fsVfxStopInstance
The fsVfxStopInstance function is used to stop a (previously spawned) VFX instance from playing.
Syntax
bool fsVfxStopInstance(
FsVfxId id
);
Members
Parameters | Description |
---|---|
id |
The ID of the VFX to stop, as returned by either fsVfxSpawnInWorld or fsVfxSpawnOnSimObject . |
Return Values
The function will return TRUE if the command has been properly executed, otherwise it will return FALSE (for example if the vfx was destroyed).
Example
fsVfxStopInstance(vfxId);
Remarks
A VFX instance can be stopped and restarted again (using the fsVfxPlayInstance
function), however it should be noted that a VFX that has finished emitting, has no particles alive, and that has no static meshes, will be automatically destroyed after 100 frames, meaning that it canot be played again.
See Also