PROCEDURAL INSTANCE OBJECTS

A prodecural instance object is an object element that has procedural properties and that - when spawned - will look different based on numerous factors like geographic location, weather, etc... These objects can only be used inside SimPropContainer Objects and include things like airport workers, vehicles, and passengers, and can be used to add life and colour to a scene.

 

Procedural Instance Examples

 

When you select this object type you will be presented with a list of different procedural instance elements listed in the Objects window:

 

The exact number and kind of elements listed will depend on the version of Microsoft Flight Simulator 2024 that you are running as well as what packages you have installed and whether you have added any custom ProceduralAssets packages. To place a Procedural Instance object element in the scene you can click the Add button, and then use the Translate Gizmo to position the object where you want, or you can enable One-Click Placing and simply click in the world to place it. You may also use the Rotation Gizmo to change the angle the element is shown at, as well as the Scale Gizmo to change its size.

 

 

Properties

Procedural instance objects have the following Properties which can be edited:

The Properties Window For A Procedural Instance Object

  • Name

    This is the name of the element as defined from its file.

 

  • Display Name

    This is the name of the element as it will be displayed in the The Scenery Contents List. This can be edited and is helpful for identifying elements when you have a lot of items in the content list.

 

  • Instance ID
    This shows the unique ID for the object in the SimProp Container. You can use the Copy button to copy this to the clipboard for use elsewhere.

 

  • Profile Name
    This is an indicator to what kind of service profile will be used for the procedural object.

 

  • Use Universal Criteria
    Checking this means that the procedural instance object will be generated based on world criteria (altitude, climate, location, etc...) instead of based on purely random choices.

 

  • Only In Edition
    When this is checked, the procedural instance object will only be visible when the the simprop is being edited, but not when placed in the simulation.

 

  • Optimizable
    Checking this option means that the decal object can be "optimized", based on the user graphics settings and platform:
    1. Ultra: 100 %
    2. High: 50 %
    3. Medium: 25%
    4. Low: 12%
    5. xbox: 12%

 

  • Override AO Strength
    When checked, this option will show a slider that permits you to override the automatic ambient occlusion settings. This can let you better match the lighting on the object with the rest of the scene.