# SimplygonSimpleScene The `SimplygonSimpleScene` sample illustrates how some scenery objects can have their LODs auto-generated using the **Simplygon SDK**. The exact process for setting up the files in this example - and in your own projects - is outlined on the following page: - [Using Simplygon To Generate LODs](../../../models-and-textures/modeling/landscape/using-simplygon-to-generate-lods/)     ### Loading And Building The Project In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode ([see here](../../../introduction/sdk-overview/) for more information). Once enabled, simply follow these steps:   - Use the **Open project...** command from the [**File**](../../../devmode/developer-mode/) menu.![Developer Mode Open Project](images/7_Samples_Tutorials/general_openproject.png)   - Select the file `SimplygonSimpleScene.xml` from the `SimplygonSimpleScene` sample project. ![Opening The SimplygonSimpleScene Project](images/7_Samples_Tutorials/Samples/Scenery/Simplygon/simplygon_1_open.png)   - The **Project Editor** should open automatically and show you the project `mycompany-simplygon-simple-scene` (if the Project Editor doesn't open, then you can open it from the Developer Mode [**Tools** menu](../../../devmode/menus/tools/)) ![SimplygonSimpleScene In The Project Editor](images/7_Samples_Tutorials/Samples/Scenery/Simplygon/simplygon_2_project.png)   - Once the project is loaded, you can **right-click** on it, and select the *Build and Mount* option. {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/Simplygon/simplygon_3_build.png" alt="Building The LFPG Package" >}}   - This will build a package from the files specified in your project. This package will be named `mycompany-simplygon-simple-scene` and will be output in the **Packages** folder created in the same directory as `SimplygonSimpleScene.xml`: ![Simplygon Simple Scene New Package](images/7_Samples_Tutorials/Samples/Scenery/Simplygon/simplygon_4_package.png)   - To get to the scenery location, you need to start a free-flight, anywhere in the world, and then select the **Scenery BGL** in the Project Editor. Once selected, open the project inspector and click on the `Load In Editor` button: {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/Simplygon/simplygon_5_load.png" alt="Edit Simplygon Simple Scene BGL" >}}   - Clicking this will load the Simplygon sample in the [**Scenery Editor**](../../../devmode/editors/scenery-editor/the-scenery-editor/), and if you `double-click` on the single item listed in the scenery contents list, the camera will pan to the object: ![The Prepared Simplygon Scenery Object In The Scene](images/7_Samples_Tutorials/Samples/Scenery/Simplygon/simplygon_6_scene.png)   - Once you are at the scene, you can check the LODs that were created by Simplygon using the [Debug Model LODs](../../../devmode/menus/debug_info/#ground) window, enabling the **Enable Force Active Lod** option and then scrolling the slider: {{< image-center src="images/7_Samples_Tutorials/Samples/Scenery/Simplygon/simplygon_7_lods.png" alt="Testing The LODs Of The Scenery Object" >}}