On this page
- Ambient Default Game Parameters
- APU Default Game Parameters
- Engine Default Game Parameters
- Flight Control Surfaces Default Game Parameters
- Ground Default Game Parameters
- Instruments Default Game Parameters
- Miscellaneous Default Game Parameters
- Physics Default Game Parameters
- Shared Control Signal Game Parameters
- Shared Engine Game Parameters
- Shared Environment Game Parameters
- Shared Game Play Game Parameters
- Shared GUI Game Parameters
- Shared NPC Game Parameters
RTPC And Simulation Variables
This section outlines the Shared RTPC Parameters that are pre-defined in the WwiseSampleProject, and that can be linked to Simulation Variables so you can use them to trigger audio from your aircraft or scenery SimObjects. This list is by no means all the SimVars that you can use, and you can add new ones as required in Wwise from the RTPC tab:

When adding your own RTPC game parameters linked to SimVars, we suggest following the already established schema of adding SIMVAR_ as a prefix, and replacing all spaces with underscores _. If any of the SimVars need an additional index value, this can be added as a suffix with the format _N, where N is the index to be used. Check the included RTPC game parameters if you need a reference.
RTPCName attribute of the <WwiseRtpc /> tag. These RTPC parameters are provided as a convenience, since they are the ones that are most likely to be used on your own aircraft, but you can create your own at any time.
For more information please see the section on Audio.
Ambient Default Game Parameters
The RTPC game parameters listed here are useful when it comes to dealing with certain ambient audio effects. You can find them in the following location in Wwise:
>> Game Parameters >> simvar >> ambient
| RTPC | Simvars | Units |
|---|---|---|
SIMVAR_AMBIENT_PRECIP_RATE | AMBIENT PRECIP RATE | Mask:
|
SIMVAR_AMBIENT_WIND_DIRECTION | AMBIENT WIND DIRECTION | Degrees |
SIMVAR_AMBIENT_WIND_VELOCITY | AMBIENT WIND VELOCITY | knots |
APU Default Game Parameters
The RTPC game parameters listed here are useful when it comes to creating audio effects for the aircraft APU. You can find them in the following location in Wwise:
>> Game Parameters >> simvar >> apu
| RTPC | Simvars | Units |
|---|---|---|
SIMVAR_APU_PCT_RPM | APU PCT RPM | Percent Over 100 |
SIMVAR_APU_PCT_STARTER | APU PCT STARTER | Percent Over 100 |
Engine Default Game Parameters
By default, in the Wwise data approach, Simvar values are sent in Wwise RTPCs. All of these are available in the WwiseSampleProject. You can find them in:
>> Game Parameters >> simvar >> engine
Shared with Combustion, Propeller, CombustionStart and Shutdown sounds:
RTPC
Simvars
Units
SIMVAR_ENG_MANIFOLD_PRESSUREENG MANIFOLD PRESSURE
Inches of mercury (inHg)
SIMVAR_GENERAL_ENG_COMBUSTIONGENERAL ENG COMBUSTION
Boolean
SIMVAR_GENERAL_ENG_COMBUSTION_SOUND_PERCENTGENERAL ENG COMBUSTION SOUND PERCENT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_GENERAL_ENG_COMBUSTION_SOUND_PERCENT_DERIVEDSIMVAR_GENERAL_ENG_DAMAGE_PERCENTGENERAL ENG DAMAGE PERCENT
Percent
SIMVAR_GENERAL_ENG_FAILEDGENERAL ENG FAILED
