NETWORK API
The Microsoft Flight Simulator 2024 Networking API exposes a number of functions that permit you to make HTTP requests using WASM.
There are two principle ways to use this API:
- Loop: This means that you will be in charge of checking the status of all your requests each frame using a loop. When using loops, keep in mind that once the request is done, data, errorCode, headers, etc... will only be available for one single frame. If you miss this frame, then there is nothing you can do. It is also worth noting that you cannot make this synchronous, as it won't work and it will lead to an infinite loop.
- Callback: This means that Microsoft Flight Simulator 2024 will take the responsibility for checking the status and making the given callback once the request is done (whether it's a success or a fail).
It is important to note that there is a limited amount of WASM requests that can be processed at the same time (for now it is limited to 3). Also keep in mind that those handles are shared by every WASM module running at the same time, meaning that you have to think ahead and be careful to not make too many requests.
Finally, note that only https requests are permitted by the API.
You can find a sample project to use as a reference when using the Network API here:
Functions
The functions available with the Network API are:
Function | Description |
---|---|
fsNetworkHttpCancelRequest |
Cancel a request made earlier whatever its state |
fsNetworkHttpRequestGet |
Create a GET request which will be executed |
fsNetworkHttpRequestGetData |
Get the data returned by the request |
fsNetworkHttpRequestGetDataSize |
Get the data size returned by the request |
fsNetworkHttpRequestGetErrorCode |
Get the request's error code |
fsNetworkHttpRequestGetHeaderSection |
Get the value of a specific header |
fsNetworkHttpRequestGetState |
Get the current status of a request |
fsNetworkHttpRequestPOST |
Create a POST request which will be executed |
fsNetworkHttpRequestPut |
Create a PUT request which will be executed |
Enums/Structs
The enums and structs available for use with the Network API are:
Function | Description | Type |
---|---|---|
FsNetworkHttpRequestParam |
A structure which can/must be used while doing a request to customize the request. | Struct |
FsNetworkHttpRequestState |
The current state of a request. | Enum |
Typedefs
When using the functions listed below, you'll need to also have the following type definitions, as they will be used as return values or to create callbacks by many of the functions. These typedefs are:
FsNetworkRequestId
This is used as the return holding a request ID by many functions:
typedef long long FsNetworkRequestId;
HttpRequestCallback
This is used when a function requires a callback:
typedef void (*HttpRequestCallback)(FsNetworkRequestId requestId, int errorCode, void* userData);