Asobo\Generic\Complex\PushButton.xml
Templates
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ASOBO_GT_Push_Button
Definition from XML<Template Name="ASOBO_GT_Push_Button"> <DefaultTemplateParameters> <ANIM_LENGTH>100</ANIM_LENGTH> <ANIM_DURATION>0.5</ANIM_DURATION> <SWITCH_POSITION_TYPE>O</SWITCH_POSITION_TYPE> <SWITCH_POSITION_VAR>_ButtonAnimVar</SWITCH_POSITION_VAR> <Condition Valid="LEFT_SINGLE_CODE_REPEAT_FREQUENCY"> <True> <LEFT_LEAVE_CODE>0</LEFT_LEAVE_CODE> </True> </Condition> <Condition Check="LEFT_SINGLE_CODE_DRAG_IM"> <False> <NO_PREEXISTING_DRAG_IM_DEFINITION/> </False> </Condition> <Condition Check="LEFT_SINGLE_CODE"> <True> <LEFT_SINGLE_CODE_DEFAULT_IM>#LEFT_SINGLE_CODE#</LEFT_SINGLE_CODE_DEFAULT_IM> <LEFT_SINGLE_CODE_DRAG_IM>#LEFT_SINGLE_CODE#</LEFT_SINGLE_CODE_DRAG_IM> </True> <False> <LEFT_SINGLE_CODE_DEFAULT_IM/> <LEFT_SINGLE_CODE_DRAG_IM/> </False> </Condition> <DISABLE_INTERACTION_LOCK>True</DISABLE_INTERACTION_LOCK> </DefaultTemplateParameters> <Update Frequency="10"> (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) 0 > (O:ForcePush) 0 > or if{ (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) 0.1 #ANIM_DURATION# / - (O:ForcePush) max (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) } </Update> <UseTemplate Name="ASOBO_GT_Anim_Code"> <Condition Valid="OVERRIDE_ANIM_CODE"> <True> <ANIM_CODE>#OVERRIDE_ANIM_CODE#</ANIM_CODE> </True> <False> <ANIM_CODE>#ANIM_LENGTH# (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) *</ANIM_CODE> </False> </Condition> </UseTemplate> <UseTemplate Name="ASOBO_GT_AnimTriggers_2SoundEvents"/> <Condition Check="LEFT_LEAVE_CODE"> <True> <Condition Valid="LEFT_SINGLE_CODE_REPEAT_FREQUENCY"> <True> <UseTemplate Name="ASOBO_GT_Update"> <FREQUENCY>#LEFT_SINGLE_CODE_REPEAT_FREQUENCY#</FREQUENCY> <UPDATE_CODE>(O:ForcePush) if{ #LEFT_SINGLE_CODE# }</UPDATE_CODE> </UseTemplate> </True> </Condition> <UseTemplate Name="ASOBO_GT_Interaction_LeftSingle_Leave_Code"> <LEFT_SINGLE_CODE>1 (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) #LEFT_SINGLE_CODE# 1 (>O:ForcePush)</LEFT_SINGLE_CODE> <LEFT_LEAVE_CODE>0 (>O:ForcePush) #LEFT_LEAVE_CODE#</LEFT_LEAVE_CODE> </UseTemplate> </True> <False> <UseTemplate Name="ASOBO_GT_Interaction_LeftSingle_Code"> <LEFT_SINGLE_CODE_DEFAULT_IM> 1 (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) #LEFT_SINGLE_CODE_DEFAULT_IM# </LEFT_SINGLE_CODE_DEFAULT_IM> <Condition Check="NO_PREEXISTING_DRAG_IM_DEFINITION"> <LEFT_SINGLE_CODE_DRAG_IM> 1 (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) #LEFT_SINGLE_CODE_DRAG_IM# </LEFT_SINGLE_CODE_DRAG_IM> </Condition> </UseTemplate> </False> </Condition> </Template>Parameters initialization:
-
Default
Parameters set:
- ANIM_LENGTH
- ANIM_DURATION
- SWITCH_POSITION_TYPE
- SWITCH_POSITION_VAR
- DISABLE_INTERACTION_LOCK
Condition: Valid(LEFT_SINGLE_CODE_REPEAT_FREQUENCY)
-
Case: True
Parameters set:
- LEFT_LEAVE_CODE
Condition: Check(LEFT_SINGLE_CODE_DRAG_IM)
-
Case: False
Parameters set:
- NO_PREEXISTING_DRAG_IM_DEFINITION
Condition: Check(LEFT_SINGLE_CODE)
-
Case: True
Parameters set:
- LEFT_SINGLE_CODE_DEFAULT_IM (using LEFT_SINGLE_CODE)
- LEFT_SINGLE_CODE_DRAG_IM (using LEFT_SINGLE_CODE)
-
Case: False
Parameters set:
- LEFT_SINGLE_CODE_DEFAULT_IM
- LEFT_SINGLE_CODE_DRAG_IM
Parameters read:
- SWITCH_POSITION_TYPE
- SWITCH_POSITION_VAR
- ANIM_DURATION
Templates used:
-
ASOBO_GT_Anim_Code
Condition: Valid(OVERRIDE_ANIM_CODE)
-
Case: True
Parameters set:
- ANIM_CODE (using OVERRIDE_ANIM_CODE)
-
Case: False
Parameters set:
- ANIM_CODE (using ANIM_LENGTH, SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR)
-
- ASOBO_GT_AnimTriggers_2SoundEvents
Condition: Check(LEFT_LEAVE_CODE)
-
Case: True
Templates used:
-
ASOBO_GT_Interaction_LeftSingle_Leave_Code
Parameters set:
- LEFT_SINGLE_CODE (using SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR, LEFT_SINGLE_CODE)
- LEFT_LEAVE_CODE (using LEFT_LEAVE_CODE)
Condition: Valid(LEFT_SINGLE_CODE_REPEAT_FREQUENCY)
-
Case: True
Templates used:
-
ASOBO_GT_Update
Parameters set:
- FREQUENCY (using LEFT_SINGLE_CODE_REPEAT_FREQUENCY)
- UPDATE_CODE (using LEFT_SINGLE_CODE)