Boolean
SIMVAR_GENERAL_ENG_FUEL_PUMP_ONGENERAL ENG FUEL PUMP ON
Boolean
SIMVAR_GENERAL_ENG_FUEL_PUMP_SWITCHGENERAL ENG FUEL PUMP SWITCH
Boolean
SIMVAR_GENERAL_ENG_FUEL_VALVEGENERAL ENG FUEL VALVE
Boolean
SIMVAR_GENERAL_ENG_PCT_MAX_RPMGENERAL ENG PCT MAX RPM
Percent
SIMVAR_GENERAL_ENG_RPMGENERAL ENG RPM
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_GENERAL_ENG_RPM_DERIVEDSIMVAR_GENERAL_ENG_STARTERGENERAL ENG STARTER
Boolean
SIMVAR_MASTER_IGNITION_SWITCHMASTER IGNITION SWITCH
Boolean
SIMVAR_RECIP ENG CYLINDER HEAD TEMPERATURERECIP ENG CYLINDER HEAD TEMPERATURE
SIMVAR_RECIP_ENG_PRIMERRECIP_ENG_PRIMER
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_RECIP_ENG_PRIMER_DERIVEDSIMVAR_THROTTLE_LOWER_LIMITTHROTTLE LOWER LIMIT
For Propeller sounds:
| RTPC | Simvars | Units |
|---|---|---|
SIMVAR_PROP_BETA | PROP BETA | Radians |
SIMVAR_PROP_MAX_RPM_PERCENT | PROP MAX RPM PERCENT | Percent Over 100 |
SIMVAR_PROP_RPM | PROP RPM | RPM |
For Rotor sounds:
RTPC
Simvars
Units
SIMVAR_DISK_BANK_ANGLEDISK BANK ANGLESIMVAR_DISK_BANK_PCTDISK BANK PCT
Percent
SIMVAR_DISK_PITCH_ANGLEDISK PITCH ANGLESIMVAR_DISK_PITCH_PCTDISK PITCH PCTSIMVAR_RECIP_ENG_BRAKE_POWER_PCTRECIP ENG BRAKE POWER PCT
Percent
SIMVAR_ROTOR_CLUTCH_ACTIVEROTOR CLUTCH ACTIVESIMVAR_ROTOR_COLLECTIVE_BLADE_PITCH_PCTROTOR COLLECTIVE BLADE PITCH PCT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_ROTOR_COLLECTIVE_BLADE_PITCH_PCT_DERIVEDSIMVAR_ROTOR_CYCLIC_BLADE_MAX_PITCH_POSITIONROTOR CYCLIC BLADE MAX PITCH POSITION
Percent
SIMVAR_ROTOR_CYCLIC_BLADE_PITCH_PCTROTOR CYCLIC BLADE PITCH PCT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_ROTOR_CYCLIC_BLADE_PITCH_PCT_DERIVEDSIMVAR_ROTOR_RPMROTOR RPM
SIMVAR_ENG_ROTOR_RPMENG ROTOR RPM
SIMVAR_TAIL_ROTOR_BLADE_PITCH_PCTTAIL ROTOR BLADE PITCH PCT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_TAIL_ROTOR_BLADE_PITCH_PCT_DERIVED
For JetWhine sounds on turbine engines and Combustion sounds on turboprop, turbofan, turbojet and engines:
| RTPC | Simvars | Units |
|---|---|---|
SIMVAR_TURB_ENG_AFTERBURNER | TURB_ENG_AFTERBURNER | Bool |
SIMVAR_TURB_ENG_BLEED_AIR | TURB_ENG_BLEED_AIR | Pounds per square inch (psi) |
SIMVAR_TURB_ENG_CORRECTED_FF | TURB_ENG_CORRECTED_FF | Pounds per hour |
SIMVAR_TURB_ENG_CORRECTED_N1 | TURB_ENG_CORRECTED_N1 | Percent |
SIMVAR_TURB_ENG_CORRECTED_N2 | TURB_ENG_CORRECTED_N2 | Percent |
SIMVAR_TURB_ENG_ITT | TURB_ENG_ITT | Rankine |
SIMVAR_TURB_ENG_JET_THRUST | TURB_ENG_JET_THRUST | Pounds |
SIMVAR_TURB_ENG_MAX_TORQUE_PERCENT | TURB ENG MAX TORQUE PERCENT | Percent Over 100 |
SIMVAR_TURB_ENG_N1 | TURB_ENG_N1 | Percent |
SIMVAR_TURB_ENG_N2 | TURB_ENG_N2 | Percent |
SIMVAR_TURB_ENG_PRESSURE_RATIO | TURB_ENG_PRESSURE_RATIO | Ratio |
SIMVAR_TURB_ENG_REVERSE_NOZZLE_PERCENT | TURB_ENG_REVERSE_NOZZLE_PERCENT | Percent |
SIMVAR_TURB_ENG_VIBRATION | TURB_ENG_VIBRATION | Number |
Flight Control Surfaces Default Game Parameters
By default, in the Wwise data approach, Simvar values are sent in Wwise RTPCs. All of these are available in the WwiseSampleProject. You can find them in:
>> Game Parameters >> simvar >> flight_control_surfaces
