AIRCRAFT SYSTEM VARIABLES
The tables below indicate the properties for the Simulation Variables that can be used to get and set properties related to the various aircraft controls and systems. For information on the units listed for each variable, please see here: Simulation Variable Units
NOTE: When Microsoft Flight Simulator 2024 is running in multiplayer mode, only a small number of variables are communicated between aircraft. Those variables that are available will say so in the description as being either for "All Aircraft" or for "Shared Cockpit".
You can find a complete index of all available SimVars here: SimVar Index
General
Simulation Variable | Description | Units | Settable |
---|---|---|---|
AIRSPEED TRUE CALIBRATE |
Angle of True calibration scale on airspeed indicator. | Degrees | |
ALTERNATE STATIC SOURCE OPEN:index |
Alternate static air source. | Bool | |
ANEMOMETER PCT RPM |
Anemometer rpm as a percentage. | Percent Over 100 | |
ANGLE OF ATTACK INDICATOR |
AoA indication. | Radians | |
ANNUNCIATOR SWITCH |
Currently not used in the simulation. | Bool | |
APPLY HEAT TO SYSTEMS |
Used when too close to a fire. | Bool | |
AUDIO PANEL AVAILABLE |
True if the audio panel is available. | Bool | |
AUDIO PANEL VOLUME |
The Volume of the Audio Panel. | Percent | |
AUTOTHROTTLE ACTIVE |
Auto-throttle active. | Bool | |
AUTO COORDINATION |
Is auto-coordination active. | Bool | |
AVIONICS MASTER SWITCH:index |
The avionics master switch position, true if the switch is ON. Use an avionics circuit index when referencing. |
Bool | |
CABIN NO SMOKING ALERT SWITCH |
True if the No Smoking switch is on. | Bool | |
CABIN SEATBELTS ALERT SWITCH |
True if the Seatbelts switch is on. | Bool | |
CANOPY OPEN |
Percent primary door/exit open. | Percent Over 100 | |
CARB HEAT AVAILABLE |
True if carburetor heat available. | Bool | |
DELTA HEADING RATE |
Rate of turn of heading indicator. | Radians per second | |
DME SOUND |
DME audio flag. | Bool | |
ELT ACTIVATED |
Whether or not the Emergency Locator Transmitter is active. | Bool | |
EXTERNAL SYSTEM VALUE |
Generic SimVar. | Number | |
FIRE BOTTLE DISCHARGED |
True if the fire bottle is discharged. | Bool | |
FIRE BOTTLE SWITCH |
True if the fire bottle switch is on. | Bool | |
GLASSCOCKPIT AUTOMATIC BRIGHTNESS |
This variable will return a value between 0 and 1 for the automatic brightness setting for glass cockpit displays, where 0 is the dimmest and 1 is the brightest. This value will vary depending on the time of day. | Number | |
GPWS SYSTEM ACTIVE |
True if the Ground Proximity Warning System is active. | Bool | |
GPWS WARNING |
True if Ground Proximity Warning System installed. | Bool | |
GYRO DRIFT ERROR |
Angular error of heading indicator. | Radians | |
HAS STALL PROTECTION |
Will return whether the aircraft has stall protection (true) or not (false). | Bool | |
HEADING INDICATOR |
Heading indicator (directional gyro) indication. | Radians | |
INDICATED ALTITUDE |
The indicated altitude. | Feet | |
INDICATED ALTITUDE CALIBRATED |
Indicated altitude with the altimeter calibrated to current sea level pressure. | Feet | |
INDICATED ALTITUDE EX1 |
Similar to INDICATED_ALTITUDE but doesn't affect actual plane position when setting this variable. |
Feet | |
INDUCTOR COMPASS HEADING REF |
Inductor compass heading. | Radians | |
INDUCTOR COMPASS PERCENT DEVIATION |
Inductor compass deviation reading. | Percent Over 100 | |
INSTRUMENTS AVAILABLE |
Deprecated, do not use! | Mask | |
INTERCOM MODE |
Intercom Mode |
Enum: 0 = ISO |
|
INTERCOM SYSTEM ACTIVE |
Whether or not the intercom system is active. | Bool | |
IS ALTITUDE FREEZE ON |
True if the altitude of the aircraft is frozen. | Bool | |
IS ATTITUDE FREEZE ON |
True if the attitude (pitch, bank and heading) of the aircraft is frozen. | Bool | |
IS LATITUDE LONGITUDE FREEZE ON |
True if the lat/lon of the aircraft (either user or AI controlled) is frozen. If this variable returns true, it means that the latitude and longitude of the aircraft are not being controlled by the simulation, so enabling, for example, a SimConnect client to control the position of the aircraft. This can also apply to altitude and attitude. Also refer to the range of FREEZE_* Event IDs.
