../../../introduction/sdk-overview/#community). Once that is done you can restart Microsoft Flight Simulator 2024 and see the changes to the living world. {{< callout context="note" title="NOTE" icon="outline/bulb" >}} This sample uses the core configuration of the Living World in Microsoft Flight Simulator 2024, and as such you will see little or no change in the way traffic and other living world items are generated after adding this sample to the Community folder. This sample is meant purely as an informative tool. {{< /callout >}}