RTPC
Simvars
Units
SIMVAR_AILERON_LEFT_DEFLECTION_PCTAILERON LEFT DEFLECTION PCT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_AILERON_LEFT_DEFLECTION_PCT_DERIVEDSIMVAR_AILERON_POSITIONAILERON POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Position
(-16K to 0)
-16K = full left
SIMVAR_AILERON_POSITION_DERIVEDSIMVAR_AILERON_RIGHT_DEFLECTION_PCTAILERON RIGHT DEFLECTION PCT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_AILERON_RIGHT_DEFLECTION_PCT_DERIVEDSIMVAR_ELEVATOR_POSITIONELEVATOR POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Position
(-16K to 0)
-16K = full left
SIMVAR_ELEVATOR_POSITION_DERIVEDSIMVAR_GEAR_ANIMATION_POSITION_DERIVEDGEAR_ANIMATION_POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_GEAR_LEFT_POSITIONGEAR_LEFT_POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_GEAR_LEFT_POSITION_DERIVEDSIMVAR_GEAR_RIGHT_POSITIONGEAR_RIGHT_POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_GEAR_RIGHT_POSITION_DERIVEDSIMVAR_GEAR_TOTAL_PCT_EXTENDEDGEAR TOTAL PCT EXTENDED
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_GEAR_TOTAL_PCT_EXTENDED_DERIVEDSIMVAR_ROTOR_LATERAL_TRIM_PCTROTOR LATERAL TRIM PCT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_ROTOR_LATERAL_TRIM_PCT_DERIVEDSIMVAR_ROTOR_LONGITUDINAL_TRIM_PCTROTOR LONGITUDINAL TRIM PCT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_ROTOR_LONGITUDINAL_TRIM_PCT_DERIVEDSIMVAR_RUDDER_POSITIONRUDDER_POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Position (-16K to 0)
-16K = full left
SIMVAR_RUDDER_POSITION_DERIVEDSIMVAR_SPOILERS_LEFT_POSITION_DERIVEDSPOILERS_LEFT_POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
or
Position
(0 = retracted, 16K fully extended)
SIMVAR_SPOILERS_RIGHT_POSITION_DERIVEDSPOILERS_RIGHT_POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
or
Position
(0 = retracted, 16K fully extended)
SIMVAR_TRAILING_EDGE_FLAPS_LEFT_PERCENTTRAILING_EDGE_FLAPS_LEFT_PERCENT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_TRAILING_EDGE_FLAPS_LEFT_PERCENT_DERIVEDSIMVAR_TRAILING_EDGE_FLAPS_RIGHT_PERCENTTRAILING_EDGE_FLAPS_RIGHT_PERCENT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_TRAILING_EDGE_FLAPS_RIGHT_PERCENT_DERIVEDSIMVAR_WATER_LEFT_RUDDER_EXTENDED_DERIVEDWATER_LEFT_RUDDER_EXTENDED
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_WING_FLEX_PCTWING_FLEX_PCT
Ground Default Game Parameters
By default, in the Wwise data approach, WindSounds Trigger receives Simvar values through Wwise RTPCs. All of these RTPC are available in the WwiseSampleProject. You will find them in:
>> Game Parameters >> simvar >> grounds
RTPC
Simvars
Units
SIMVAR_GEAR_STEER_ANGLEGEAR_STEER_ANGLE
Degrees
SIMVAR_SIM_ON_GROUNDSIM ON GROUND
Bool
SIMVAR_SURFACE_TYPESURFACE_TYPE
Enum
SIMVAR_WHEEL_RPMWHEEL_RPM
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_WHEEL_RPM_DERIVED
Instruments Default Game Parameters
By default, in the Wwise data approach, WindSounds Trigger receives Simvar values through Wwise RTPCs. All of these RTPC are available in the WwiseSampleProject. You will find them in:
>> Game Parameters >> simvar >> instruments
RTPC
