SCENERY EDITOR OBJECT EXAMPLES

This section presents a couple of examples of how to write a Scenery Objects file. A complete sample project is available in the Samples\SimpleScenery folder of the SDK, explained on this page of the documentation. For more information about the xml specifications, see Scenery Editor Object XML Properties.

<?xml version="1.0" encoding="UTF-8"?>
<FSData version="9.0">
    <!--SceneryObject name: BrightonPalacePier-->
    <SceneryObject lat="50.81626919200955" lon="-0.13686521180959" alt="-2.87002083100133" pitch="-0.000294" bank="0.000294" heading="95.340527" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE">
        <LibraryObject name="{EEB99E2B-51DC-466E-B6A6-DBECCF855E58}" scale="1.227991"/>
    </SceneryObject>
    <!--SceneryObject name: RotatingBeacon_Tower (Beacon)-->
    <SceneryObject lat="53.33330728000590" lon="-2.15372892999952" alt="0.00000000000000" pitch="0.000000" bank="0.000000" heading="66.600000" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
        <LibraryObject name="{A04B772A-6BBF-4103-B263-D479BCCE71F5}" scale="1.000000"/>
        <AttachedObject attachpointName="attachpt_beacon" instanceId="{42910FFC-EEF5-43B1-A0F6-AEB885F7B95A}" pitch="0.000000" bank="0.000000" heading="0.000000">
            <RandomAttach randomness="ALWAYS_DISPLAY" probability="1.0"/>
            <Beacon type="CIVILIAN" baseType="AIRPORT"/>
        </AttachedObject>
    </SceneryObject>
    <!--SceneryObject name: TheShard-->
    <SceneryObject lat="51.50444919439649" lon="-0.08636710540033" alt="0.00000000000000" pitch="0.000007" bank="0.000007" heading="-143.050594" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
        <LibraryObject name="{F6AA08D5-AD28-464E-B990-32176116CAF6}" scale="1.000000"/>
    </SceneryObject>
    <!--SceneryObject name: TowerBridge-->
    <SceneryObject lat="51.50549855841624" lon="-0.07537307671421" alt="-6.90268715086052" pitch="-0.001025" bank="0.001038" heading="113.290128" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE">
        <LibraryObject name="{59ABFB71-A42D-4611-8F7A-36027505543C}" scale="1.050000"/>
    </SceneryObject>
    <!--SceneryObject name: TowerOfLondon-->
    <SceneryObject lat="51.50819053999869" lon="-0.07646234909738" alt="0.00000000000000" pitch="-0.000014" bank="-0.000014" heading="-172.260567" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
        <LibraryObject name="{29BB5A2A-1961-4947-BB68-BB6B12C33F4E}" scale="1.639344"/>
    </SceneryObject>
    <!--SceneryObject name: WestminsterPalace-->
    <SceneryObject lat="51.49958073637554" lon="-0.12455063961814" alt="0.00000000000000" pitch="-0.000007" bank="-0.000007" heading="-82.024718" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
        <LibraryObject name="{12406B33-9701-402F-A993-1EFEBCBD0B3B}" scale="1.039500"/>
    </SceneryObject>
    <Rectangle width="537.095215" falloff="1000.000000" surface="{6C0C6528-5CF1-483A-A586-2C905CF2757E}" priority="0" latitude="50.81978719575832" longitude="-0.13697406158284" altitude="7.66739702597260" latitude2="50.81804442424165" longitude2="-0.13730438911916" altitude2="7.66946940217167"/>
    <Rectangle width="41.477066" falloff="1000.000000" surface="{6C0C6528-5CF1-483A-A586-2C905CF2757E}" priority="0" latitude="51.50677599757926" longitude="-0.07454985673636" altitude="10.92611636780202" latitude2="51.50434019282529" longitude2="-0.07616895001642" altitude2="10.92726953048259"/>
    <Rectangle width="264.427002" falloff="1000.000000" surface="{47D48287-3ADE-4FC5-8BEC-B6B36901E612}" priority="0" latitude="50.81838491442576" longitude="-0.13655762749126" altitude="5.81503701396286" latitude2="50.81357637779939" longitude2="-0.13655762839609" altitude2="5.82139671314508"/>
    <Rectangle width="197.397522" falloff="1000.000000" surface="{47D48287-3ADE-4FC5-8BEC-B6B36901E612}" priority="0" latitude="50.82136283151566" longitude="-0.13652918989031" altitude="16.63162323087454" latitude2="50.81963351191674" longitude2="-0.13652919021575" altitude2="16.63391016516834"/>
    <Rectangle width="166.948624" falloff="1000.000000" surface="{47D48287-3ADE-4FC5-8BEC-B6B36901E612}" priority="0" latitude="51.50081260596380" longitude="-0.12486857023988" altitude="7.33923465944827" latitude2="51.49815743809018" longitude2="-0.12486857074700" altitude2="7.34312872495502"/>
    <Rectangle width="23.012264" falloff="20.000000" surface="{47D48287-3ADE-4FC5-8BEC-B6B36901E612}" priority="0" latitude="51.50404982769119" longitude="-0.07638587580600" altitude="23.46374481637031" latitude2="51.50367378167159" longitude2="-0.07662410878080" altitude2="23.46394288539886">
        <RunwayDeformation alt="20.274467" ratio="0.000000"/>
        <RunwayDeformation alt="12.607486" ratio="1.000000"/>
    </Rectangle>
    <Rectangle width="233.577698" falloff="1000.000000" surface="{47D48287-3ADE-4FC5-8BEC-B6B36901E612}" priority="0" latitude="51.50484196772720" longitude="-0.08710095868749" altitude="14.12381244264543" latitude2="51.50403872092032" longitude2="-0.08495832772839" altitude2="14.12765805516392"/>
    <Rectangle width="31.798174" falloff="20.000000" surface="{47D48287-3ADE-4FC5-8BEC-B6B36901E612}" priority="1" latitude="51.50758993043948" longitude="-0.07407865819505" altitude="24.82610790245235" latitude2="51.50694192083410" longitude2="-0.07440295733848" altitude2="24.82654469925910">
        <RunwayDeformation alt="15.134887" ratio="0.000000"/>
        <RunwayDeformation alt="20.953575" ratio="1.000000"/>
    </Rectangle>
</FSData>