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ASOBO_GT_Update
-
ASOBO_GT_Interaction_LeftSingle_Leave_Code
-
Case: False
Templates used:
-
ASOBO_GT_Interaction_LeftSingle_Code
Parameters set:
- LEFT_SINGLE_CODE_DEFAULT_IM (using SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR, LEFT_SINGLE_CODE_DEFAULT_IM)
Condition: Check(NO_PREEXISTING_DRAG_IM_DEFINITION)
-
Case: True
Parameters set:
- LEFT_SINGLE_CODE_DRAG_IM (using SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR, LEFT_SINGLE_CODE_DRAG_IM)
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ASOBO_GT_Interaction_LeftSingle_Code
-
Default
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ASOBO_GT_Push_Button_Airliner
Definition from XML<Template Name="ASOBO_GT_Push_Button_Airliner"> <DefaultTemplateParameters> <SEQ1_SUFFIX>_SEQ1</SEQ1_SUFFIX> <SEQ2_SUFFIX>_SEQ2</SEQ2_SUFFIX> </DefaultTemplateParameters> <UseTemplate Name="ASOBO_GT_Push_Button_Airliner_SubTemplate"/> </Template>Parameters initialization:
-
Default
Parameters set:
- SEQ1_SUFFIX
- SEQ2_SUFFIX
Templates used:
-
ASOBO_GT_Push_Button_Airliner_SubTemplate
- May include a subtemplate using the parameter 'PUSH_TEMPLATE_TO_USE' and resolve to the following template(s):
-
Default
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ASOBO_GT_Push_Button_Airliner_SubTemplate
Definition from XML<Template Name="ASOBO_GT_Push_Button_Airliner_SubTemplate"> <Parameters Type="Default"> <Condition Check="POTENTIOMETER"> <True> <POTENTIOMETER_SEQ1>#POTENTIOMETER#</POTENTIOMETER_SEQ1> <POTENTIOMETER_SEQ2>#POTENTIOMETER#</POTENTIOMETER_SEQ2> </True> </Condition> <Condition Check="SIMVAR_POWER_SETTING"> <True> <SIMVAR_POWER_SETTING_SEQ1>#SIMVAR_POWER_SETTING#</SIMVAR_POWER_SETTING_SEQ1> <SIMVAR_POWER_SETTING_SEQ2>#SIMVAR_POWER_SETTING#</SIMVAR_POWER_SETTING_SEQ2> </True> </Condition> <SEQ1_EMISSIVE_CODE>1</SEQ1_EMISSIVE_CODE> <SEQ2_EMISSIVE_CODE>1</SEQ2_EMISSIVE_CODE> <SEQ1_NODE_ID>#NODE_ID##SEQ1_SUFFIX#</SEQ1_NODE_ID> <SEQ2_NODE_ID>#NODE_ID##SEQ2_SUFFIX#</SEQ2_NODE_ID> <Condition Check="ONLY_SEQ1"> <NO_SEQ2/> </Condition> <Condition Check="ONLY_SEQ2"> <NO_SEQ1/> </Condition> <SEQ1_EMISSIVE_DRIVES_VISIBILITY>True</SEQ1_EMISSIVE_DRIVES_VISIBILITY> <SEQ2_EMISSIVE_DRIVES_VISIBILITY>True</SEQ2_EMISSIVE_DRIVES_VISIBILITY> <SEQ1_CODE_DRIVES_VISIBILITY>False</SEQ1_CODE_DRIVES_VISIBILITY> <SEQ2_CODE_DRIVES_VISIBILITY>False</SEQ2_CODE_DRIVES_VISIBILITY> <Condition Check="NOT_DIMMABLE"> <True> <SEQ1_NOT_DIMMABLE>#NOT_DIMMABLE#</SEQ1_NOT_DIMMABLE> <SEQ2_NOT_DIMMABLE>#NOT_DIMMABLE#</SEQ2_NOT_DIMMABLE> </True> <False> <SEQ1_NOT_DIMMABLE>False</SEQ1_NOT_DIMMABLE> <SEQ2_NOT_DIMMABLE>False</SEQ2_NOT_DIMMABLE> </False> </Condition> <IS_SWITCH>False</IS_SWITCH> </Parameters> <Parameters Type="Default"> <Condition Check="COVER_NODE_ID"> <COVER_INIT_VALUE>0</COVER_INIT_VALUE> <COVER_IE_NAME>#NODE_ID#_Cover</COVER_IE_NAME> <Condition NotEmpty="INPUT_EVENT_ID"> <True> <COVER_IE_ID_SOURCE>#INPUT_EVENT_ID#</COVER_IE_ID_SOURCE> </True> <False> <COVER_IE_ID_SOURCE>COMMON</COVER_IE_ID_SOURCE> </False> </Condition> <COVER_USE_INPUT_EVENT>COMMON</COVER_USE_INPUT_EVENT> <COVER_INVERT_SWITCH_ON_CONDITION>False</COVER_INVERT_SWITCH_ON_CONDITION> <COVER_INVERT_WHEEL_INTERACTION>False</COVER_INVERT_WHEEL_INTERACTION> <TT_DESCRIPTION_ID_COVER>@TT_Package.COMMON_COVER_ACTION</TT_DESCRIPTION_ID_COVER> <TOOLTIP_TITLE_COVER>@TT_Package.COMMON_COVER_TITLE</TOOLTIP_TITLE_COVER> <ON_COVER_OPENED/> <ON_COVER_CLOSED/> <TT_ICON_COVER>MOVE_Y</TT_ICON_COVER> <NO_INTERACTION_WHEN_COVERED>True</NO_INTERACTION_WHEN_COVERED> </Condition> </Parameters> <Parameters Type="Default"> <Condition Check="COVER_NODE_ID"> <IS_COVER_OPENED>(B:#COVER_IE_ID_SOURCE#_#COVER_IE_NAME#, Bool)</IS_COVER_OPENED> <COVER_VAR_NAME>#COVER_IE_ID_SOURCE#_#COVER_IE_NAME#_Position</COVER_VAR_NAME> <COVER_VAR_TYPE>O</COVER_VAR_TYPE> <WWISE_COVER_EVENT_OPEN>cover_open</WWISE_COVER_EVENT_OPEN> <WWISE_COVER_EVENT_CLOSE>cover_close</WWISE_COVER_EVENT_CLOSE> </Condition> </Parameters> <Parameters Type="Override"> <Condition Check="DOWN_STATE_CODE"> <False> <Condition Valid="SEQ1_CODE_DRIVES_DOWN_STATE"> <True> <DOWN_STATE_CODE>#SEQ1_EMISSIVE_CODE#</DOWN_STATE_CODE> </True> </Condition> <Condition Valid="SEQ2_CODE_DRIVES_DOWN_STATE"> <True> <DOWN_STATE_CODE>#SEQ2_EMISSIVE_CODE#</DOWN_STATE_CODE> </True> </Condition> </False> </Condition> </Parameters> <EditableTemplateParameters> <AddParams> <SEQ1_NODE_ID/> <SEQ2_NODE_ID/> </AddParams> </EditableTemplateParameters> <Condition Check="DUMMY_BUTTON"> <False> <Component ID="#NODE_ID#" Node="#NODE_ID#"> <Parameters Type="Default"> <Switch> <Case Valid="HAS_LONG_PRESS"> <PUSH_TEMPLATE_TO_USE>ASOBO_GT_Push_Button_Timed</PUSH_TEMPLATE_TO_USE> </Case> <Default> <PUSH_TEMPLATE_TO_USE>ASOBO_GT_Push_Button</PUSH_TEMPLATE_TO_USE> </Default> </Switch> </Parameters> <Parameters Type="Override"> <Condition Check="COVER_NODE_ID"> <True> <LEFT_SINGLE_CODE>(B:#COVER_IE_ID_SOURCE#_#COVER_IE_NAME#, Bool) if{ #LEFT_SINGLE_CODE# }</LEFT_SINGLE_CODE> </True> </Condition> </Parameters> <Condition Check="INPUT_EVENT_ID"> <UseInputEvent ID="#INPUT_EVENT_ID#"/> </Condition> <Condition Check="DOWN_STATE_CODE"> <True> <UseTemplate Name="ASOBO_GT_Switch_Code"> <ANIM_CODE>#DOWN_STATE_CODE# 100 *</ANIM_CODE> </UseTemplate> </True> <False> <UseTemplate Name="#PUSH_TEMPLATE_TO_USE#"/> </False> </Condition> </Component> <Condition Check="COVER_NODE_ID"> <True> <Component ID="#COVER_NODE_ID#" Node="#COVER_NODE_ID#"> <Parameters Type="Override"> <Condition NotEmpty="INVERT_COVER_ANIM"> <INVERT_ANIM>#INVERT_COVER_ANIM#</INVERT_ANIM> </Condition> <INVERT_SWITCH_ON_CONDITION>#COVER_INVERT_SWITCH_ON_CONDITION#</INVERT_SWITCH_ON_CONDITION> <INVERT_WHEEL_INTERACTION>#COVER_INVERT_WHEEL_INTERACTION#</INVERT_WHEEL_INTERACTION> <ON_STATE_CHANGED_EXTERNAL_CODE/> </Parameters> <Condition NotEmpty="OPEN_COVER_CONDITION"> <UseTemplate Name="ASOBO_GT_Update"> <FREQUENCY>5</FREQUENCY> <UPDATE_CODE>#OPEN_COVER_CONDITION# != if{ (>B:#COVER_IE_ID_SOURCE#_#COVER_IE_NAME#_Open) }</UPDATE_CODE> </UseTemplate> </Condition> <UseTemplate Name="ASOBO_GT_Update"> <UPDATE_ONCE>True</UPDATE_ONCE> <UPDATE_CODE>#COVER_INIT_VALUE# (>B:#COVER_IE_ID_SOURCE#_#COVER_IE_NAME#_Set)</UPDATE_CODE> </UseTemplate> <UseInputEvent ID="#COVER_USE_INPUT_EVENT#"> <BTN_ID>#COVER_IE_NAME#</BTN_ID> <INPUT_EVENT_ID_SOURCE>#COVER_IE_ID_SOURCE#</INPUT_EVENT_ID_SOURCE> <TT_ICON>#TT_ICON_COVER#</TT_ICON> <Condition Check="NUM_STATES" Match="3"> <True> <SET_STATE_1>1 (>#COVER_VAR_TYPE#:#COVER_VAR_NAME#) #ON_COVER_OPENED#</SET_STATE_1> <SET_STATE_0>0 (>#COVER_VAR_TYPE#:#COVER_VAR_NAME#) #ON_COVER_CLOSED#</SET_STATE_0> <SET_STATE_2/> </True> <False> <SET_STATE_ON>1 (>#COVER_VAR_TYPE#:#COVER_VAR_NAME#) #ON_COVER_OPENED#</SET_STATE_ON> <SET_STATE_OFF>0 (>#COVER_VAR_TYPE#:#COVER_VAR_NAME#) #ON_COVER_CLOSED#</SET_STATE_OFF> </False> </Condition> <ON_BEFORE_INC_CODE/> <ON_BEFORE_DEC_CODE/> <ON_BEFORE_SET_CODE/> <ON_AFTER_INC_CODE/> <ON_AFTER_DEC_CODE/> <ON_AFTER_SET_CODE/> <GET_STATE_EXTERNAL>(#COVER_VAR_TYPE#:#COVER_VAR_NAME#) sp0</GET_STATE_EXTERNAL> <SIM_STATE_IS_ON_EXTERNAL>l0</SIM_STATE_IS_ON_EXTERNAL> <TT_DESCRIPTION_ID>#TT_DESCRIPTION_ID_COVER#</TT_DESCRIPTION_ID> <STR_STATE_OFF>Close</STR_STATE_OFF> <STR_STATE_ON>Open</STR_STATE_ON> <TT_VALUE_OFF>@TT_Closed</TT_VALUE_OFF> <TT_VALUE_ON>@TT_Open</TT_VALUE_ON> <NUM_STATES>2</NUM_STATES> <SIMVAR_TO_WATCH_0/> <LOCAL_VAR_TO_WATCH_0/> </UseInputEvent> <UseTemplate Name="ASOBO_GT_Switch_Code"> <TOOLTIP_TITLE>#TOOLTIP_TITLE_COVER#</TOOLTIP_TITLE> <TOOLTIP_ENTRY_0>#COVER_IE_ID_SOURCE#_#COVER_IE_NAME#</TOOLTIP_ENTRY_0> <ANIM_NAME>#COVER_ANIM_NAME#</ANIM_NAME> <ANIM_CODE>#IS_COVER_OPENED# 100 *</ANIM_CODE> <LEFT_SINGLE_CODE>(>B:#COVER_IE_ID_SOURCE#_#COVER_IE_NAME#_Toggle)</LEFT_SINGLE_CODE> <WWISE_EVENT_1>#WWISE_COVER_EVENT_OPEN#</WWISE_EVENT_1> <WWISE_EVENT_2>#WWISE_COVER_EVENT_CLOSE#</WWISE_EVENT_2> <Condition NotEmpty="COVER_PART_ID"> <PART_ID>#COVER_PART_ID#</PART_ID> </Condition> <Condition NotEmpty="COVER_HIGHLIGHT_NODE_ID"> <HIGHLIGHT_NODE_ID>#COVER_HIGHLIGHT_NODE_ID#</HIGHLIGHT_NODE_ID> </Condition> </UseTemplate> </Component> </True> </Condition> </False> <True> <Condition Valid="IS_INOP"> <True> <UseTemplate Name="ASOBO_GT_Interaction_Tooltip"> <Condition> <Test> <And> <Arg Check="DOWN_STATE_CODE"/> <Arg Check="ANIM_NAME"/> </And> </Test> <True> <ANIM_POS>#DOWN_STATE_CODE# 100 *</ANIM_POS> </True> </Condition> </UseTemplate> </True> </Condition> </True> </Condition> <Condition Check="NO_SEQ1"> <False> <Component ID="#SEQ1_NODE_ID#_S1" Node="#SEQ1_NODE_ID#"> <UseTemplate Name="ASOBO_GT_Emissive_Gauge"> <Condition NotEmpty="SEQ1_FAILURE"> <FAILURE>#SEQ1_FAILURE#</FAILURE> </Condition> <Switch> <Case Valid="SEQ1_NOT_DIMMABLE"> <EMISSIVE_CODE>#SEQ1_EMISSIVE_CODE#</EMISSIVE_CODE> </Case> <Case NotEmpty="POTENTIOMETER_SEQ1"> <EMISSIVE_CODE>#SEQ1_EMISSIVE_CODE# (A:LIGHT POTENTIOMETER:#POTENTIOMETER_SEQ1#, Percent over 100) *</EMISSIVE_CODE> </Case> <Case NotEmpty="SIMVAR_POWER_SETTING_SEQ1"> <EMISSIVE_CODE>#SEQ1_EMISSIVE_CODE# (A:#SIMVAR_POWER_SETTING_SEQ1#, Percent over 100) *</EMISSIVE_CODE> </Case> <Default> <EMISSIVE_CODE>#SEQ1_EMISSIVE_CODE#</EMISSIVE_CODE> </Default> </Switch> <Condition Valid="SEQ1_EMISSIVE_DRIVES_VISIBILITY"> <True> <EMISSIVE_DRIVES_VISIBILITY>True</EMISSIVE_DRIVES_VISIBILITY> </True> </Condition> </UseTemplate> <Condition Valid="SEQ1_CODE_DRIVES_VISIBILITY"> <True> <UseTemplate Name="ASOBO_GT_Visibility_Code"> <VISIBILITY_CODE>#SEQ1_EMISSIVE_CODE# 0 ></VISIBILITY_CODE> </UseTemplate> </True> </Condition> </Component> </False> </Condition> <Condition Check="NO_SEQ2"> <False> <Component ID="#SEQ2_NODE_ID#_S2" Node="#SEQ2_NODE_ID#"> <UseTemplate Name="ASOBO_GT_Emissive_Gauge"> <Condition NotEmpty="SEQ2_FAILURE"> <FAILURE>#SEQ2_FAILURE#</FAILURE> </Condition> <Switch> <Case Valid="SEQ2_NOT_DIMMABLE"> <EMISSIVE_CODE>#SEQ2_EMISSIVE_CODE#</EMISSIVE_CODE> </Case> <Case NotEmpty="POTENTIOMETER_SEQ2"> <EMISSIVE_CODE>#SEQ2_EMISSIVE_CODE# (A:LIGHT POTENTIOMETER:#POTENTIOMETER_SEQ2#, Percent over 100) *</EMISSIVE_CODE> </Case> <Case NotEmpty="SIMVAR_POWER_SETTING_SEQ2"> <EMISSIVE_CODE>#SEQ2_EMISSIVE_CODE# (A:#SIMVAR_POWER_SETTING_SEQ2#, Percent over 100) *</EMISSIVE_CODE> </Case> <Default> <EMISSIVE_CODE>#SEQ2_EMISSIVE_CODE#</EMISSIVE_CODE> </Default> </Switch> <Condition Valid="SEQ2_EMISSIVE_DRIVES_VISIBILITY"> <True> <EMISSIVE_DRIVES_VISIBILITY>True</EMISSIVE_DRIVES_VISIBILITY> </True> </Condition> </UseTemplate> <Condition Valid="SEQ2_CODE_DRIVES_VISIBILITY"> <True> <UseTemplate Name="ASOBO_GT_Visibility_Code"> <VISIBILITY_CODE>#SEQ2_EMISSIVE_CODE# 0 ></VISIBILITY_CODE> </UseTemplate> </True> </Condition> </Component> </False> </Condition> </Template>Parameters initialization:
-
Default
Parameters set:
- SEQ1_EMISSIVE_CODE
- SEQ2_EMISSIVE_CODE
- SEQ1_NODE_ID (using NODE_ID, SEQ1_SUFFIX)
- SEQ2_NODE_ID (using NODE_ID, SEQ2_SUFFIX)
- SEQ1_EMISSIVE_DRIVES_VISIBILITY
- SEQ2_EMISSIVE_DRIVES_VISIBILITY
- SEQ1_CODE_DRIVES_VISIBILITY
- SEQ2_CODE_DRIVES_VISIBILITY
- IS_SWITCH
Condition: Check(POTENTIOMETER)
-
Case: True
Parameters set:
- POTENTIOMETER_SEQ1 (using POTENTIOMETER)
- POTENTIOMETER_SEQ2 (using POTENTIOMETER)
Condition: Check(SIMVAR_POWER_SETTING)
-
Case: True
Parameters set:
- SIMVAR_POWER_SETTING_SEQ1 (using SIMVAR_POWER_SETTING)
- SIMVAR_POWER_SETTING_SEQ2 (using SIMVAR_POWER_SETTING)
Condition: Check(ONLY_SEQ1)
-
Case: True
Parameters set:
- NO_SEQ2
Condition: Check(ONLY_SEQ2)
-
Case: True
Parameters set:
- NO_SEQ1
Condition: Check(NOT_DIMMABLE)
-
Case: True
Parameters set:
- SEQ1_NOT_DIMMABLE (using NOT_DIMMABLE)
- SEQ2_NOT_DIMMABLE (using NOT_DIMMABLE)
-
Case: False
Parameters set:
- SEQ1_NOT_DIMMABLE
- SEQ2_NOT_DIMMABLE
-
Default
Condition: Check(COVER_NODE_ID)
-
Case: True
Parameters set:
- COVER_INIT_VALUE
- COVER_IE_NAME (using NODE_ID)
- COVER_USE_INPUT_EVENT
- COVER_INVERT_SWITCH_ON_CONDITION
- COVER_INVERT_WHEEL_INTERACTION
- TT_DESCRIPTION_ID_COVER
- TOOLTIP_TITLE_COVER
- ON_COVER_OPENED
- ON_COVER_CLOSED
- TT_ICON_COVER
- NO_INTERACTION_WHEN_COVERED
Condition: NotEmpty(INPUT_EVENT_ID)
-
Case: True
Parameters set:
- COVER_IE_ID_SOURCE (using INPUT_EVENT_ID)
-
Case: False
Parameters set:
- COVER_IE_ID_SOURCE
-
-
Default
Condition: Check(COVER_NODE_ID)
-
Case: True
Parameters set:
- IS_COVER_OPENED (using COVER_IE_ID_SOURCE, COVER_IE_NAME)
- COVER_VAR_NAME (using COVER_IE_ID_SOURCE, COVER_IE_NAME)
- COVER_VAR_TYPE
- WWISE_COVER_EVENT_OPEN
- WWISE_COVER_EVENT_CLOSE
-
-
Override
Condition: Check(DOWN_STATE_CODE)
-
