# AtlasPlayer {{< image-center src="images/2_DevMode/vfx_editor/nodes/atlasplayer_1.png" alt="The AtlasPlayer Node" >}} This **Node** can be used to set the framerate for playing sprites from a texture atlas. This node requires that the [Output](../output/) **UVMode** is set to "*Atlas*" and is used to automatically increment the current texture index based on the given framerate, and would usually be connected to the **TextureIndex** input of the [Update](../update/) block (for example). When specifying a framerate you can input it directly to the node input box, or you can input it through the [Inspector](../../menus/#inspector) window: {{< image-center src="images/2_DevMode/vfx_editor/nodes/atlasplayer_2.png" alt="The Inspector Window Inputs For The AtlasPlayer Node" >}} ### Node Inputs This node accepts the following the input: - ##### FrameRate This will set the framerate to the specified input value. ### Node Output The node will output a scalar (float) value which is the interpolated texture index based on the input framerate.