The following example is to illustrate a few of the XML elements that require no attributes and that are self-closing, for example the <NoShadow /> element:

<?xml version="1.0" encoding="UTF-8"?>
<FSData version="9.0">
    <!--SceneryObject name: EmpireStateBuilding_LOD0-->
    <SceneryObject lat="40.74848045756816" lon="-73.98572144016812" alt="0.00000000000000" pitch="0.000382" bank="-0.000382" heading="118.942758" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
        <HideOnTIN/>
        <LibraryObject name="{04640800-93AD-4758-8AD7-E700C72D7B52}" scale="1.000000"/>
    </SceneryObject>
    <!--SceneryObject name: NiagaraFalls-->
    <SceneryObject lat="43.07744844570071" lon="-79.07597141575813" alt="-24.15384399414990" pitch="0.003039" bank="-0.003039" heading="-26.858701" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE">
        <NoShadow/>
        <LibraryObject name="{03DB2748-D14A-4FAB-9535-76F268F5E38E}" scale="1.257357"/>
    </SceneryObject>
    <!--SceneryObject name: Bridge_Pedestrian-->
    <SceneryObject lat="40.69268941164666" lon="-74.05378533574236" alt="0.00000000000000" pitch="-0.000041" bank="-0.000041" heading="115.909426" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
        <NoSnow/>
        <LibraryObject name="{E0A3A13D-9107-4CD2-BD62-27BECB99A2F7}" scale="1.000000"/>
    </SceneryObject>
</FSData>

 

 

Effects Objects

The following three examples illustrate the XML that is created for VFX Objects when added into the world. Each effect shown in the example illustrates a different way to reference the source VFX file: by name, by path/name and by GUID:

