The SIMCONNECT_RECV_EVENT_RACE_LAP structure is used in multi-player racing to hold the results for one player at the end of a lap.

Syntax
struct SIMCONNECT_RECV_EVENT_RACE_LAP : public SIMCONNECT_RECV_EVENT {
    DWORD  dwLapIndex;
    SIMCONNECT_DATA_RACE_RESULT  RacerData;
};
Members
MemberDescription
dwLapIndexThe index of the lap the results are for. Laps are indexed from 0.
RacerDataA SIMCONNECT_DATA_RACE_RESULT structure.
Remarks

N/A

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