|
Bool | |
KOHLSMAN SETTING HG:index |
The value for the given altimeter index in inches of mercury. IMPORTANT! In the system.cfg file, altimeters are indexed from 0, but the SimVar indexes from 1. So, altimeter 0 in that file is accessed using |
Inches of Mercury, inHg | |
KOHLSMAN SETTING MB:index |
The value for the given altimeter index in millibars. IMPORTANT! In the system.cfg file, altimeters are indexed from 0, but the SimVar indexes from 1. So, altimeter 0 in that file is accessed using |
Millibars | |
KOHLSMAN SETTING STD:index |
True if the indexed altimeter is in "Standard" mode, or false otherwise. IMPORTANT! In the system.cfg file, altimeters are indexed from 0, but the SimVar indexes from 1. So, altimeter 0 in that file is accessed using |
Bool | |
MAGNETIC COMPASS |
Compass reading. | Degrees | |
MANUAL FUEL PUMP HANDLE |
Position of manual fuel pump handle. 1 is fully deployed. | Percent Over 100 | |
OVERSPEED WARNING |
Overspeed warning state. | Bool | |
PANEL ANTI ICE SWITCH |
True if panel anti-ice switch is on. | Bool | |
PITOT ICE PCT |
Amount of pitot ice. 100 is fully iced. | Percent Over 100 | |
PITOT HEAT |
Pitot heat active. | Bool | |
PITOT HEAT SWITCH:index |
Pitot heat switch state. |
Enum:
|
|
PLANE HEADING DEGREES GYRO |
Heading indicator (directional gyro) indication. | Radians | |
RAD INS SWITCH |
True if Rad INS switch on. | Bool | |
SELECTED DME |
Selected DME. | Number | |
SMOKESYSTEM AVAILABLE |
Smoke system available. NOTE: There is no default "smoke system" that this SimVar works on and this is a legacy variable that is available for use should you wish to use it but it affects nothing by default. |
Bool | |
SMOKE ENABLE |
Set to True to activate the smoke system, if one is available. Please see the notes for |
Bool | |
SPEAKER ACTIVE |
Whether or not the speaker is active. | Bool | |
STALL HORN AVAILABLE |
True if stall alarm available. | Bool | |
STALL PROTECTION OFF LIMIT |
Alpha below which the Stall Protection can be disabled. See the [STALL PROTECTION] section for more information. |
Radians | |
STALL PROTECTION ON GOAL |
The alpha that the Stall Protection will attempt to reach when triggered. See the [STALL PROTECTION] section for more information. |
Radians | |
STALL PROTECTION ON LIMIT |
Alpha above which the Stall Protection timer starts. See the [STALL PROTECTION] section for more information. |
Radians | |
STALL WARNING |
Stall warning state. | Bool | |
STRUCTURAL DEICE SWITCH |
True if the aircraft structure deice switch is on. | Bool | |
SUCTION PRESSURE |
Vacuum system suction pressure. | Inches of Mercury, inHg | |
SYSTEMS AVAILABLE |
Deprecated, do not use! | Mask | |
TRUE AIRSPEED SELECTED |
True if True Airspeed has been selected. | Bool | |
TURN COORDINATOR BALL |
Turn coordinator ball position. |
Position 128 (-127 to 127) |
|
TURN COORDINATOR BALL INV |
Turn coordinator ball position inverted (upside down). |
Position 128 (-127 to 127) |
|
TURN INDICATOR RATE |
Turn indicator reading. NOTE: This is available in multiplayer to all near aircraft. See here for more information: Note On SimVars In Multiplayer. |
Radians per second | |
TURN INDICATOR SWITCH |
True if turn indicator switch is on. | Bool | |
WINDSHIELD DEICE SWITCH |
True if the aircraft windshield deice switch is on. | Bool | |
WISKEY COMPASS INDICATION DEGREES |
Deprecated, do not use! Use |
Degrees |
Variometer
Water Ballast
Simulation Variable | Description | Units | Settable |
---|---|---|---|
WATER BALLAST TANK CAPACITY:index |
The capacity of the indexed water ballast tank. | Pounds | |
WATER BALLAST TANK NUMBER |
The number of water ballast tank available. | Number | |
WATER BALLAST TANK QUANTITY:index |
The quantity of water ballast in the indexed tank. | Pounds | |
WATER BALLAST VALVE |
True (1) if a water ballast valve is available, False (0) otherwise. | Bool | |
WATER BALLAST VALVE FLOW RATE |
The flow rate of the water ballast valve. | Gallons per hour | |
WATER BALLAST EVERY VALVE OPEN |
This variable will return 1 (TRUE) if all the ballast tank valves are open, or 0 (FALSE) otherwise. | Bool |
Liquid Dropping System
These SimVars are all related to the Modular Liquid Dropping System. Most of them require the name of the component that they target. This name is given using the following format:
[SimVar]:'[COMPONENT_NAME]'_n
For example:
(A:LIQUID DROPPING SCOOP FLOW:'Scoop_1'_n, Enum)
Simulation Variable | Description | Units | Settable |
---|---|---|---|
LIQUID DROPPING DOOR FLOW:name |
The rate at which liquid is released through the named Door, as a weight | lbs per hour | |
LIQUID DROPPING DOOR FLOW VOLUME:name |
The rate at which liquid is released through the named Door, as a volume | Gallons per hour | |
LIQUID DROPPING DOOR OPEN TARGET:name |
This is the target amount that the named Door should be opened to, where 0 is fully closed and 1 is fully open. NOTE: This is available in multiplayer to all near aircraft, but only the first named Door ( |
Percent Over 100 | |
LIQUID DROPPING DOOR OPEN VALUE:name |
The amount that the named Door is currently open, where 0 is fully closed, and 1 is fully open. | Percent Over 100 | |
LIQUID DROPPING SCOOP FLOW:name |
The rate at which water is scooped by the named Scoop, as a weight. |
lbs per hour |
|
LIQUID DROPPING SCOOP FLOW VOLUME:name |
The rate at which water is scooped by the named Scoop, as a volume. | Gallons per hour | |
LIQUID DROPPING SCOOP OPEN TARGET:name |
This is the target amount that the named Scoop should be opened to, where 0 is fully closed and 1 is fully open. NOTE: This is available in multiplayer to all near aircraft, but only index 1. See here for more information: Note On SimVars In Multiplayer. |
Percent Over 100 | |
LIQUID DROPPING SCOOP OPEN VALUE:name |
The amount that the named Scoop is currently open, where 0 is fully closed, and 1 is fully open. | Percent Over 100 | |
LIQUID DROPPING TANK CAPACITY:name |
The maximum capacity of liquid that can be stored in the named Tank. | lbs | |
LIQUID DROPPING TANK CAPACITY VOLUME:name |
The maximum capacity of liquid that can be stored in the named Tank. | Gallon | |
LIQUID DROPPING TANK TOTAL CAPACITY |
The total capacity of liquid that can be stored in all the Tanks combined. | lbs | |
LIQUID DROPPING TANK TOTAL CAPACITY VOLUME |
The total capacity of liquid that can be stored in all the Tanks combined. | Gallon | |
LIQUID DROPPING TANK TOTAL WEIGHT |
The total weight of the liquid stored in all the Tanks combined. | lbs | |
LIQUID DROPPING TANK TOTAL CURRENT VOLUME |
The total weight of the liquid stored in all the Tanks combined. | Gallon | |
LIQUID DROPPING TANK WEIGHT:name |
The current weight of liquid stored in the named Tank. | lbs | |
LIQUID DROPPING TANK CURRENT VOLUME:name |
The current weight of liquid stored in the named Tank. | Gallon | |
LIQUID DROPPING TOTAL DROPPED FLOW |
The rate at which liquid is being released through the whole liquid dropping system. | lbs per hour | |
LIQUID DROPPING TOTAL DROPPED FLOW VOLUME |
The rate at which liquid is being released through the whole liquid dropping system. | Gallons per hour | |
