# SimpleProjectedMesh The `SimpleProjectedMesh` sample project illustrates a very simple project that uses [ProjectedMesh Objects](../../../devmode/editors/scenery-editor/objects/projectedmesh-objects/). Essentially a projected mesh is a 3D scenery object that has been projected onto the ground and then "flattened" to be rendered in 2D as part of the terrain texture.   You can expand the link below to see the `SimpleProjectedMesh` file and folder structure: {{< glossterm >}}file_overview{{< /glossterm >}} ``` codeblock |---+ SimpleProjectedMesh |---+ PackageDefinitions | |---- mycompany-scenery-projected-mesh.xml |---+ PackageSources | |---+ modelLib | | |---+ EXPORT | | | |---- PlaneAsphalt.bin | | | |---- PlaneAsphalt.gltf | | | |---- PlaneAsphalt.xml | | |---+ texture | | |---- Tile_Asphalt05_Albedo.png | | |---- Tile_Asphalt05_COMP.png | | |---- Tile_Asphalt05_Normal.png | |---+ scene | |---- objects.xml |---- ProjectedMeshProject.xml ```     ### Loading And Building The Project In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode ([see here](../../../introduction/sdk-overview/) for more information). Once enabled, simply follow these steps:   - Use the **Open project...** command from the **File** menu.![Developer Mode Open Project](images/7_Samples_Tutorials/general_openproject.png)   - Select the file `ProjectedMeshProject.xml` from the `SimpleProjectedMesh` sample project.![Open The Projected Mesh Sample Project](images/7_Samples_Tutorials/Samples/Scenery/SimpleProjectedMesh/projmesh_open.png)   - The **Project Editor** should open automatically and show you the project `mycompany-scenery-projected-mesh` (if the Project Editor doesn't open, then you can open it from the Developer Mode [**Tools** menu](../../../devmode/menus/tools/))![Projected Mesh Sample Project in The Project Editor](images/7_Samples_Tutorials/Samples/Scenery/SimpleProjectedMesh/projmesh_project_editor.png)   - Selecting the project and then **right-clicking** will open a menu where you can select the **Build and Mount** option to build the project and mount the created package in the [VFS](airportkalo/#):![Build The Projected Mesh Packag](images/7_Samples_Tutorials/Samples/Scenery/SimpleProjectedMesh/projmesh_buildpackage.png)   - This will build a package from the files specified in your project. This package will be named `mycompany-scenery-projected-mesh` and will be output in the **Packages** folder created in the same directory as `ProjectedMeshProject.xml`:![The Packages Folder For The Projected Mesh Sample](images/7_Samples_Tutorials/Samples/Scenery/SimpleProjectedMesh/projmesh_package.png)   - With the package built, you can now see the projected mesh in the world. To get to it, you need to first need to open the `myscene (BGL)` **Asset Group** by simply right-clicking on it and selecting **Load In Editor**:![Loading The Projectd Mesh Into The Scenery Editor](images/7_Samples_Tutorials/Samples/Scenery/SimpleProjectedMesh/projmesh_edit.png)   - Clicking this will load the airport with the projected mesh into [The Scenery Editor](../../../devmode/editors/scenery-editor/the-scenery-editor/) and there you can *double-click* on the **Projected Mesh Layer** group to be taken to the object:![The Projected Mesh Shown In The Scene](images/7_Samples_Tutorials/Samples/Scenery/SimpleProjectedMesh/projmesh_ineditor.png)