ENVIRONMENT

This section details the different files related to the environmental aspects of Microsoft Flight Simulator, whether it is something simple like setting a specific type of vegetation or habitat, to more complex files like those that define an airport.

Below is a general list of sections relating to specific environmental features and their associated files:

Also note that some XML elements are more general in nature and can be used in multiple different places (for example, the <Vertex> element). These are all collected on the following page and each one links to the different parent elements that it can be used in:

Finally, the following sections outline other content definition folders that may be required by some environmental objects (for example, scenery objects may require a Texture folder and/or a Model folder):