LIQUID DROPPING TOTAL SCOOPED FLOW |
The rate at which liquid is being scooped by the whole liquid dropping system. | lbs per hour | |
LIQUID DROPPING TOTAL SCOOPED FLOW VOLUME |
The rate at which liquid is being scooped by the whole liquid dropping system. | Gallons per hour |
Lights
Simulation Variable | Description | Units | Settable |
---|---|---|---|
IS ANY INTERIOR LIGHT ON |
Will return true if any interior light is on or false otherwise. | Bool | |
LANDING LIGHT PBH |
Landing light pitch bank and heading. | SIMCONNECT_DATA_XYZ structure |
|
LIGHT BEACON |
Light switch state. NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Bool | |
LIGHT BEACON ON |
Returns true if the target beacon light is functioning or if the switch is ON. Use beacon lightdef.N index. |
Bool | |
LIGHT BACKLIGHT INTENSITY |
Vehicle backlights current intensity (0 = off, 1 = full intensity). | Percent Over 100 | |
LIGHT BRAKE ON |
Returns true if the target brake light is functioning or if the switch is ON. |
Bool | |
LIGHT CABIN |
Light switch state. | Bool | |
LIGHT CABIN ON |
Returns true if the target cabin light is functioning or if the switch is ON. Use the cabin lightdef.N index. |
Bool | |
LIGHT CABIN POWER SETTING |
The current cabin light power setting. Requires the cabin lightdef.N index. |
Percent | |
LIGHT GLARESHIELD |
Whether or not the Light switch for the Glareshield is enabled. | Bool | |
LIGHT GLARESHIELD ON |
Returns true if the target glareshield light is functioning or if the switch is ON. Use the glareshield lightdef.N index. |
Bool | |
LIGHT GLARESHIELD POWER SETTING |
The current glareshield light power setting. Requires the glareshield lightdef.N index. |
Percent | |
LIGHT GYROLIGHT INTENSITY |
Vehicle gyrolights current intensity (0 = off, 1 = full intensity). | Percent Over 100 | |
LIGHT HEAD ON |
Returns true if the target navigation light is functioning or if the switch is ON. |
Bool | |
LIGHT HEADLIGHT INTENSITY |
Vehicle headlights current intensity (0 = off, 1 = full intensity). | Percent Over 100 | |
LIGHT LANDING ON |
Returns true if the target landing light is functioning or if the switch is ON. Use landing lightdef.N index. |
Bool | |
LIGHT LANDING |
Light switch state for landing light. NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Bool | |
LIGHT LOGO |
Light switch state for logo light. NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Bool | |
LIGHT LOGO ON |
Returns true if the target logo light is functioning or if the switch is ON. Use the logo lightdef.N index. |
Bool | |
LIGHT NAV ON |
Returns true if the target navigation light is functioning or if the switch is ON. Use navigation lightdef.N index. |
Bool | |
LIGHT NAV |
Light switch state for the NAV light. | Bool | |
LIGHT ON STATES |
Bit mask:[index]
|
Mask | |
LIGHT PANEL |
Light switch state of the panel light. | Bool | |
LIGHT PANEL ON |
Returns true if the target panel light is functioning or if the switch is ON. Use the panel lightdef.N index. |
Bool | |
LIGHT PANEL POWER SETTING |
The current panel light power setting. Requires the panel lightdef.N index. |
Percent | |
LIGHT PEDESTRAL |
Whether or not the Light switch for the Pedestal is enabled. NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Bool | |
LIGHT PEDESTRAL ON |
Returns |
Bool | |
LIGHT PEDESTRAL POWER SETTING |
The current pedestral light power setting. Requires the pedestral lightdef.N index. |
Percent | |
LIGHT POTENTIOMETER:index |
Adjust the potentiometer of the indexed lighting. Index is defined in the appropriate lightdef.N hashmap setting. |
