Jetway
This sample project has a single Jetway object that can be added to an airport. Jetways are what are used at some airports to connect a parked aircraft to a gate. You can find information about creating Jetway visual assets (models) from the following page:
You can also find more information about the configuration of a jetway by seeing the <IKChain>
and <IKConstraint>
sections of the [model].xml
file.
You can expand the link below to see the Jetway
file and folder structure:
|---+ Jetway |---+ PackageDefinitions | |---- mycompany-jetways.xml |---+ PackageSources | |---+ Data | | |---+ Jetway_Link | | |---+ model | | |---- Jetway_Link.bin | | |---- Jetway_Link.gltf | | |---- Jetway_Link.xml | | |---- Jetway_Link_LOD01.bin | | |---- Jetway_Link_LOD01.gltf | | |---- Jetway_Link_LOD02.bin | | |---- Jetway_Link_LOD02.gltf | |---+ SimObjects | |---+ Landmarks | |---+ MyCompany_Jetway | |---+ model | | |---- Jetway.bin | | |---- Jetway.gltf | | |---- Jetway.xml | | |---- Jetway_LOD01.bin | | |---- Jetway_LOD01.gltf | | |---- Jetway_LOD02.bin | | |---- Jetway_LOD02.gltf | | |---- model.cfg | |---+ soundai | | |---- soundai.xml | |---+ texture | |---- Glass_Boarding_Ramp_Albedo.png | |---- Glass_Boarding_Ramp_COMP.png | |---- Glass_Boarding_Ramp_Normal.png | |---- Metal_Boarding_Ramp_Albedo.png | |---- Metal_Boarding_Ramp_COMP.png | |---- Metal_Boarding_Ramp_Normal.png | |---- Metal_Boarding_Ramp2_Albedo.png | |---- Metal_Boarding_Ramp2_COMP.png | |---- Metal_Boarding_Ramp2_Normal.png |---+ Sources | |---+ Art | |---+ Max | |---- Jetway.max |---- JetwayProject.xml
Loading And Building The Project
In order to load and build the project in Microsoft Flight Simulator, you must have previously enabled Developer Mode (see here for more information). A jetway cannot exist on it's own and is linked to other simulation objects, specifically an Airport and a Parking Spot, so you'll need to do a few extra steps before you can see it in the simulation.
So, once dev mode is enabled, you should start a flight so that you are taken into the simulation, then follow these steps:
- Use the Open project... command from the File menu.
- Select the file
JetwayProject.xml
from theJetway
sample project.
- The Project Editor should open automatically and show you the project
mycompany-jetway
(if the Project Editor doesn't open, then you can open it from the Developer Mode Tools menu).
- At this point you want to click the Build All button to build the package so it can be used in the next steps.
- Once you've built the package, you need to open the Simple Airport project. The steps to do that are outlined here.
- With the Simple Airport loaded and opened in the Scenery Editor, you need to open the Objects window (from the Scenery Editor View menu).
- Now, if you try to add the jetway at this point you'll get an error, as it requires a parking spot before it is permitted. So, in the Objects window, from the Object Type drop down list, select the option TaxiwayParking , then select one of the gate types, then click the Add button (jetways can only be associated with Gate parking). This will add a taxiway parking spot to the airport (the actual location isn't important for this example).
- Now, you can change the Object Type to Jetway in the Objects window, and if you scroll down the list you should see "MyCompany-Jetway", which is the jetway sample package you built at the start. As before, click the Add button to add it to the airport.
- You should now see the Jetway has been added to the scene: