# SimpleScenery The `SimpleScenery` sample illustrates the process of adding scenery to Microsoft Flight Simulator 2024. Making this example required using **[The Scenery Editor](../../../devmode/editors/scenery-editor/the-scenery-editor/)**, which you can open in Developer Mode from the [**Tools** menu](../../../devmode/menus/tools/).     ### Loading And Building The Project In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode ([see here](../../../introduction/sdk-overview/) for more information). Once enabled, simply follow these steps:   - Use the **Open project...** command from the [**File**](../../../devmode/developer-mode/) menu.![Developer Mode Open Project](images/7_Samples_Tutorials/general_openproject.png)   - Select the file `SceneryProject.xml` from the `SimpleScenery` sample project.![Open SimpleScenery Project](images/7_Samples_Tutorials/Samples/Scenery/SimpleScenery/simplescenery_projectdir.png)   - The **Project Editor** should open automatically and show you the project `mycompany-airport-kalo-waterloo-sdk` (if the Project Editor doesn't open, then you can open it from the Developer Mode [**Tools** menu](../../../devmode/menus/tools/))![SimnpleScenery In The Project Editor](images/7_Samples_Tutorials/Samples/Scenery/SimpleScenery/simplescenery_openinspector.png)   - Selecting the project and then **right-clicking** will open a menu where you can select the **Build and Mount** option to build the project and mount the created package in the [VFS](airportkalo/#): {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/SimpleScenery/simplescenery_build.png" alt="Build SimpleScenery Package" >}}   - This will build a package from the files specified in your project. This package will be named `mycompany-scenery-simple` and will be output in the **Packages** folder created in the same directory as `SceneryProject.xml`:![SimpleScenery New Package](images/7_Samples_Tutorials/Samples/Scenery/SimpleScenery/simplescenery_newpackage.png)   - To get to the airport location, you need to select the **myscene BGL** in the Project Editor, and then **right-click** and click on the `Load In Editor` button:![Edit Simple Scenery BGL](images/7_Samples_Tutorials/Samples/Scenery/SimpleScenery/simplescenery_edit.png)   - Clicking this will load the scenery into the [**Scenery Editor**](../../../devmode/editors/scenery-editor/the-scenery-editor/) and you can double click on either the *light\_sample* or *SampleMyBox* object to move to their location in the simulation:![Simple Scenery Asset In Game](images/7_Samples_Tutorials/Samples/Scenery/SimpleScenery/simplescenery_assetingame.png)