# SimpleAirport The `SimpleAirport` sample illustrates the process of creating a new airport package for Microsoft Flight Simulator 2024. Note that this sample includes the absolute minimal set of files that are required to define the scenery - in this case a material to define two simple runways and nothing else.     ### Loading And Building The Project In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode ([see here](../../../introduction/sdk-overview/) for more information). Once enabled, simply follow these steps:   - Use the **Open project...** command from the [**File**](../../../devmode/developer-mode/) menu. {{< image-center src="images/7_Samples_Tutorials/general_openproject.png" alt="Developer Mode Open Project" >}}   - Select the file `AirportProject.xml` from the `SimpleAirport` sample project. ![Simple Airport XML File](images/7_Samples_Tutorials/Samples/Scenery/SimpleAirport/simpleairport_projectdir.png)   - The **Project Editor** should open automatically and show you the project `mycompany-airport` (if the Project Editor doesn't open, then you can open it from the Developer Mode [**Tools** menu](../../../devmode/menus/tools/)) ![Simple Airport In Project Editor](images/7_Samples_Tutorials/Samples/Scenery/SimpleAirport/simpleairport_openinspector.png)   - Selecting the project and then **right-clicking** will open a menu where you can select the **Build and Mount** option to build the project and mount the created package in the [VFS](airportkalo/#):![Build Airport Package](images/7_Samples_Tutorials/Samples/Scenery/SimpleAirport/simpleairport_build.png)   - This will build a package from the files specified in your project. This package will be named `mycompany-airport` and will be output in the **Packages** folder created in the same directory as `AirportProject.xml`: ![New Airport Package Location](images/7_Samples_Tutorials/Samples/Scenery/SimpleAirport/simpleairport_newpackage.png)   - To get to the airport location, simply start a free-flight at any airport, and then *right-click* on the airport *asset group* and select **Load In Editor**: ![Edit Simple Airport BGL](images/7_Samples_Tutorials/Samples/Scenery/SimpleAirport/simpleairport_edit.png)    - This will then load the airport BGL into [**Scenery Editor**](../../../devmode/editors/scenery-editor/the-scenery-editor/) and if you then double click on the airport in the Scenery Editor list, you will be taken to it: ![Simple Airport In The Scenery Editor](images/7_Samples_Tutorials/Samples/Scenery/SimpleAirport/simpleairport_sceneryeditor.png)