GEOMETRY - WINGS
The flight model for Microsoft Flight Simulator 2024 relies on the shape of the aircraft to predict its aerodynamic behavior, contrary to previous versions of the simulation where it required multiple huge tables of data. This means that the correct definition of the dimensions of the aircraft is of particularly importance to getting it to fly in a realistic and consistent manner. For that you will need to go through the process of setting up the aircraft geometry.
For this section, we strongly recommend that you have the aircraft loaded into the simulation, start a flight, and open the SimObject Editor. You should then click on the Geometry section of the Flight Model tab, and enable the Sim Forces option in the SimObject Editor Debug Menu:

Enabling this will activate the display of the aircraft surface sensors, which will be represented by coloured crosses, giving a representation of the fuselage, wings, propellers, etc... You can then use these overlays to help resolve correctly the different aircraft geometries that we'll be discussing on the rest of this page. It is also worth noting that each of the parameters mentioned in the following sections is linked to a corresponding description on the pages referring to the flight_model.cfg file, and you should take a moment to read these descriptions as they give additional information which may be helpful when setting their values.
The following pages cover setting up the different aircraft surfaces and objects that will influence the aerodynamics and the flight model: