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Common_ParametersFn
Asobo_EX1\Common\Exterior\Templates\ParametersFn\Common_ParametersFn.xml
ParametersFn
ASOBO_Get_Wiper_Animation_Parameters
Definition from XML<ParametersFn Name="ASOBO_Get_Wiper_Animation_Parameters"> <Parameters Type="Default"> <GET_WIPER_POSITION>(L:1:XMLVAR_WIPER_POSITION)</GET_WIPER_POSITION> <POSITION_SCALE>100</POSITION_SCALE> </Parameters> <Parameters Type="Default"> <FULL_WIPE_DISTANCE Process="Int">#POSITION_SCALE# 2 /</FULL_WIPE_DISTANCE> </Parameters> <Parameters Type="Default"> <ANIM_CODE>100 #GET_WIPER_POSITION# #FULL_WIPE_DISTANCE# - abs #FULL_WIPE_DISTANCE# / 100 * -</ANIM_CODE> </Parameters> <ReturnParameters> <ANIM_CODE>#ANIM_CODE#</ANIM_CODE> </ReturnParameters> </ParametersFn>Parameters initialization:
- Default
Parameters set:
- GET_WIPER_POSITION
- POSITION_SCALE
- Default
Parameters set:
- FULL_WIPE_DISTANCE (using POSITION_SCALE)
- Default
Parameters set:
- ANIM_CODE (using GET_WIPER_POSITION, FULL_WIPE_DISTANCE)
Return parameters:
Parameters set:
- ANIM_CODE (using ANIM_CODE)
- Default
ASOBO_Get_Nozzle_Animation_Parameters
Definition from XML<ParametersFn Name="ASOBO_Get_Nozzle_Animation_Parameters"> <Parameters Type="Default"> <ENGINE_ID>1</ENGINE_ID> </Parameters> <Parameters Type="Default"> <GET_NOZZLE_POSITION>(A:TURB ENG PRIMARY NOZZLE PERCENT:#ENGINE_ID#, Percent)</GET_NOZZLE_POSITION> </Parameters> <Parameters Type="Default"> <ANIM_CODE>#GET_NOZZLE_POSITION#</ANIM_CODE> </Parameters> <ReturnParameters> <ANIM_CODE>#ANIM_CODE#</ANIM_CODE> </ReturnParameters> </ParametersFn>Parameters initialization:
- Default
Parameters set:
- ENGINE_ID
- Default
Parameters set:
- GET_NOZZLE_POSITION (using ENGINE_ID)
- Default
Parameters set:
- ANIM_CODE (using GET_NOZZLE_POSITION)
Return parameters:
Parameters set:
- ANIM_CODE (using ANIM_CODE)
- Default
ASOBO_Get_LaunchBar_Animation_Parameters
Definition from XML<ParametersFn Name="ASOBO_Get_LaunchBar_Animation_Parameters"> <Parameters Type="Default"> <GET_LAUNCHBAR_POSITION>(A:LAUNCHBAR POSITION, Percent)</GET_LAUNCHBAR_POSITION> </Parameters> <Parameters Type="Default"> <ANIM_CODE>#GET_LAUNCHBAR_POSITION#</ANIM_CODE> </Parameters> <ReturnParameters> <ANIM_CODE>#ANIM_CODE#</ANIM_CODE> </ReturnParameters> </ParametersFn>Parameters initialization:
- Default
Parameters set:
- GET_LAUNCHBAR_POSITION
- Default
Parameters set:
- ANIM_CODE (using GET_LAUNCHBAR_POSITION)
Return parameters:
Parameters set:
- ANIM_CODE (using ANIM_CODE)
- Default
ASOBO_Get_Door_Animation_Parameters
Definition from XML<ParametersFn Name="ASOBO_Get_Door_Animation_Parameters"> <Parameters Type="Default"> <ID>0</ID> </Parameters> <Parameters Type="Default"> <DOOR_SIMVAR>INTERACTIVE POINT OPEN:#ID#</DOOR_SIMVAR> </Parameters> <Parameters Type="Default"> <GET_DOOR_POS>(A:#DOOR_SIMVAR#, Percent)</GET_DOOR_POS> </Parameters> <Parameters Type="Default"> <ANIM_CODE>#GET_DOOR_POS#</ANIM_CODE> </Parameters> <ReturnParameters> <ANIM_CODE>#ANIM_CODE#</ANIM_CODE> </ReturnParameters> </ParametersFn>Parameters initialization:
- Default
Parameters set:
- ID
- Default
Parameters set:
- DOOR_SIMVAR (using ID)
- Default
Parameters set:
- GET_DOOR_POS (using DOOR_SIMVAR)
- Default
Parameters set:
- ANIM_CODE (using GET_DOOR_POS)
Return parameters:
Parameters set:
- ANIM_CODE (using ANIM_CODE)
- Default
ASOBO_Get_Dirt_Visibility_Parameters
Definition from XML<ParametersFn Name="ASOBO_Get_Dirt_Visibility_Parameters"> <Parameters Type="Default"> <Switch Param="TYPE"> <Case Value="REGULAR"> <DIRT_SIMVAR>REGULAR DIRT PCT</DIRT_SIMVAR> </Case> <Case Value="RUNWAY"> <DIRT_SIMVAR>RUNWAY DIRT PCT</DIRT_SIMVAR> </Case> <Case Value="MUD"> <DIRT_SIMVAR>MUD DIRT PCT</DIRT_SIMVAR> </Case> <Case Value="LEAKS"> <DIRT_SIMVAR>LEAKS DIRT PCT</DIRT_SIMVAR> </Case> <Case Value="DUST"> <DIRT_SIMVAR>DUST DIRT PCT</DIRT_SIMVAR> </Case> <Case Value="SCRATCHES"> <DIRT_SIMVAR>SCRATCHES DIRT PCT</DIRT_SIMVAR> </Case> </Switch> </Parameters> <Parameters Type="Override"> <Switch Param="ADDITIONAL_CONDITION"> <Case Value="IS_GEAR_FLOATS"> <ADDITIONAL_CONDITION>(A:IS GEAR FLOATS, Boolean)</ADDITIONAL_CONDITION> </Case> <Case Value="IS_GEAR_NOT_FLOATS"> <ADDITIONAL_CONDITION>(A:IS GEAR FLOATS, Boolean) !</ADDITIONAL_CONDITION> </Case> <Case Value="IS_GEAR_WHEELS"> <ADDITIONAL_CONDITION>(A:IS GEAR WHEELS, Boolean)</ADDITIONAL_CONDITION> </Case> <Case Value="IS_GEAR_NOT_WHEELS"> <ADDITIONAL_CONDITION>(A:IS GEAR WHEELS, Boolean) !</ADDITIONAL_CONDITION> </Case> </Switch> </Parameters> <Parameters Type="Default"> <GET_DIRT_LEVEL>(A:#DIRT_SIMVAR#, Percent over 100)</GET_DIRT_LEVEL> </Parameters> <Parameters Type="Default"> <VISIBILITY_CODE>#GET_DIRT_LEVEL#</VISIBILITY_CODE> </Parameters> <Parameters Type="Override"> <Condition NotEmpty="ADDITIONAL_CONDITION"> <VISIBILITY_CODE>#VISIBILITY_CODE# #ADDITIONAL_CONDITION# *</VISIBILITY_CODE> </Condition> </Parameters> <ReturnParameters> <VISIBILITY_CODE>#VISIBILITY_CODE#</VISIBILITY_CODE> </ReturnParameters> </ParametersFn>Parameters initialization:
- Default
Condition: Switch(TYPE)
- Case: REGULAR
Parameters set:
- DIRT_SIMVAR
- Case: RUNWAY
Parameters set:
- DIRT_SIMVAR
- Case: MUD
Parameters set:
- DIRT_SIMVAR
- Case: LEAKS
Parameters set:
- DIRT_SIMVAR
- Case: DUST
Parameters set:
- DIRT_SIMVAR
- Case: SCRATCHES
Parameters set:
- DIRT_SIMVAR
- Override
Condition: Switch(ADDITIONAL_CONDITION)
- Case: IS_GEAR_FLOATS
Parameters set:
- ADDITIONAL_CONDITION
- Case: IS_GEAR_NOT_FLOATS
Parameters set:
- ADDITIONAL_CONDITION
- Case: IS_GEAR_WHEELS
Parameters set:
- ADDITIONAL_CONDITION
- Case: IS_GEAR_NOT_WHEELS
Parameters set:
- ADDITIONAL_CONDITION
- Default
Parameters set:
- GET_DIRT_LEVEL (using DIRT_SIMVAR)
- Default
Parameters set:
- VISIBILITY_CODE (using GET_DIRT_LEVEL)
- Override
Condition: NotEmpty(ADDITIONAL_CONDITION)
- Case: True
Parameters set:
- VISIBILITY_CODE (using VISIBILITY_CODE, ADDITIONAL_CONDITION)
Return parameters:
Parameters set:
- VISIBILITY_CODE (using VISIBILITY_CODE)
- Default
ASOBO_Helicraft_Yaw_String_Parameters
Definition from XML<ParametersFn Name="ASOBO_Helicraft_Yaw_String_Parameters"> <Parameters Type="Override"> <UseParametersFn Name="ASOBO_Wind_Parameters"> <UNITS_RELATIVE_WIND_VELOCITY>feet per second</UNITS_RELATIVE_WIND_VELOCITY> </UseParametersFn> <UseParametersFn Name="ASOBO_Aircraft_Forces_Parameters"/> </Parameters> <Parameters Type="Default"> <ANIM_DISPLACEMENT>600</ANIM_DISPLACEMENT> <MIN_AIRSPEED>9</MIN_AIRSPEED> <MAX_AIRSPEED>80</MAX_AIRSPEED> <EXTENDED_AIRSPEED>10</EXTENDED_AIRSPEED> <AIRSPEED_ANIM_FACTOR>0.1</AIRSPEED_ANIM_FACTOR> <ANGLE_FORWARD_FACTOR>0.5</ANGLE_FORWARD_FACTOR> <VAR_SCOPE>O</VAR_SCOPE> <VAR_LR_END_NAME>XMLVAR_YAW_STRING_L_R_END</VAR_LR_END_NAME> <VAR_SPEED_FACTOR_NAME>XMLVAR_YAW_STRING_SPEED_FACTOR</VAR_SPEED_FACTOR_NAME> <VAR_EXTENDED_NAME>XMLVAR_YAW_STRING_EXTENDED</VAR_EXTENDED_NAME> <VAR_DIRECTION_NAME>XMLVAR_YAW_STRING_DIRECTION</VAR_DIRECTION_NAME> </Parameters> <Parameters Type="Default"> <VAR_LR_END>#VAR_SCOPE#:#VAR_LR_END_NAME#</VAR_LR_END> <VAR_SPEED_FACTOR>#VAR_SCOPE#:#VAR_SPEED_FACTOR_NAME#</VAR_SPEED_FACTOR> <VAR_EXTENDED>#VAR_SCOPE#:#VAR_EXTENDED_NAME#</VAR_EXTENDED> <VAR_DIRECTION>#VAR_SCOPE#:#VAR_DIRECTION_NAME#</VAR_DIRECTION> </Parameters> <Parameters Type="Override"> <REVERSED_ANGLE_FORWARD_FACTOR Process="Float">1 #ANGLE_FORWARD_FACTOR# -</REVERSED_ANGLE_FORWARD_FACTOR> </Parameters> <Parameters Type="Default"> <YAW_STRING_ROTATION_ANIMATION> (#VAR_EXTENDED#) 0 > if{ #GET_AIRSPEED_TRUE# #MAX_AIRSPEED# / 1 min #REVERSED_ANGLE_FORWARD_FACTOR# * sp0 #GET_RELATIVE_WIND_VELOCITY_BODY_X# #GET_RELATIVE_WIND_VELOCITY_BODY_Z# l0 * atg2 rddg dnor (>#VAR_DIRECTION#) } els{ #GET_AIRSPEED_TRUE# #MAX_AIRSPEED# / 1 min #REVERSED_ANGLE_FORWARD_FACTOR# * sp0 #GET_RELATIVE_WIND_VELOCITY_BODY_X# s2 0 l2 abs 0.1 > ? #GET_RELATIVE_WIND_VELOCITY_BODY_Z# abs l0 * atg2 rddg dnor sp0 l0 (#VAR_DIRECTION#) - abs 10 > if{ l0 (>#VAR_DIRECTION#) } } (#VAR_DIRECTION#) </YAW_STRING_ROTATION_ANIMATION> <YAW_STRING_L_R_END_ANIMATION> #GET_AIRSPEED_TRUE# #GET_AMBIENT_WIND_VELOCITY# max s1 #MIN_AIRSPEED# > if{ 1 #GET_AIRSPEED_TRUE# #GET_AMBIENT_WIND_VELOCITY# max #MIN_AIRSPEED# - 0 max #MAX_AIRSPEED# / 1 #AIRSPEED_ANIM_FACTOR# - min 0 max - (>#VAR_SPEED_FACTOR#) (#VAR_LR_END#) (#VAR_SPEED_FACTOR#) #ANIM_DISPLACEMENT# @E_SimulationDeltaTime * * rand 2 * 1 - * + 100 pmod (>#VAR_LR_END#) } els{ rand 0.01 > if{ (#VAR_LR_END#) rand 2 * 1 - + 100 pmod } els{ (#VAR_LR_END#) } (>#VAR_LR_END#) } (#VAR_LR_END#) </YAW_STRING_L_R_END_ANIMATION> <YAW_STRING_IDLE_TO_STAND_ANIMATION> #GET_AIRSPEED_TRUE# #GET_AMBIENT_WIND_VELOCITY# max #MIN_AIRSPEED# max #EXTENDED_AIRSPEED# min #MIN_AIRSPEED# - 100 * (>#VAR_EXTENDED#) (#VAR_EXTENDED#) </YAW_STRING_IDLE_TO_STAND_ANIMATION> <YAW_STRING_L_R_ANIMATION> (#VAR_EXTENDED#) 0 > if{ #GET_ROTATION_VELOCITY_BODY_Z# -1 * 1 min -1 max 1 + 50 * } els{ (#VAR_DIRECTION#) s0 90 pmod 45 - abs 45 / 50 * s1 l0 0 180 rng if{ 100 l1 - } els{ l1 } } </YAW_STRING_L_R_ANIMATION> </Parameters> <ReturnParameters> <YAW_STRING_ROTATION_ANIMATION>#YAW_STRING_ROTATION_ANIMATION#</YAW_STRING_ROTATION_ANIMATION> <YAW_STRING_L_R_END_ANIMATION>#YAW_STRING_L_R_END_ANIMATION#</YAW_STRING_L_R_END_ANIMATION> <YAW_STRING_IDLE_TO_STAND_ANIMATION>#YAW_STRING_IDLE_TO_STAND_ANIMATION#</YAW_STRING_IDLE_TO_STAND_ANIMATION> <YAW_STRING_L_R_ANIMATION>#YAW_STRING_L_R_ANIMATION#</YAW_STRING_L_R_ANIMATION> </ReturnParameters> </ParametersFn>Parameters initialization:
- Override
ParametersFn used:
- ASOBO_Wind_Parameters
Parameters set:
- UNITS_RELATIVE_WIND_VELOCITY
- ASOBO_Aircraft_Forces_Parameters
- ASOBO_Wind_Parameters
- Default
Parameters set:
- ANIM_DISPLACEMENT
- MIN_AIRSPEED
- MAX_AIRSPEED
- EXTENDED_AIRSPEED
- AIRSPEED_ANIM_FACTOR
- ANGLE_FORWARD_FACTOR
- VAR_SCOPE
- VAR_LR_END_NAME
- VAR_SPEED_FACTOR_NAME
- VAR_EXTENDED_NAME
- VAR_DIRECTION_NAME
- Default
Parameters set:
- VAR_LR_END (using VAR_SCOPE, VAR_LR_END_NAME)
- VAR_SPEED_FACTOR (using VAR_SCOPE, VAR_SPEED_FACTOR_NAME)
- VAR_EXTENDED (using VAR_SCOPE, VAR_EXTENDED_NAME)
- VAR_DIRECTION (using VAR_SCOPE, VAR_DIRECTION_NAME)
- Override
Parameters set:
- REVERSED_ANGLE_FORWARD_FACTOR (using ANGLE_FORWARD_FACTOR)
- Default
Parameters set:
- YAW_STRING_ROTATION_ANIMATION (using VAR_EXTENDED, GET_AIRSPEED_TRUE, MAX_AIRSPEED, REVERSED_ANGLE_FORWARD_FACTOR, GET_RELATIVE_WIND_VELOCITY_BODY_X, GET_RELATIVE_WIND_VELOCITY_BODY_Z, VAR_DIRECTION)
- YAW_STRING_L_R_END_ANIMATION (using GET_AIRSPEED_TRUE, GET_AMBIENT_WIND_VELOCITY, MIN_AIRSPEED, MAX_AIRSPEED, AIRSPEED_ANIM_FACTOR, VAR_SPEED_FACTOR, VAR_LR_END, ANIM_DISPLACEMENT)
- YAW_STRING_IDLE_TO_STAND_ANIMATION (using GET_AIRSPEED_TRUE, GET_AMBIENT_WIND_VELOCITY, MIN_AIRSPEED, EXTENDED_AIRSPEED, VAR_EXTENDED)
- YAW_STRING_L_R_ANIMATION (using VAR_EXTENDED, GET_ROTATION_VELOCITY_BODY_Z, VAR_DIRECTION)
Return parameters:
Parameters set:
- YAW_STRING_ROTATION_ANIMATION (using YAW_STRING_ROTATION_ANIMATION)
- YAW_STRING_L_R_END_ANIMATION (using YAW_STRING_L_R_END_ANIMATION)
- YAW_STRING_IDLE_TO_STAND_ANIMATION (using YAW_STRING_IDLE_TO_STAND_ANIMATION)
- YAW_STRING_L_R_ANIMATION (using YAW_STRING_L_R_ANIMATION)
- Override
ASOBO_Glider_Yaw_String_Parameters
Definition from XML<ParametersFn Name="ASOBO_Glider_Yaw_String_Parameters"> <Parameters Type="Override"> <UseParametersFn Name="ASOBO_Wind_Parameters"> <UNITS_RELATIVE_WIND_VELOCITY>feet per second</UNITS_RELATIVE_WIND_VELOCITY> </UseParametersFn> <UseParametersFn Name="ASOBO_Aircraft_Forces_Parameters"/> </Parameters> <Parameters Type="Default"> <ANIM_DISPLACEMENT>600</ANIM_DISPLACEMENT> <MIN_AIRSPEED>10</MIN_AIRSPEED> <EXTENDED_AIRSPEED>20</EXTENDED_AIRSPEED> <MAX_AIRSPEED>80</MAX_AIRSPEED> <MAX_AIRSPEED_ANIM_FACTOR>0.1</MAX_AIRSPEED_ANIM_FACTOR> <ANGLE_FORWARD_FACTOR>0.5</ANGLE_FORWARD_FACTOR> <VAR_NOISE_NAME>XMLVAR_YAW_STRING_NOISE</VAR_NOISE_NAME> <VAR_SPEED_FACTOR_NAME>XMLVAR_YAW_STRING_SPEED_FACTOR</VAR_SPEED_FACTOR_NAME> <VAR_SPEED_FACTOR_MAX_NAME>XMLVAR_YAW_STRING_SPEED_FACTOR_MAX</VAR_SPEED_FACTOR_MAX_NAME> <VAR_SPEED_FACTOR_MIN_NAME>XMLVAR_YAW_STRING_SPEED_FACTOR_MIN</VAR_SPEED_FACTOR_MIN_NAME> <VAR_DIRECTION_NAME>XMLVAR_YAW_STRING_DIRECTION</VAR_DIRECTION_NAME> <VAR_INIT_NAME>XMLVAR_YAW_STRING_INIT</VAR_INIT_NAME> <VAR_SCOPE>O</VAR_SCOPE> </Parameters> <Parameters Type="Default"> <VAR_NOISE>#VAR_SCOPE#:#VAR_NOISE_NAME#</VAR_NOISE> <VAR_SPEED_FACTOR>#VAR_SCOPE#:#VAR_SPEED_FACTOR_NAME#</VAR_SPEED_FACTOR> <VAR_SPEED_FACTOR_MAX>#VAR_SCOPE#:#VAR_SPEED_FACTOR_MAX_NAME#</VAR_SPEED_FACTOR_MAX> <VAR_SPEED_FACTOR_MIN>#VAR_SCOPE#:#VAR_SPEED_FACTOR_MIN_NAME#</VAR_SPEED_FACTOR_MIN> <VAR_DIRECTION>#VAR_SCOPE#:#VAR_DIRECTION_NAME#</VAR_DIRECTION> <VAR_INIT>#VAR_SCOPE#:#VAR_INIT_NAME#</VAR_INIT> </Parameters> <Parameters Type="Override"> <REVERSED_ANGLE_FORWARD_FACTOR Process="Float">1 #ANGLE_FORWARD_FACTOR# -</REVERSED_ANGLE_FORWARD_FACTOR> <Condition Valid="REDUCE_NOISE_WITH_AIRSPEED"> <True> <CLAMP_CODE>(O:#VAR_SPEED_FACTOR_MIN#) max (O:#VAR_SPEED_FACTOR_MAX#) min</CLAMP_CODE> </True> <False> <CLAMP_CODE>0 max 100 min</CLAMP_CODE> </False> </Condition> </Parameters> <Parameters Type="Default"> <YAW_STRING_ROTATION_ANIMATION> #GET_AIRSPEED_TRUE# #GET_AMBIENT_WIND_VELOCITY# max #MIN_AIRSPEED# max #MIN_AIRSPEED# - #EXTENDED_AIRSPEED# min 20 / 100 * 0 > if{ 1 l1 #MIN_AIRSPEED# - 0 max #MAX_AIRSPEED# / 1 min #REVERSED_ANGLE_FORWARD_FACTOR# * - sp0 #GET_RELATIVE_WIND_VELOCITY_BODY_X# #GET_RELATIVE_WIND_VELOCITY_BODY_Z# l0 * atg2 rddg dnor (>#VAR_DIRECTION#) } els{ (#VAR_INIT#) ! if{ rand 360 * (>#VAR_DIRECTION#) 1 (>#VAR_INIT#) } } (#VAR_DIRECTION#) </YAW_STRING_ROTATION_ANIMATION> <YAW_STRING_L_R_ANIMATION> #GET_INCIDENCE_BETA# 0.2 / 1 min -1 max 1 + 50 * </YAW_STRING_L_R_ANIMATION> <YAW_STRING_NOISE_ANIMATION> #GET_AIRSPEED_TRUE# #GET_AMBIENT_WIND_VELOCITY# max s1 #MIN_AIRSPEED# > if{ 1 #GET_AIRSPEED_TRUE# #GET_AMBIENT_WIND_VELOCITY# max #MIN_AIRSPEED# - 0 max #MAX_AIRSPEED# / 1 #MAX_AIRSPEED_ANIM_FACTOR# - min 0 max - (>O:#VAR_SPEED_FACTOR#) 50 (O:#VAR_SPEED_FACTOR#) 50 * - (>O:#VAR_SPEED_FACTOR_MIN#) 50 (O:#VAR_SPEED_FACTOR#) 50 * + (>O:#VAR_SPEED_FACTOR_MAX#) (O:#VAR_NOISE#) (O:#VAR_SPEED_FACTOR#) #ANIM_DISPLACEMENT# (E:SIMULATION DELTA TIME, seconds) * * rand 2 * 1 - * + #CLAMP_CODE# (>O:#VAR_NOISE#) } els{ 0 (>O:#VAR_NOISE#) } (O:#VAR_NOISE#) </YAW_STRING_NOISE_ANIMATION> </Parameters> <ReturnParameters> <YAW_STRING_ROTATION_ANIMATION>#YAW_STRING_ROTATION_ANIMATION#</YAW_STRING_ROTATION_ANIMATION> <YAW_STRING_L_R_ANIMATION>#YAW_STRING_L_R_ANIMATION#</YAW_STRING_L_R_ANIMATION> <YAW_STRING_NOISE_ANIMATION>#YAW_STRING_NOISE_ANIMATION#</YAW_STRING_NOISE_ANIMATION> </ReturnParameters> </ParametersFn>Parameters initialization:
- Override
ParametersFn used:
- ASOBO_Wind_Parameters
Parameters set:
- UNITS_RELATIVE_WIND_VELOCITY
- ASOBO_Aircraft_Forces_Parameters
- ASOBO_Wind_Parameters
- Default
Parameters set:
- ANIM_DISPLACEMENT
- MIN_AIRSPEED
- EXTENDED_AIRSPEED
- MAX_AIRSPEED
- MAX_AIRSPEED_ANIM_FACTOR
- ANGLE_FORWARD_FACTOR
- VAR_NOISE_NAME
- VAR_SPEED_FACTOR_NAME
- VAR_SPEED_FACTOR_MAX_NAME
- VAR_SPEED_FACTOR_MIN_NAME
- VAR_DIRECTION_NAME
- VAR_INIT_NAME
- VAR_SCOPE
- Default
Parameters set:
- VAR_NOISE (using VAR_SCOPE, VAR_NOISE_NAME)
- VAR_SPEED_FACTOR (using VAR_SCOPE, VAR_SPEED_FACTOR_NAME)
- VAR_SPEED_FACTOR_MAX (using VAR_SCOPE, VAR_SPEED_FACTOR_MAX_NAME)
- VAR_SPEED_FACTOR_MIN (using VAR_SCOPE, VAR_SPEED_FACTOR_MIN_NAME)
- VAR_DIRECTION (using VAR_SCOPE, VAR_DIRECTION_NAME)
- VAR_INIT (using VAR_SCOPE, VAR_INIT_NAME)
- Override
Parameters set:
- REVERSED_ANGLE_FORWARD_FACTOR (using ANGLE_FORWARD_FACTOR)
Condition: Valid(REDUCE_NOISE_WITH_AIRSPEED)
- Case: True
Parameters set:
- CLAMP_CODE (using VAR_SPEED_FACTOR_MIN, VAR_SPEED_FACTOR_MAX)
- Case: False
Parameters set:
- CLAMP_CODE
- Default
Parameters set:
- YAW_STRING_ROTATION_ANIMATION (using GET_AIRSPEED_TRUE, GET_AMBIENT_WIND_VELOCITY, MIN_AIRSPEED, EXTENDED_AIRSPEED, MAX_AIRSPEED, REVERSED_ANGLE_FORWARD_FACTOR, GET_RELATIVE_WIND_VELOCITY_BODY_X, GET_RELATIVE_WIND_VELOCITY_BODY_Z, VAR_DIRECTION, VAR_INIT)
- YAW_STRING_L_R_ANIMATION (using GET_INCIDENCE_BETA)
- YAW_STRING_NOISE_ANIMATION (using GET_AIRSPEED_TRUE, GET_AMBIENT_WIND_VELOCITY, MIN_AIRSPEED, MAX_AIRSPEED, MAX_AIRSPEED_ANIM_FACTOR, VAR_SPEED_FACTOR, VAR_SPEED_FACTOR_MIN, VAR_SPEED_FACTOR_MAX, VAR_NOISE, ANIM_DISPLACEMENT, CLAMP_CODE)
Return parameters:
Parameters set:
- YAW_STRING_ROTATION_ANIMATION (using YAW_STRING_ROTATION_ANIMATION)
- YAW_STRING_L_R_ANIMATION (using YAW_STRING_L_R_ANIMATION)
- YAW_STRING_NOISE_ANIMATION (using YAW_STRING_NOISE_ANIMATION)
- Override
ASOBO_Get_Cover_Visibility_Parameters
Definition from XML<ParametersFn Name="ASOBO_Get_Cover_Visibility_Parameters"> <Parameters Type="Override"> <UseParametersFn Name="ASOBO_Cover_Parameters"/> </Parameters> <Parameters Type="Default"> <VISIBILITY_CODE>#IS_COVER_ON#</VISIBILITY_CODE> </Parameters> <ReturnParameters> <VISIBILITY_CODE>#VISIBILITY_CODE#</VISIBILITY_CODE> </ReturnParameters> </ParametersFn>Parameters initialization:
- Override
ParametersFn used:
- Default
Parameters set:
- VISIBILITY_CODE (using IS_COVER_ON)
Return parameters:
Parameters set:
- VISIBILITY_CODE (using VISIBILITY_CODE)
- Override