Case: False
Condition: Valid(SEQ1_CODE_DRIVES_DOWN_STATE)
-
Case: True
Parameters set:
- DOWN_STATE_CODE (using SEQ1_EMISSIVE_CODE)
Condition: Valid(SEQ2_CODE_DRIVES_DOWN_STATE)
-
Case: True
Parameters set:
- DOWN_STATE_CODE (using SEQ2_EMISSIVE_CODE)
-
-
Condition: Check(DUMMY_BUTTON)
-
Case: False
Parameters read:
- NODE_ID
Components:
-
#NODE_ID# (Node: #NODE_ID#)
Condition: Switch
-
Case: Valid(HAS_LONG_PRESS)
Parameters set:
- PUSH_TEMPLATE_TO_USE
-
Default case:
Parameters set:
- PUSH_TEMPLATE_TO_USE
Condition: Check(COVER_NODE_ID)
-
Case: True
Parameters set:
- LEFT_SINGLE_CODE (using COVER_IE_ID_SOURCE, COVER_IE_NAME, LEFT_SINGLE_CODE)
Condition: Check(INPUT_EVENT_ID)
-
Case: True
Parameters read:
- INPUT_EVENT_ID
Condition: Check(DOWN_STATE_CODE)
-
Case: True
Templates used:
-
ASOBO_GT_Switch_Code
Parameters set:
- ANIM_CODE (using DOWN_STATE_CODE)
-
ASOBO_GT_Switch_Code
-
Case: False
Parameters read:
- PUSH_TEMPLATE_TO_USE
Templates used:
-
#PUSH_TEMPLATE_TO_USE#
- May resolve to the following template(s):
-
Condition: Check(COVER_NODE_ID)
-
Case: True
Parameters read:
- COVER_NODE_ID
Components:
-
#COVER_NODE_ID# (Node: #COVER_NODE_ID#)
Parameters read:
- COVER_USE_INPUT_EVENT
Parameters set:
- INVERT_SWITCH_ON_CONDITION (using COVER_INVERT_SWITCH_ON_CONDITION)
- INVERT_WHEEL_INTERACTION (using COVER_INVERT_WHEEL_INTERACTION)
- ON_STATE_CHANGED_EXTERNAL_CODE
- BTN_ID (using COVER_IE_NAME)
- INPUT_EVENT_ID_SOURCE (using COVER_IE_ID_SOURCE)
- TT_ICON (using TT_ICON_COVER)
- ON_BEFORE_INC_CODE
- ON_BEFORE_DEC_CODE
- ON_BEFORE_SET_CODE
- ON_AFTER_INC_CODE
- ON_AFTER_DEC_CODE
- ON_AFTER_SET_CODE
- GET_STATE_EXTERNAL (using COVER_VAR_TYPE, COVER_VAR_NAME)
- SIM_STATE_IS_ON_EXTERNAL
- TT_DESCRIPTION_ID (using TT_DESCRIPTION_ID_COVER)
- STR_STATE_OFF
- STR_STATE_ON
- TT_VALUE_OFF
- TT_VALUE_ON
- NUM_STATES
- SIMVAR_TO_WATCH_0
- LOCAL_VAR_TO_WATCH_0
Templates used:
-
ASOBO_GT_Update
Parameters set:
- UPDATE_ONCE
- UPDATE_CODE (using COVER_INIT_VALUE, COVER_IE_ID_SOURCE, COVER_IE_NAME)
-
ASOBO_GT_Switch_Code
Parameters set:
- TOOLTIP_TITLE (using TOOLTIP_TITLE_COVER)
- TOOLTIP_ENTRY_0 (using COVER_IE_ID_SOURCE, COVER_IE_NAME)
- ANIM_NAME (using COVER_ANIM_NAME)
- ANIM_CODE (using IS_COVER_OPENED)
- LEFT_SINGLE_CODE (using COVER_IE_ID_SOURCE, COVER_IE_NAME)
- WWISE_EVENT_1 (using WWISE_COVER_EVENT_OPEN)
- WWISE_EVENT_2 (using WWISE_COVER_EVENT_CLOSE)
Condition: NotEmpty(COVER_PART_ID)
-
Case: True
Parameters set:
- PART_ID (using COVER_PART_ID)
Condition: NotEmpty(COVER_HIGHLIGHT_NODE_ID)
-
Case: True
Parameters set:
- HIGHLIGHT_NODE_ID (using COVER_HIGHLIGHT_NODE_ID)
Condition: NotEmpty(INVERT_COVER_ANIM)
-
Case: True
Parameters set:
- INVERT_ANIM (using INVERT_COVER_ANIM)
Condition: NotEmpty(OPEN_COVER_CONDITION)
-
Case: True
Templates used:
-
ASOBO_GT_Update
Parameters set:
- FREQUENCY
- UPDATE_CODE (using OPEN_COVER_CONDITION, COVER_IE_ID_SOURCE, COVER_IE_NAME)
-
ASOBO_GT_Update
Condition: Check(NUM_STATES)
-
Case: True
Parameters set:
- SET_STATE_1 (using COVER_VAR_TYPE, COVER_VAR_NAME, ON_COVER_OPENED)
- SET_STATE_0 (using COVER_VAR_TYPE, COVER_VAR_NAME, ON_COVER_CLOSED)
- SET_STATE_2
-
Case: False
Parameters set:
- SET_STATE_ON (using COVER_VAR_TYPE, COVER_VAR_NAME, ON_COVER_OPENED)
- SET_STATE_OFF (using COVER_VAR_TYPE, COVER_VAR_NAME, ON_COVER_CLOSED)
-
Case: True
Condition: Valid(IS_INOP)
-
Case: True
Templates used:
-
ASOBO_GT_Interaction_Tooltip
Condition: Test(DOWN_STATE_CODE, ANIM_NAME)
-
Case: True
Parameters set:
- ANIM_POS (using DOWN_STATE_CODE)
-
-
ASOBO_GT_Interaction_Tooltip
-
Condition: Check(NO_SEQ1)
-
Case: False
Parameters read:
- SEQ1_NODE_ID
Components:
-
#SEQ1_NODE_ID#_S1 (Node: #SEQ1_NODE_ID#)
Templates used:
-
ASOBO_GT_Emissive_Gauge
Condition: NotEmpty(SEQ1_FAILURE)
-
Case: True
Parameters set:
- FAILURE (using SEQ1_FAILURE)
Condition: Switch
-
Case: Valid(SEQ1_NOT_DIMMABLE)
Parameters set:
- EMISSIVE_CODE (using SEQ1_EMISSIVE_CODE)
-
Case: NotEmpty(POTENTIOMETER_SEQ1)
Parameters set:
- EMISSIVE_CODE (using SEQ1_EMISSIVE_CODE, POTENTIOMETER_SEQ1)
-
Case: NotEmpty(SIMVAR_POWER_SETTING_SEQ1)
Parameters set:
- EMISSIVE_CODE (using SEQ1_EMISSIVE_CODE, SIMVAR_POWER_SETTING_SEQ1)
-
Default case:
Parameters set:
- EMISSIVE_CODE (using SEQ1_EMISSIVE_CODE)
Condition: Valid(SEQ1_EMISSIVE_DRIVES_VISIBILITY)
-
Case: True
Parameters set:
- EMISSIVE_DRIVES_VISIBILITY
-
Condition: Valid(SEQ1_CODE_DRIVES_VISIBILITY)
-
Case: True
Templates used:
-
ASOBO_GT_Visibility_Code
Parameters set:
- VISIBILITY_CODE (using SEQ1_EMISSIVE_CODE)
-
ASOBO_GT_Visibility_Code
-
ASOBO_GT_Emissive_Gauge
Condition: Check(NO_SEQ2)
-
Case: False
Parameters read:
- SEQ2_NODE_ID
Components:
-
#SEQ2_NODE_ID#_S2 (Node: #SEQ2_NODE_ID#)
Templates used:
-
ASOBO_GT_Emissive_Gauge
Condition: NotEmpty(SEQ2_FAILURE)
-
Case: True
Parameters set:
- FAILURE (using SEQ2_FAILURE)
Condition: Switch
-
Case: Valid(SEQ2_NOT_DIMMABLE)
Parameters set:
- EMISSIVE_CODE (using SEQ2_EMISSIVE_CODE)
-
Case: NotEmpty(POTENTIOMETER_SEQ2)
Parameters set:
- EMISSIVE_CODE (using SEQ2_EMISSIVE_CODE, POTENTIOMETER_SEQ2)
-
Case: NotEmpty(SIMVAR_POWER_SETTING_SEQ2)
Parameters set:
- EMISSIVE_CODE (using SEQ2_EMISSIVE_CODE, SIMVAR_POWER_SETTING_SEQ2)
-
Default case:
Parameters set:
- EMISSIVE_CODE (using SEQ2_EMISSIVE_CODE)
Condition: Valid(SEQ2_EMISSIVE_DRIVES_VISIBILITY)
-
Case: True
Parameters set:
- EMISSIVE_DRIVES_VISIBILITY
-
Condition: Valid(SEQ2_CODE_DRIVES_VISIBILITY)
-
Case: True
Templates used:
-
ASOBO_GT_Visibility_Code
Parameters set:
- VISIBILITY_CODE (using SEQ2_EMISSIVE_CODE)
-
ASOBO_GT_Visibility_Code
-
ASOBO_GT_Emissive_Gauge
-
Default
-
ASOBO_GT_Push_Button_Emissive
Definition from XML<Template Name="ASOBO_GT_Push_Button_Emissive"> <UseTemplate Name="ASOBO_GT_Push_Button"/> <UseTemplate Name="ASOBO_GT_Emissive_Gauge"/> </Template>Templates used:
-
ASOBO_GT_Push_Button_Timed
Definition from XML<Template Name="ASOBO_GT_Push_Button_Timed"> <DefaultTemplateParameters> <ANIM_LENGTH>100</ANIM_LENGTH> <LEFT_SINGLE_CODE/> <LEFT_LEAVE_CODE/> <DISABLE_INTERACTION_LOCK>True</DISABLE_INTERACTION_LOCK> <ANIM_CODE>(O:_ButtonAnimVar)</ANIM_CODE> </DefaultTemplateParameters> <Update Frequency="10"> (O:_PressTime) 0 > if{ #ANIM_LENGTH# (>O:_ButtonAnimVar) } els{ (O:_ButtonAnimVar) #ANIM_LENGTH# 0.7 * - 0 max (>O:_ButtonAnimVar) } </Update> <UseTemplate Name="ASOBO_GT_Anim_Code"/> <UseTemplate Name="ASOBO_GT_AnimTriggers_2SoundEvents"/> <UseTemplate Name="ASOBO_GT_Interaction_Left_Timed_Code"/> </Template>Parameters initialization:
-
Default
Parameters set:
- ANIM_LENGTH
- LEFT_SINGLE_CODE
- LEFT_LEAVE_CODE
- DISABLE_INTERACTION_LOCK
- ANIM_CODE
Parameters read:
- ANIM_LENGTH
Templates used:
-
Default
-
ASOBO_GT_Push_Button_Held
Definition from XML<Template Name="ASOBO_GT_Push_Button_Held"> <DefaultTemplateParameters> <ANIM_LENGTH>100</ANIM_LENGTH> <SWITCH_POSITION_TYPE>O</SWITCH_POSITION_TYPE> <SWITCH_POSITION_VAR>_ButtonAnimVar</SWITCH_POSITION_VAR> <LEFT_SINGLE_CODE/> <LEFT_LEAVE_CODE/> <ANIM_DURATION>0.3</ANIM_DURATION> <DISABLE_INTERACTION_LOCK>True</DISABLE_INTERACTION_LOCK> <MIN_HELD_DURATION>0.0</MIN_HELD_DURATION> </DefaultTemplateParameters> <OverrideTemplateParameters> <Condition Valid="ANIM_HANDLED_SEPARATELY"> <True> <Condition> <Test> <Greater> <Value>MIN_HELD_DURATION</Value> <Number>0.0</Number> </Greater> </Test> <True> <USE_MIN_HELD_DURATION>True</USE_MIN_HELD_DURATION> <LEFT_SINGLE_CODE>1 (>O:_Is_Held) #LEFT_SINGLE_CODE# (E:ABSOLUTE TIME, second) #MIN_HELD_DURATION# + (>O:_DelayedReleaseTime)</LEFT_SINGLE_CODE> <LEFT_LEAVE_CODE>0 (>O:_Is_Held) (E:ABSOLUTE TIME, second) (O:_DelayedReleaseTime) > if{ #LEFT_LEAVE_CODE# }</LEFT_LEAVE_CODE> <LEFT_LEAVE_CODE_DELAYED>#LEFT_LEAVE_CODE#</LEFT_LEAVE_CODE_DELAYED> </True> </Condition> </True> <False> <Condition> <Test> <Greater> <Value>MIN_HELD_DURATION</Value> <Number>0.0</Number> </Greater> </Test> <True> <MOMENTARY_CONDITION> (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_MinReleaseTime) (E:SIMULATION TIME, seconds) > </MOMENTARY_CONDITION> <UPDATE_RELEASE_CODE> (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_LeftLeaveToRun) if{ #LEFT_LEAVE_CODE# 0 (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_LeftLeaveToRun) } </UPDATE_RELEASE_CODE> <LEFT_LEAVE_CODE_MOMENTARY> (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_MinReleaseTime) (E:SIMULATION