TERRAIN

The Terrain option from the Debug menu will open up the following sub-menu:

The Terrain Sub-Menu

This menu has the following debug options for terrain:

 

  • Draw On Terrain
    When enabled, surfaces and other items will be drawn on top of the base terrain photogram textures. When disabled, the terrain photogram will be drawn only. Mouse over the image below to see the difference this makes when enabled or disabled. This option is enabled by default.
    Card Back Card Front

 

  • Draw Shapes
    This option is for enabling or disabling the different polygon shapes that may have been used to generate terrain. By default this is enabled.

 

  • Debug Shapes
    Enabling this option will outline the different polygon shapes used to generate terrain.
    Different Polygons Shown In The Terrain Debug OverlayThis will open an additional window for toggling further information:
    Vector Data Debug WindowDraw Package Name will draw the name of the add-on package that the polygon (vector) data comes from, while Draw Type will draw information about the type of data the polygon is associated with (eg NoTIN - Buildings, or NoTIN - Airport, etc...)

 

  • Debug Exclusion Rectangles
    This option permits you to debug any exclusion rectangles that are used in the add-on. It will open the following window that permits you to filter the the visuals to show more or less information:
    The Exclusion Rectangle Debug Window

 

  • Debug OSM Roads
    Enabling this option will show all the debug information for the OSM road system in the simulation.
    The OSM Debug Overlay In The Simulation

 

  • Debug OSM Powerlines
    Enabling this option will show all the debug information for the OSM powerline system in the simulation. Red lines are major powerlines with tall masts and the blue lines are minor powerlines with smaller masts.
    The OSM Debug Powerlines In The Simulation

 

  • Debug OSM Feature Points
    When this option is enabled, various OSM feature points will be marked in the simulation using coloured crosses.
    The OSM Debug Feature Points In The Simulation NOTE: This option can cause severe lag in areas where there are a lot of feature points.
    Each colour represents the following features:
    • Colour SwatchLime Green: Broadleaf trees and shrubs
    • Colour SwatchGreen: Needle leaved trees and shrubs
    • Colour SwatchLight Green: Palm trees
    • Colour SwatchYellow-Green: Leafless trees and shrubs
    • Colour SwatchPale Green: Mixed leaf trees and shrubs
    • Colour SwatchWhite: Horizontal turbine
    • Colour SwatchGray: Vertical turbine
    • Colour SwatchRed: Windmill with vanes
    • Colour SwatchDark Red: Windmill without vanes
    • Colour SwatchOrange: Oil/petroleum well
    • Colour SwatchLight Blue: Water well
    • Colour SwatchDark Blue: Water tower
    • Colour SwatchMagenta: Generic/unknown mast of some kind
    • Colour SwatchPink: COMs mast
    • Colour SwatchDeep Pink: Communication tower

 

  • Debug Road Vehicles

    When this option is enabled, all road vehicles will be shown using a red bounding sphere:
    The World With Debug Road Vehicles Enabled

 

  • Disable TIN Colour Correction

    This option will disable any colour correction that has been applied from TIN data. Mouse over the image below to see what kind of difference this can make:
    Card Back Card Front

 

  • Display GenId

    This window is purely for Microsoft Flight Simulator debugging and should not be used under any circumstances.
    The Display GenID Window