Percent Over 100 | |
LIGHT RECOGNITION |
Light switch state for the recognition light. NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Bool | |
LIGHT RECOGNITION ON |
Returns true if the target recognition light is functioning or if the switch is ON. Use the recognition lightdef.N index. |
Bool | |
LIGHT STATES |
Same as NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Mask | |
LIGHT STROBE |
Light switch state for the strobe lights. NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Bool | |
LIGHT STROBE ON |
Returns NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Bool | |
LIGHT TAXI |
Light switch state for the taxi light. NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Bool | |
LIGHT TAXI ON |
Returns true if the target taxi light is functioning or if the switch is ON. Use taxi lightdef.N index. |
Bool | |
LIGHT WING |
Light switch state for the wing lights. NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. |
Bool | |
LIGHT WING ON |
Returns true if the target wing light is functioning or if the switch is ON. Use the wing lightdef.N index. |
Bool | |
MANUAL INSTRUMENT LIGHTS |
True if instrument lights are set manually. | Bool | |
STROBES AVAILABLE |
True if strobe lights are available. | Bool | |
STROBE FLASH |
Deprecated, do not use! | Bool |
Hydraulics
These SimVars are all related to the Modular Hydraulics System. Most of them require the name of the component that they target. This name is given using the following format:
[SimVar]:'[COMPONENT_NAME]'_n
For example:
(A:HYDRAULIC ACTUATOR PCT INTEGRITY:'LandingGear'_n, Enum)
Simulation Variable | Description | Units | Settable |
---|---|---|---|
HYDRAULIC ACCUMULATOR PRESSURE:name |
The pressure of the named hydraulic Accumulator.N. |
psi | |
HYDRAULIC ACCUMULATOR QUANTITY:name |
The quantity of fluid in the named hydraulic Accumulator.N. | Litres | |
HYDRAULIC ACTUATOR ACTIVE:name |
Whether the named hydraulic Actuator.N is active (1, TRUE) or not (0, FALSE). | Boolean | |
HYDRAULIC ACTUATOR PCT INTEGRITY:name |
The current integrity of the named hydraulic Actuator.N, where 0 means it is broken, and 1 means it is in perfect condition. | Percent Over 100 | |
HYDRAULIC ACTUATOR PRESSURE:name |
The current pressure of the named hydraulic Actuator.N. | psi | |
HYDRAULIC PTU ACTIVE:name |
Whether the named named PTU.N is active (1, TRUE) or not (0, FALSE). | Boolean | |
HYDRAULIC PTU DIRECTION:name |
The flow direction of the named hydraulic PTU.N, where 1 (TRUE) means the flow is from the motor to the pump, or 0 (FALSE) means the flow is from the pump to the motor (only possible if the PTU is reversible). |
Boolean | |
HYDRAULIC PTU PRESSURE:name |
The current pressure of the named hydraulic PTU.N. | psi | |
HYDRAULIC PUMP ACTIVE:name |
Whether the named hydraulic Pump.N is active (1, TRUE) or not (0, FALSE). | Boolean | |
HYDRAULIC PUMP PRESSURE:name |
The current output pressure of the named hydraulic Pump.N. | psi | |
HYDRAULIC RESERVOIR PERCENT:name |
The quantity of hydraulic fluid in the named Reservoir.N where 0 is none and 1 is full. Hydraulic pressure changes across the system will follow changes to this variable. | Percent Over 100 | |
HYDRAULIC RESERVOIR PRESSURE:name |
The current hydraulic fluid pressure in the named Reservoir.N. | psi | |
HYDRAULIC RESERVOIR QUANTITY:name |
The quantity of hydraulic fluid in the named Reservoir.N. Hydraulic pressure changes across the system will follow changes to this variable. | Litres | |
HYDRAULIC SWITCH |