TIME, seconds) < if{ #LEFT_LEAVE_CODE# } els{ 1 (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_LeftLeaveToRun) } </LEFT_LEAVE_CODE_MOMENTARY> </True> <False> <MOMENTARY_CONDITION>0</MOMENTARY_CONDITION> <UPDATE_RELEASE_CODE/> <LEFT_LEAVE_CODE_MOMENTARY> #LEFT_LEAVE_CODE# </LEFT_LEAVE_CODE_MOMENTARY> </False> </Condition> </False> </Condition> </OverrideTemplateParameters> <Condition Valid="ANIM_HANDLED_SEPARATELY"> <True> <Condition Valid="USE_MIN_HELD_DURATION"> <UseTemplate Name="ASOBO_GT_Update"> <UPDATE_CODE> (O:_DelayedReleaseTime) 0 > if{ (E:ABSOLUTE TIME, second) (O:_DelayedReleaseTime) > if{ (O:_Is_Held) ! if{ #LEFT_LEAVE_CODE_DELAYED# } 0 (>O:_DelayedReleaseTime) } } </UPDATE_CODE> <FREQUENCY>5</FREQUENCY> </UseTemplate> </Condition> </True> <False> <Update Frequency="10"> (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) 0 > (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_IsDown) 0 > or if{ (O:AnimGoingForward) #MOMENTARY_CONDITION# or if{ (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) 0.1 #ANIM_DURATION# / + 1 min (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) 1 == if{ 0 (>O:AnimGoingForward) } } els{ #UPDATE_RELEASE_CODE# (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) 0.1 #ANIM_DURATION# / - (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_IsDown) max (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) } } </Update> <UseTemplate Name="ASOBO_GT_Anim_Code"> <Condition Check="OVERRIDE_ANIM_CODE"> <True> <ANIM_CODE>#OVERRIDE_ANIM_CODE#</ANIM_CODE> </True> <False> <ANIM_CODE>#ANIM_LENGTH# (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#) *</ANIM_CODE> </False> </Condition> </UseTemplate> </False> </Condition> <UseTemplate Name="ASOBO_GT_AnimTriggers_2SoundEvents"/> <UseTemplate Name="ASOBO_GT_Interaction_LeftSingle_Leave_Code"> <Condition Valid="ANIM_HANDLED_SEPARATELY"> <False> <LEFT_SINGLE_CODE> 1 (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_IsDown) (E:SIMULATION TIME, seconds) #MIN_HELD_DURATION# + (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_MinReleaseTime) 1 (>O:AnimGoingForward) #LEFT_SINGLE_CODE# </LEFT_SINGLE_CODE> <LEFT_LEAVE_CODE> 0 (>#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_IsDown) #LEFT_LEAVE_CODE_MOMENTARY# </LEFT_LEAVE_CODE> </False> </Condition> </UseTemplate> <Condition NotEmpty="EMISSIVE_CODE"> <UseTemplate Name="ASOBO_GT_Emissive_Gauge"> <Condition Valid="NO_EMISSIVE_ON_HELD"> <False> <EMISSIVE_CODE> (#SWITCH_POSITION_TYPE#:#SWITCH_POSITION_VAR#_IsDown) #EMISSIVE_CODE# or </EMISSIVE_CODE> </False> </Condition> </UseTemplate> </Condition> </Template>Parameters initialization:
-
Default
Parameters set:
- ANIM_LENGTH
- SWITCH_POSITION_TYPE
- SWITCH_POSITION_VAR
- LEFT_SINGLE_CODE
- LEFT_LEAVE_CODE
- ANIM_DURATION
- DISABLE_INTERACTION_LOCK
- MIN_HELD_DURATION
-
Override
Condition: Valid(ANIM_HANDLED_SEPARATELY)
-
Case: True
Condition: Test(MIN_HELD_DURATION)
-
Case: True
Parameters set:
- USE_MIN_HELD_DURATION
- LEFT_SINGLE_CODE (using LEFT_SINGLE_CODE, MIN_HELD_DURATION)
- LEFT_LEAVE_CODE (using LEFT_LEAVE_CODE)
- LEFT_LEAVE_CODE_DELAYED (using LEFT_LEAVE_CODE)
-
-
Case: False
Condition: Test(MIN_HELD_DURATION)
-
Case: True
Parameters set:
- MOMENTARY_CONDITION (using SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR)
- UPDATE_RELEASE_CODE (using SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR, LEFT_LEAVE_CODE)
- LEFT_LEAVE_CODE_MOMENTARY (using SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR, LEFT_LEAVE_CODE)
-
Case: False
Parameters set:
- MOMENTARY_CONDITION
- UPDATE_RELEASE_CODE
- LEFT_LEAVE_CODE_MOMENTARY (using LEFT_LEAVE_CODE)
-
-
Templates used:
- ASOBO_GT_AnimTriggers_2SoundEvents
-
ASOBO_GT_Interaction_LeftSingle_Leave_Code
Condition: Valid(ANIM_HANDLED_SEPARATELY)
-
Case: False
Parameters set:
- LEFT_SINGLE_CODE (using SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR, MIN_HELD_DURATION, LEFT_SINGLE_CODE)
- LEFT_LEAVE_CODE (using SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR, LEFT_LEAVE_CODE_MOMENTARY)
-
Condition: Valid(ANIM_HANDLED_SEPARATELY)
-
Case: True
Condition: Valid(USE_MIN_HELD_DURATION)
-
