The texture configuration file texture.cfg is only required under specific circumstances - generally when adding texture variations which are defined in folders using the texture.<variation> format (as explained, here: Textures).


This file provides Microsoft Flight Simulator with fallback folders that will be used should there be any issues, or should the specified variation folder not hold complete texture data. In this file you would write the different folders to fallback to, using the [fltsim] header. Inside this section, fallbacks are defined via the following syntax:


Here the index must be incremented by 1 for each fallback path and must start at 1, for example:

fallback.1 = ..\texture.blackbear
fallback.2 = ..\texture
fallback.3 = ..\..\Mycompany_Animals\texture.base


Below you can find information on the different sections used in the texture.cfg file as well as what parameters and values are expected within them.




The [fltsim] section is the only section required by this file and is used to list the different fallback folders. It must have at least opne folder defined, numbered 0, and subsequent folders should increment this value by one. There is no limit to the number of fallback folders you can assign, and they don't need to necessarily be in the same package (for example, you could have a final fallback folder be one of the Microsoft Flight Simulator aircraft texture folders).


The following parameter exists for this section:


Parameter Description Type Required
fallback.N The path to the fallback texture, relative to the location of the CFG file. String Yes