This will be 1 (TRUE) if the switch is on, or 0 (FALSE) otherwise. | Boolean | |
HYDRAULIC SYSTEM INTEGRITY:name |
The current integrity of the named Hydraulic System, where 0 means it is broken, and 1 means it is in perfect condition. | Percent Over 100 | |
HYDRAULIC VALVE ACTIVE:name |
Whether the named hydraulic Valve.N is active (1, TRUE) or not (0, FALSE). | Boolean | |
HYDRAULIC PRESSURE(:name) |
The current pressure of the legacy [HYDRAULIC_SYSTEM] as a whole. Note that this will still work for the current modular hydraulics system, but will require a name as it simply replicates the HYDRAULIC PUMP PRESSURE SimVar. |
psf |
Pneumatics
These SimVars are all related to the Modular Pneumatics System. Most of them require the name of the component that they target. This name is given using the following format:
[SimVar]:'[COMPONENT_NAME]'_n
For example:
(A:PNEUMATICS AREA TARGET TEMPERATURE PCT:'Cabin_Area'_n, Enum)
Simulation Variable | Description | Units | Settable |
---|---|---|---|
PNEUMATICS AIRCRAFT PRESSURE |
Returns the current pressure in the aircraft. | Kilopascal | |
PNEUMATICS APU BLEED AIR |
Whether or not the APU bleed air is active. | Boolean | |
PNEUMATICS AREAS MAX TEMPERATURE |
The maximum temperature in all the controlled Areas of the aircraft. | Celsius | |
PNEUMATICS AREAS MIN TEMPERATURE |
The maximum temperature in all the controlled Areas of the aircraft. | Celsius | |
PNEUMATICS AREA TARGET TEMPERATURE:name |
The current target temperature of the named Area. | Celsius | |
PNEUMATICS AREA TARGET TEMPERATURE PCT:name |
The current target temperature of the named Area expressed as a Percent Over 100 between the minimum and maximum temperature. | Percent Over 100 | |
PNEUMATICS AREA TEMPERATURE:name |
The temperature of the named Area. | Celsius | |
PNEUMATICS CABIN ALTITUDE |
The current altitude of the aircraft cabin. | ft | |
PNEUMATICS CABIN ALTITUDE RATE |
The rate at which the cabin altitude changes. | ft per second | |
PNEUMATICS DIFFERENTIAL PRESSURE |
The pressure difference between the cabin and the exterior. | psi | |
PNEUMATICS DUCT PRESSURE:name |
The current pressure of the Pack. | airflow that enters the namedpsi | |
PNEUMATICS DUCT TEMPERATURE:name |
The current temperature of the airflow being pushed into the named Area of the plane, before it's mixed with the air already in the area. | Celsius | |
PNEUMATICS ENGINE BLEED AIR:index |
Whether or not the indexed Engine bleed air is active. | Boolean | |
PNEUMATICS ENGINE BLEED AIR PRESSURE:index |
The pressure of the bleed air exiting from the indexed Engine. | psi | |
PNEUMATICS ENGINE BLEED AIR TEMPERATURE:index |
The temperature of the bleed air exiting from the indexed Engine. | Celsius | |
PNEUMATICS FAN STATUS:name |
Returns the current activity status of the named Fan. | Percent Over 100 | |
PNEUMATICS FAN TARGET STATUS:name |
Returns the target activity status of the named Fan. | Percent Over 100 | |
PNEUMATICS FAN SWITCH:name |
Whether or not the named Fan is active (1, TRUE) or not (0, FALSE). | Boolean | |
PNEUMATICS JUNCTION LINE OPENING STATUS:name1,name2 |
The opening status of a line onto a junction. Index 1 is the Junction index, and index 2 is the Line index. | Percent Over 100 | |
PNEUMATICS PACK FLOW:name |
The current airflow rate of the named Pack, expressed as a Percent Over 100. | Percent Over 100 | |
PNEUMATICS PACK FLOW AUTO:name |
Whether or not the named Pack airflow is handled automatically (1, TRUE) or not (0, FALSE). | Boolean | |
PNEUMATICS PACK FLOW MODE:name |
The current airflow mode of the named Pack.