Case: True
Templates used:
-
ASOBO_GT_Update
Parameters set:
- UPDATE_CODE (using LEFT_LEAVE_CODE_DELAYED)
- FREQUENCY
-
ASOBO_GT_Update
-
-
Case: False
Parameters read:
- SWITCH_POSITION_TYPE
- SWITCH_POSITION_VAR
- MOMENTARY_CONDITION
- ANIM_DURATION
- UPDATE_RELEASE_CODE
Templates used:
-
ASOBO_GT_Anim_Code
Condition: Check(OVERRIDE_ANIM_CODE)
-
Case: True
Parameters set:
- ANIM_CODE (using OVERRIDE_ANIM_CODE)
-
Case: False
Parameters set:
- ANIM_CODE (using ANIM_LENGTH, SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR)
-
Condition: NotEmpty(EMISSIVE_CODE)
-
Case: True
Templates used:
-
ASOBO_GT_Emissive_Gauge
Condition: Valid(NO_EMISSIVE_ON_HELD)
-
Case: False
Parameters set:
- EMISSIVE_CODE (using SWITCH_POSITION_TYPE, SWITCH_POSITION_VAR, EMISSIVE_CODE)
-
-
ASOBO_GT_Emissive_Gauge
-
Default
-
ASOBO_GT_Push_Button_Held_Simple
Definition from XML<Template Name="ASOBO_GT_Push_Button_Held_Simple"> <DefaultTemplateParameters> <ANIM_LENGTH>100</ANIM_LENGTH> <LEFT_SINGLE_CODE/> <LEFT_LEAVE_CODE/> <DISABLE_INTERACTION_LOCK>True</DISABLE_INTERACTION_LOCK> </DefaultTemplateParameters> <UseTemplate Name="ASOBO_GT_Anim"/> <UseTemplate Name="ASOBO_GT_AnimTriggers_2SoundEvents"/> <UseTemplate Name="ASOBO_GT_Interaction_LeftSingle_Leave_Code"/> </Template>Parameters initialization:
-
Default
Parameters set:
- ANIM_LENGTH
- LEFT_SINGLE_CODE
- LEFT_LEAVE_CODE
- DISABLE_INTERACTION_LOCK
Templates used:
-
Default
-
ASOBO_GT_Push_Button_Dummy_Emissive
Definition from XML<Template Name="ASOBO_GT_Push_Button_Dummy_Emissive"> <DefaultTemplateParameters> <BUTTON_STATE_TYPE>O</BUTTON_STATE_TYPE> <BUTTON_STATE_VAR>_ButtonVar</BUTTON_STATE_VAR> <LEFT_SINGLE_CODE/> </DefaultTemplateParameters> <Component ID="#NODE_ID#" Node="#NODE_ID#"> <UseTemplate Name="ASOBO_GT_Push_Button"> <LEFT_SINGLE_CODE> #LEFT_SINGLE_CODE# (#BUTTON_STATE_TYPE#:#BUTTON_STATE_VAR#) ! (>#BUTTON_STATE_TYPE#:#BUTTON_STATE_VAR#)</LEFT_SINGLE_CODE> </UseTemplate> </Component> <Component ID="#OFF_NODE_ID#" Node="#OFF_NODE_ID#"> <UseTemplate Name="ASOBO_GT_Emissive_Gauge"> <EMISSIVE_CODE>(#BUTTON_STATE_TYPE#:#BUTTON_STATE_VAR#)</EMISSIVE_CODE> </UseTemplate> </Component> <Condition Check="FAULT_INDICATOR"> <Component ID="#FAULT_NODE_ID#" Node="#FAULT_NODE_ID#"> <UseTemplate Name="ASOBO_GT_Emissive_Gauge"> <EMISSIVE_CODE>0</EMISSIVE_CODE> </UseTemplate> </Component> </Condition> </Template>Parameters initialization:
-
Default
Parameters set:
- BUTTON_STATE_TYPE
- BUTTON_STATE_VAR
- LEFT_SINGLE_CODE
Parameters read:
- NODE_ID
- OFF_NODE_ID
Components:
-
#NODE_ID# (Node: #NODE_ID#)
Templates used:
-
ASOBO_GT_Push_Button
Parameters set:
- LEFT_SINGLE_CODE (using LEFT_SINGLE_CODE, BUTTON_STATE_TYPE, BUTTON_STATE_VAR)
-
ASOBO_GT_Push_Button
-
#OFF_NODE_ID# (Node: #OFF_NODE_ID#)
Templates used:
-
ASOBO_GT_Emissive_Gauge
Parameters set:
- EMISSIVE_CODE (using BUTTON_STATE_TYPE, BUTTON_STATE_VAR)
-
ASOBO_GT_Emissive_Gauge
Condition: Check(FAULT_INDICATOR)
-
Case: True
Parameters read:
- FAULT_NODE_ID
Components:
-
#FAULT_NODE_ID# (Node: #FAULT_NODE_ID#)
Templates used:
-
ASOBO_GT_Emissive_Gauge
Parameters set:
- EMISSIVE_CODE
-
ASOBO_GT_Emissive_Gauge
-
Default
-
ASOBO_GT_Push_Button_Airliner_Dummy
Definition from XML<Template Name="ASOBO_GT_Push_Button_Airliner_Dummy"> <DefaultTemplateParameters> <Condition Check="POTENTIOMETER_SEQ1"> <True> <SEQ1_EMISSIVE_CODE>1</SEQ1_EMISSIVE_CODE> </True> <False> <SEQ1_EMISSIVE_CODE>0</SEQ1_EMISSIVE_CODE> </False> </Condition> <Condition Check="POTENTIOMETER_SEQ2"> <True> <SEQ2_EMISSIVE_CODE>1</SEQ2_EMISSIVE_CODE> </True> <False> <SEQ2_EMISSIVE_CODE>0</SEQ2_EMISSIVE_CODE> </False> </Condition> </DefaultTemplateParameters> <UseTemplate Name="ASOBO_GT_Push_Button_Airliner"> <DUMMY_BUTTON/> </UseTemplate> </Template>Parameters initialization:
-
Default
Condition: Check(POTENTIOMETER_SEQ1)
-
Case: True
Parameters set:
- SEQ1_EMISSIVE_CODE
-
Case: False
Parameters set:
- SEQ1_EMISSIVE_CODE
Condition: Check(POTENTIOMETER_SEQ2)
-
Case: True
Parameters set:
- SEQ2_EMISSIVE_CODE
-
Case: False
Parameters set:
- SEQ2_EMISSIVE_CODE
-
Templates used:
-
ASOBO_GT_Push_Button_Airliner
Parameters set:
- DUMMY_BUTTON
-
Default