Simvars
Units
SIMVAR_AILERON_TRIM_PCTAILERON TRIM PCT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Float
SIMVAR_AILERON_TRIM_PCT_DERIVEDSIMVAR_AUDIO_PANEL_VOLUMEAUDIO PANEL VOLUME
Percent
SIMVAR_BRAKE_LEFT_POSITIONBRAKE LEFT POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Position
(0 to 32K)
0 = off
32K = full
SIMVAR_BRAKE_LEFT_POSITION_DERIVEDSIMVAR_BRAKE_PARKING_POSITIONBRAKE PARKING POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Bool
SIMVAR_BRAKE_PARKING_POSITION_DERIVEDSIMVAR_COLLECTIVE_POSITIONCOLLECTIVE POSITION
SIMVAR_COM_VOLUMECOM VOLUME
Percent
SIMVAR_ELECTRICAL_BATTERY_BUS_VOLTAGEELECTRICAL BATTERY BUS VOLTAGE
Volts
SIMVAR_ELECTRICAL_MAIN_BUS_VOLTAGEELECTRICAL MAIN BUS VOLTAGE
Volts
SIMVAR_ELECTRICAL_MASTER_BATTERYELECTRICAL MASTER BATTERY
Bool
SIMVAR_ELEVATOR_TRIM_POSITION_DERIVEDELEVATOR TRIM POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Radians
SIMVAR_FLAPS_HANDLE_PERCENTFLAPS HANDLE PERCENT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_FLAPS_HANDLE_PERCENT_DERIVEDSIMVAR_GENERAL_ENG_ANTI_ICE_POSITION_DERIVEDGENERAL ENG ANTI ICE POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Bool
SIMVAR_GENERAL_ENG_MIXTURE_LEVER_POSITIONGENERAL ENG MIXTURE LEVER POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_GENERAL_ENG_MIXTURE_LEVER_POSITION_DERIVEDSIMVAR_GENERAL_ENG_PROPELLER_LEVER_POSITIONGENERAL ENG PROPELLER LEVER POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_GENERAL_ENG_PROPELLER_LEVER_POSITION_DERIVEDSIMVAR_GENERAL_ENG_THROTTLE_LEVER_POSITIONGENERAL ENG THROTTLE LEVER POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_GENERAL_ENG_THROTTLE_LEVER_POSITION_DERIVEDSIMVAR_NAV_VOLUMENAV_VOLUME
Percent
SIMVAR_ROTOR_BRAKE_HANDLE_POSROTOR BRAKE HANDLE POS
SIMVAR_ROTOR_CLUTCH_SWITCH_POSROTOR CLUTCH SWITCH POS
Bool
SIMVAR_RUDDER_PEDAL_POSITIONRUDDER_PEDAL_POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Position (-16K to 0)
-16K = left pedal pushed full in
SIMVAR_RUDDER_PEDAL_POSITION_DERIVEDSIMVAR_RUDDER_TRIM_PCTRUDDER_TRIM_PCT
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_RUDDER_TRIM_PCT_DERIVEDSIMVAR_SPOILERS_HANDLE_POSITIONSPOILERS_HANDLE_POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
or
Position
(16K = down, 0 = up)
SIMVAR_SPOILERS_HANDLE_POSITION_DERIVEDSIMVAR_TAIL_ROTOR_PEDAL_POSITIONTAIL ROTOR PEDAL POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_TAIL_ROTOR_PEDAL_POSITION_DERIVEDSIMVAR_YOKE_X_POSITIONYOKE X POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Position
(-16K to 0)
SIMVAR_YOKE_X_POSITION_DERIVEDSIMVAR_YOKE_Y_POSITIONYOKE Y POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Position
(-16K to 0)
SIMVAR_YOKE_Y_POSITION_DERIVED
Miscellaneous Default Game Parameters
By default, in the Wwise data approach, WindSounds Trigger receives Simvar values through Wwise RTPCs. All of these RTPC are available in the WwiseSampleProject. You will find them in:
>> Game Parameters >> simvar >> miscellaneous
RTPC
Simvars
Units
SIMVAR_CANOPY_OPENCANOPY OPEN
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_CANOPY_OPEN_DERIVEDSIMVAR_EXIT_OPENEXIT OPEN
