<SimMission.DialogAction>
This main element is used to display and play some dialogue in the main mission adventure window. This element is used as part of the XML file used to generate a mission. Full information on this file can be found here:
This element has the following attributes:
Attribute | Description | Type | Required |
---|---|---|---|
id |
The ID string that names the dialog action. | String | No |
InstanceId |
The unique ID for the dialog action, as a GUID enclosed in {} . You can find more information on GUID's here: GUIDs |
String | Yes |
VRDependency |
When set to TRUE, this sets the dialog action as being VR dependent. Default is FALSE. | Bool | No |
This element can also contain the following sub-elements:
<Descr>
<Text>
<TargetPlayer>
<Immediate>
<Skippable>
<EndActions>
<SoundFileName>
<DelaySeconds>
<Speaker>
<Priority>
<CanBeSuspended>
<EndActionsDelaySeconds>
<SoundFileName>
This sub element of the main <SimMission.DialogAction>
element has no attributes and is used to define the filename of the sound file associated with the dialog action.
<DelaySeconds>
This sub element of the main <SimMission.DialogAction>
element has no attributes and is used to define the number of seconds of delay between the action being fired and the actual display of the dialog.
<Speaker>
This sub element of the main <SimMission.DialogAction>
element has no attributes and is used to set the "narrator" of the dialog action. This element can only be one of the following strings:
ATC
ATC LEGACY
PILOT
COPILOT
DEFAULT
NARRATOR
GWPS
SCREEN READER
<Priority>
This sub element of the main <SimMission.DialogAction>
element has no attributes and is used to set the priority level for the dialog. This element can only be one of the following strings:
URGENT
URGENT_SPEED
URGENT_ALTITUDE
URGENT_HEADING
NORMAL
NORMAL_SPEED
NORMAL_ALTITUDE
NORMAL_HEADING
LOW
LOW_SPEED
LOW_ALTITUDE
LOW_HEADING
UNKNOWN
<CanBeSuspended>
This sub element of the main <SimMission.DialogAction>
element has no attributes and can be used to flag whether the dialog can be suspended (True) or not (False). Default value is True.
<EndActionsDelaySeconds>
This sub element of the main <SimMission.DialogAction>
element has no attributes and can be used set how long a time should pass between the end of the dialog and the triggering of the end actions (if set). Default value is 0, and the value is in seconds.