# SimpleWasmAirport The `SimpleWasmAirport` sample illustrates an airport package for Microsoft Flight Simulator 2024 that uses a WebAssembly module ({{< glossterm >}}wasm{{< /glossterm >}}) to output some data to the console. Note that this sample includes the absolute minimal set of files that are required to define the scenery and run the {{< glossterm >}}wasm{{< /glossterm >}}.     ### Loading And Building The Project In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode ([see here](../../../introduction/sdk-overview/) for more information). Once enabled, simply follow these steps:   - Use the **Open project...** command from the [**File**](../../../devmode/developer-mode/) menu.![Developer Mode Open Project](images/7_Samples_Tutorials/general_openproject.png)   - Select the file `WasmAirportProject.xml` from the `SimpleWasmAirport` sample project.![Simple WASM Airport XML File](images/7_Samples_Tutorials/Samples/Scenery/SimpleWasmAirport/wasm_airport_1_file.png)   - The **Project Editor** should open automatically and show you the project `mycompany-airport` (if the Project Editor doesn't open, then you can open it from the Developer Mode [**Tools** menu](../../../devmode/menus/tools/)) ![Simple WASM Airport In Project Editor](images/7_Samples_Tutorials/Samples/Scenery/SimpleWasmAirport/wasm_airport_2_project.png)   - Selecting the project and then **right-clicking** will open a menu where you can select the **Build and Mount** option to build the project and mount the created package in the [VFS](airportkalo/#): {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/SimpleWasmAirport/wasm_airport_7_build.png" alt="Building The WASM Airport Project" >}}   - When finished, you will have a **package** built from the files specified in the project. This package will be named `mycompany-airport` and will be output in the **Packages** folder created in the same directory as `AirportProject.xml`: ![New Airport Package Location](images/7_Samples_Tutorials/Samples/Scenery/SimpleWasmAirport/wasm_airport_3_package.png)   - To get to the airport location, you will need to first start a **free flight**, and once in the simulation you can then *right click* on the `mywasmairport (Airport)` **Asset Group**, and select `Load In Editor`: ![Edit Simple WASM Airport Asset Group](images/7_Samples_Tutorials/Samples/Scenery/SimpleWasmAirport/wasm_airport_4_load.png)    - Once the Scenery Editor is open, you need to travel to the airport. This is done by simply *double clicking* on one of the runway objects listed in the main editor:![Simple WASM Airport In The Scenery Editor](images/7_Samples_Tutorials/Samples/Scenery/SimpleWasmAirport/wasm_airport_5_findairport.png)   If you open [The Console](../../../devmode/menus/debug_info/the-console/) after having done this, you should see a message saying the WASM system module has been initialised, and then every second a new message is shown to let you know that the module is updating: {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/SimpleWasmAirport/wasm_airport_6_console.png" alt="WASM Debug Information In The Console" >}}