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
SIMVAR_EXIT_OPEN_DERIVEDSIMVAR_INTERACTIVE_POINT_OPEN_0INTERACTIVE POINT OPEN:0
SIMVAR_INTERACTIVE_POINT_OPEN_1INTERACTIVE POINT OPEN:1
SIMVAR_OVERSPEED_WARNINGOVERSPEED_WARNING
Bool
SIMVAR_RECIP_ENG_COWL_FLAP_POSITIONRECIP_ENG_COWL_FLAP_POSITION
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent
SIMVAR_RECIP_ENG_COWL_FLAP_POSITION_DERIVED
Physics Default Game Parameters
By default, in the Wwise data approach, WindSounds Trigger receives Simvar values through Wwise RTPCs. All of these RTPC are available in the WwiseSampleProject. You will find them in:
>> Game Parameters >> simvar >> physic
RTPC
Simvars
Units
SIMVAR_ACCELERATION_BODY_XACCELERATION BODY X
Feet (ft) per second squared
SIMVAR_ACCELERATION_BODY_YACCELERATION BODY Y
Feet (ft) per second squared
SIMVAR_ACCELERATION_BODY_ZACCELERATION BODY Z
Feet (ft) per second squared
SIMVAR_AIRSPEED_INDICATEDAIRSPEED INDICATED
Knots
SIMVAR_AIRSPEED_TRUEAIRSPEED TRUE
Knots
SIMVAR_G_FORCEG FORCE
Gforce
SIMVAR_GROUND_VELOCITYGROUND_VELOCITY
Knots
SIMVAR_INCIDENCE_ALPHAINCIDENCE ALPHA
Radians
SIMVAR_INCIDENCE_BETAINCIDENCE_BETA
Radians
SIMVAR_PLANE_ALT_ABOVE_GROUNDPLANE ALT ABOVE GROUND
Feet (ft)
SIMVAR_PLANE_ALTITUDEPLANE_ALTITUDE
Feet (ft)
SIMVAR_PLANE_BANK_DEGREESPLANE BANK DEGREES
Radians
SIMVAR_PLANE_PITCH_DEGREESPLANE PITCH DEGREES
Radians
SIMVAR_ROTATION_VELOCITY_BODY_XROTATION VELOCITY BODY X
Feet (ft) per second
SIMVAR_ROTATION_VELOCITY_BODY_YROTATION VELOCITY BODY Y
Feet (ft) per second
SIMVAR_ROTATION_VELOCITY_BODY_ZROTATION VELOCITY BODY Z
Feet (ft) per second
SIMVAR_VELOCITY_BODY_XVELOCITY BODY X
Feet (ft) per second
SIMVAR_VELOCITY_BODY_YVELOCITY BODY Y
Feet (ft) per second
SIMVAR_VELOCITY_BODY_ZVELOCITY BODY Z
Feet (ft) per second
SIMVAR_VELOCITY_WORLD_XVELOCITY_WORLD_X
Feet (ft) per second
SIMVAR_VELOCITY_WORLD_YVELOCITY_WORLD_Y
Feet (ft) per second
SIMVAR_VELOCITY_WORLD_ZVELOCITY_WORLD_Z
Feet (ft) per second
SIMVAR_VERTICAL_SPEEDVERTICAL_SPEED
(the “derived” version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Feet (ft) per second
SIMVAR_VERTICAL_SPEED_DERIVED
Shared Control Signal Game Parameters
Control Signal RTPC can be found in the GameSync tab in the project explorer:
>> Game Parameters >> control_signal >> sidechain
| RTPC | Unit | Description |
|---|---|---|
SC_AURAL_WARNING | ||
SC_COMBUSTION | ||
SC_ENGINES | ||
SC_RADIO_NOISE | ||
SC_SFX_THUNDER | ||
SC_VO | ||
SC_WIND |
Shared Engine Game Parameters
Engine RTPC can be found in the GameSync tab in the project explorer:
>> Game Parameters >> engine >> spp
| RTPC | Unit | Description |
|---|---|---|
SPP_DISTANCE | ||
SPP_EMITERCONE | ||
SPP_LISTENERCONE |
Shared Environment Game Parameters
Environment RTPC can be found in the GameSync tab in the project explorer:
>> Game Parameters >> environment >> common
RTPC
Unit
Description
ENV_COCKPIT_INSULATION
dB
This game parameter allows you to set up RTPC for cockpit insulation in order to attenuate outside sounds. Game parameter values come from Insulation_ExitClosed & Insulation_ExitOpen values set in the AcousticParameters in the sound.xml.
ENV_DOPPLERCENTS
Pitch cent
This game parameter allows to set up RTPC based on physical based Doppler effect in true pitch cents. The Doppler effect is disabled in camera chase.
(the “derived” version of the parameter simply means you should be using the derived attribute in the <Sound> element)
ENV_DOPPLERCENTS_DERIVEDENV_ELEVATION_AGL
meter
This game parameter allows to set up RTPC based on altitude above ground variable.
ENV_GROUND_REFLECTION_DELAYENV_MACH_CONE_DEGREE
degree
This Game parameter allows you to set up RTPC depending on the degree of the mach cone from 180° to 0°.
ENV_MACH_CONE_ZONE
boolean
This Game parameter allows you to set up RTPC depending on whether the listener is inside or outside the mach cone:
- 0 = The listener (camera) is not in the mach cone zone
- 1 = The listener (camera) is in the mach cone zone
Shared Game Play Game Parameters
Game Play RTPC can be found in the GameSync tab in the project explorer:
>> Game Parameters >> gplay
| RTPC | Unit | Description |
|---|---|---|
CAMERA_VIEWPOINT | Boolean | This game parameter allows to set up
|
HEADPHONE_FILTER | Boolean | This game parameter allows to set up
|
HEADPHONE_IN_COCKPIT | ||
HEADPHONE_SWITCH | Boolean | This game parameter allows to set up
|
PASSENGER_NUMBER |
Shared GUI Game Parameters
GUI RTPC can be found in the GameSync tab in the project explorer:
>> Game Parameters >> gui (>> mixer)
| RTPC | Unit | Description |
|---|---|---|
MIXER_AIRCRAFT_AI_VOLUME | ||
MIXER_COCKPIT_VOLUME | Value from 0 to 1 | Cockpit volume level. Includes sounds coming from cockpit such as instrument & avionic sounds, switch & lever foleys. |
MIXER_ENGINE_VOLUME | Value from 0 to 1 | Aircraft engines volume level |
MIXER_ENVIRONMENT_VOLUME | Value from 0 to 1 | The environment volume level (covers things like ambiances weather, biomes, airports, etc…) |
MIXER_GLOBAL_VOLUME | Value from 0 to 1 | Overall volume level |
MIXER_INTERFACE_VOLUME | Value from 0 to 1 | User interface sounds volume level. |
MIXER_MISCELLANEOUS_VOLUME | Value from 0 to 1 | Aircraft miscellaneous volume level. Includes diverse aircraft sounds such as flight controls, rattles, ground sounds, pumps, hydraulics, etc. |
MIXER_MUSIC_VOLUME | Value from 0 to 1 | Music volume level. |
MIXER_VOICE_VOLUME | Value from 0 to 1 | Voices volume level. |
MIXER_WARNING_VOLUME | Value from 0 to 1 | Warning volume level. Includes stalls, aural, GPWS, TCAS, and autopilot warning sounds. |
MUTE_WARNING_OUTSIDE |
Shared NPC Game Parameters
NPC RTPC can be found in the GameSync tab in the project explorer:
>> Game Parameters >> npc
| RTPC | Unit | Description |
|---|---|---|
NPC_ALPHA_PERCENT |