|
Enum:
|
|
PNEUMATICS PACK FLOW MODE VALUE:name1,name2 |
The current airflow rate for the named pack using a given flow mode. Index 1 is the Pack index, and index 2 is the flow mode to check, one of the following:
|
Percent Over 100 | |
PNEUMATICS PACK FLOW MODE VALUE HIGH:name |
The airflow rate for the named Pack on the high flow mode. | Percent Over 100 | |
PNEUMATICS PACK FLOW MODE VALUE LOW:name |
The airflow rate for the named Pack on the low flow mode. | Percent Over 100 | |
PNEUMATICS PACK FLOW MODE VALUE NORM:name |
The airflow rate for the named Pack on the normal flow mode. | Percent Over 100 | |
PNEUMATICS PACK STATUS:name |
The current status of the named Pack, either enabled (1, TRUE), or disabled (0, FALSE). | Boolean | |
PNEUMATICS PACK SWITCH:name |
The status of the switch for the named Pack, either on (1, TRUE), or off (0, FALSE). | Boolean | |
PNEUMATICS PACK TEMPERATURE:name |
The current temperature output of the named Pack. | Celsius | |
PNEUMATICS TARGET CABIN ALTITUDE |
The target altitude of the aircraft cabin. | ft | |
PNEUMATICS VALVE MODE:name |
The current mode of the named Valve. |
Enum:
|
|
PNEUMATICS VALVE STATUS:name |
The current amount that the named Valve is open, expressed as a Percent Over 100. | Percent Over 100 | |
PNEUMATICS VALVE TARGET STATUS:name |
The target amount that the named Valve should open to, expressed as a Percent Over 100. | Percent Over 100 | |
PNEUMATICS VALVE SWITCH:name |
Whether or not the named Valve is set to be opened (1, TRUE) or not (0, FALSE). | Boolean |
Aircraft Pressure
Simulation Variable | Description | Units | Settable |
---|---|---|---|
PRESSURE ALTITUDE |
Standard Altitude, ie: at a 1013.25 hPa (1 atmosphere) setting. | Meters | |
PRESSURIZATION CABIN ALTITUDE |
The current altitude of the cabin pressurization. |
Feet | |
PRESSURIZATION CABIN ALTITUDE GOAL |
The set altitude of the cabin pressurization as initialised from the You can adjust the goal pressure using the |
Feet | |
PRESSURIZATION CABIN ALTITUDE RATE |
The rate at which cabin pressurization changes. | Feet per second | |
PRESSURIZATION DUMP SWITCH |
True if the cabin pressurization dump switch is on. | Bool | |
PRESSURIZATION PRESSURE DIFFERENTIAL |
The difference in pressure between the current cabin pressure and the ambient pressure. | Pounds per square foot, psf |
Partial Panels
Payload Stations
Tow Cable / Hook
Simulation Variable | Description | Units | Settable |
---|---|---|---|
GRAPPLE HOOK SET |
This will return how open the grapple hook is, expressed as a Percent Over 100 where 0 is fully closed and 1 is fully open. | Percent Over 100 | |
LEAD POLE SET |
This will return how far the lead pole is extended, expressed as a Percent Over 100 where 0 is no extension and 1 is fully extended. | Percent Over 100 | |
TOW CABLE RELEASE REASON |
This will return the reason for which the tow cable was released. |
Enum:
|
|
TOW CABLE TENSION |
The tension within the tow cable expressed as a Percent Over 100, where 0 is no tension, and 1 is full tension. | Percent Over 100 | |
TOW CONNECTION |
This will return 1 (TRUE) if a towline is connected to both the tow plane or winch and the glider, or 0 (FALSE) otherwise. | Bool | |
TOW PLANE CONNECTION |
This will return 1 (TRUE) if a towline is connected to both a tow plane and the glider, or 0 (FALSE) otherwise. | Bool | |
TOW RELEASE HANDLE |
This will return the position of the tow release handle, expressed as Percent Over 100, where 0 is not deplyed and 1 is fully deployed. | Percent Over 100 | |
TOW WINCH CONNECTION |
This will return 1 (TRUE) if a towline is connected to both a winch and the glider, or 0 (FALSE) otherwise. | Bool | |
TAILHOOK HANDLE |
This will return 1 (TRUE) if the tailhook handle is engaged, or 0 (FALSE) otherwise. | Bool | |
TAILHOOK POSITION |
The amount that the tailhook is extended expressed as a Percent Over 100, where 0 is the tailhook is not extended at all, and 1 is the tail hook fully extended. | Percent Over 100 |