<SimMission.DialogAction>

This main element is used to display and play some dialogue in the main mission adventure window. This element is used as part of the XML file used to generate a mission. Full information on this file can be found here:

 

This element has the following attributes:

 

Attribute Description Type Required
id The ID string that names the dialog action. String No
InstanceId The unique ID for the dialog action, as a GUID enclosed in {}. You can find more information on GUID's here: GUIDs String Yes
VRDependency When set to TRUE, this sets the dialog action as being VR dependent. Default is FALSE. Bool No

 

This element can also contain the following sub-elements:

  1. <Descr>
  2. <Text>
  3. <TargetPlayer>
  4. <Immediate>
  5. <Skippable>
  6. <EndActions>
  7. <SoundFileName>
  8. <DelaySeconds>
  9. <Speaker>
  10. <Priority>
  11. <CanBeSuspended>
  12. <EndActionsDelaySeconds>

 

 

<SoundFileName>

This sub element of the main <SimMission.DialogAction> element has no attributes and is used to define the filename of the sound file associated with the dialog action.

 

 

<DelaySeconds>

This sub element of the main <SimMission.DialogAction> element has no attributes and is used to define the number of seconds of delay between the action being fired and the actual display of the dialog.

 

 

<Speaker>

This sub element of the main <SimMission.DialogAction> element has no attributes and is used to set the "narrator" of the dialog action. This element can only be one of the following strings:

  1. ATC
  2. ATC LEGACY
  3. PILOT
  4. COPILOT
  5. DEFAULT
  6. NARRATOR
  7. GWPS
  8. SCREEN READER

 

 

<Priority>

This sub element of the main <SimMission.DialogAction> element has no attributes and is used to set the priority level for the dialog. This element can only be one of the following strings:

  1. URGENT
  2. URGENT_SPEED
  3. URGENT_ALTITUDE
  4. URGENT_HEADING
  5. NORMAL
  6. NORMAL_SPEED
  7. NORMAL_ALTITUDE
  8. NORMAL_HEADING
  9. LOW
  10. LOW_SPEED
  11. LOW_ALTITUDE
  12. LOW_HEADING
  13. UNKNOWN

 

 

<CanBeSuspended>

This sub element of the main <SimMission.DialogAction> element has no attributes and can be used to flag whether the dialog can be suspended (True) or not (False). Default value is True.

 

 

<EndActionsDelaySeconds>

This sub element of the main <SimMission.DialogAction> element has no attributes and can be used set how long a time should pass between the end of the dialog and the triggering of the end actions (if set). Default value is 0, and the value is in seconds.