SimConnect_AICreateEnrouteATCAircraft
The SimConnect_AICreateEnrouteATCAircraft function is used to create an AI controlled aircraft that is about to start or is already underway on its flight plan.
NOTE: This function is a legacy function and only works with non-modular aircraft. In Microsoft Flight Simulator 2024 we recommend you use SimConnect_AICreateEnrouteATCAircraft_EX1
, which can be used with legacy and modular aircraft.
Syntax
HRESULT SimConnect_AICreateEnrouteATCAircraft(
HANDLE hSimConnect,
const char* szContainerTitle,
const char* szTailNumber,
int iFlightNumber,
const char* szFlightPlanPath,
double dFlightPlanPosition,
BOOL bTouchAndGo,
SIMCONNECT_DATA_REQUEST_ID RequestID
);
Parameters
Parameter | Description | Type |
---|---|---|
hSimConnect | Handle to a SimConnect object. | Integer |
szContainerTitle |
Null-terminated string containing the container title. The container title is found in the aircraft.cfg file. Alternatively, the aircraft title can be obtained via the Aircraft Selector (DevMode->Windows->Aircraft selector). Finally, the information can be found using the
|
String |
szTailNumber | Null-terminated string containing the tail number. This should have a maximum of 12 characters. | String |
iFlightNumber | Integer containing the flight number. There is no specific maximum length of this number. Any negative number indicates that there is no flight number. szFlightPlanPath. |
Integer |
szFlightPlanPath | Null-terminated string containing the path to the flight plan file. Flight plans have the extension .pln, but no need to enter an extension here. The easiest way to create flight plans is to create them from within Microsoft Flight Simulator 2024 itself, and then save them off for use with the AI controlled aircraft. | String |
dFlightPlanPosition | Double floating point number containing the flight plan position. The number before the point contains the waypoint index, and the number afterwards how far along the route to the next waypoint the aircraft is to be positioned. The first waypoint index is 0. For example, 0.0 indicates that the aircraft has not started on the flight plan, 2.5 would indicate the aircraft is to be initialized halfway between the third and fourth waypoints (which would have indexes 2 and 3). The waypoints are those recorded in the flight plan, which may just be two airports, and do not include any taxiway points on the ground. Also there is a threshold that will ignore requests to have an aircraft taxiing or taking off, or landing. So set the value after the point to ensure the aircraft will be in level flight. | Float |
bTouchAndGo | Set to True to indicate that landings should be touch and go, and not full stop landings. | Bool |
RequestID | Specifies the client defined request ID. | Integer |
Return Values
The function returns an HRESULT. Possible values include, but are not limited to, those in the following table.
Return value | Description |
---|---|
S_OK | The function succeeded. |
E_FAIL | The function failed. |
Remarks
An enroute aircraft can be on the ground or airborne when it is created by this function. Typically this will be an aircraft flying under IFR rules, and in constant radio contact with ATC. The following exceptions can be created by this function (refer to the SIMCONNECT_EXCEPTION enum for more details):
SIMCONNECT_EXCEPTION_LOAD_FLIGHTPLAN_FAILED
SIMCONNECT_EXCEPTION_CREATE_OBJECT_FAILED
A SIMCONNECT_RECV_ID_EVENT_OBJECT_ADDREMOVE event notification can be subscribed to (see the SimConnect_SubscribeToSystemEvent function), which will return a SIMCONNECT_RECV_EVENT_OBJECT_ADDREMOVE structure whenever any client, including the one making the change, successfully adds or removes an AI controlled object.
For float-planes the recommended procedure is to control them using waypoints, and not the ATC system, as there is no concept of a "parking space" after a water landing. So, the waypoints of the route of the float-plane should include the route that it should follow before take off and after landing. For all these cases of controlling aircraft using the client, or using waypoints, set up the object using the SimConnect_AICreateNonATCAircraft call.