<SceneryObject lat="12.95033281481212" lon="-73.98572144016812" alt="100.00000000000000" pitch="0.000000" bank="0.000000" heading="-45.119477" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
    <VisualEffectObject effectName="Smoke_SOS" scale="1.000000"/>
</SceneryObject>
<SceneryObject lat="40.85931289081295" lon="-119.33189593300625" alt="50.00000000000000" pitch="-105.000050" bank="-0.000057" heading="-105.503571" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
    <VisualEffectObject effectName="Base/Smoke_SOS" scale="2.500000"/>
</SceneryObject>
<SceneryObject lat="43.07744844570071" lon="-73.98572144016812" alt="0.00000000000000" pitch="0.000382" bank="-0.000382" heading="118.942758" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
    <VisualEffectObject name="{A04B772A-6BBF-4103-B263-D479BCCE71F5}" scale="-0.750000"/>
</SceneryObject>

 

 

Polygon Objects

The following shows the definition for a few <Polygon> objects:

<Polygon parentGroupID="9" groupIndex="1" altitude="264.51666259765625">
    <Attribute name="UniqueGUID" guid="{359C73E8-06BE-4FB2-ABCB-EC942F7761D0}" type="GUID" value="{B23744ED-F1F8-405D-AA13-62D81462EC7C}"/>
    <Attribute name="VegetationScale" guid="{6A043F59-E6F2-4117-A2E4-D510E7317C29}" type="UINT32" value="78"/>
    <Attribute name="VegetationDensity" guid="{41EFF715-C392-4B31-A457-50A504353A90}" type="UINT32" value="6"/>
    <Vertex lat="42.54891457361177" lon="-92.39786201179047"/>
    <Vertex lat="42.54885347825369" lon="-92.39782048637699"/>
    <Vertex lat="42.54886497163633" lon="-92.39774975025500"/>
    <Vertex lat="42.54892533298898" lon="-92.39773587614825"/>
    <Vertex lat="42.54895431464686" lon="-92.39780424003253"/>
</Polygon>
<Polygon parentGroupID="9" groupIndex="2" altitude="264.15545654296875">
    <Attribute name="UniqueGUID" guid="{359C73E8-06BE-4FB2-ABCB-EC942F7761D0}" type="GUID" value="{A6AE81D5-13E1-4287-8499-58A72E741801}"/>
    <Attribute name="VegetationScale" guid="{6A043F59-E6F2-4117-A2E4-D510E7317C29}" type="UINT32" value="127"/>
    <Attribute name="VegetationDensity" guid="{41EFF715-C392-4B31-A457-50A504353A90}" type="UINT32" value="16"/>
    <Vertex lat="42.54922475762785" lon="-92.39671873709825"/>
    <Vertex lat="42.54902961662989" lon="-92.39657492038103"/>
    <Vertex lat="42.54907691351622" lon="-92.39646895876106"/>
    <Vertex lat="42.54928767905257" lon="-92.39654554842195"/>
</Polygon>
<Polygon parentGroupID="9" groupIndex="6" altitude="264.15548706054688">
    <Attribute name="UniqueGUID" guid="{359C73E8-06BE-4FB2-ABCB-EC942F7761D0}" type="GUID" value="{A6AE81D5-13E1-4287-8499-58A72E741801}"/>
    <Attribute name="VegetationScale" guid="{6A043F59-E6F2-4117-A2E4-D510E7317C29}" type="UINT32" value="127"/>
    <Attribute name="VegetationDensity" guid="{41EFF715-C392-4B31-A457-50A504353A90}" type="UINT32" value="16"/>
    <Vertex lat="42.54923153029092" lon="-92.39673089493455"/>
    <Vertex lat="42.54903638929295" lon="-92.39658707821732"/>
    <Vertex lat="42.54908368617929" lon="-92.39648111659736"/>
    <Vertex lat="42.54929445171563" lon="-92.39655770625825"/>
</Polygon>
<Polygon displayName="Polygon  ( vegetation ) (copy)" parentGroupID="13" altitude="264.47958374023438">
    <Attribute name="UniqueGUID" guid="{359C73E8-06BE-4FB2-ABCB-EC942F7761D0}" type="GUID" value="{88F7F008-C075-4EAC-B4DF-2E8E55A091FB}"/>
    <Attribute name="VegetationScale" guid="{6A043F59-E6F2-4117-A2E4-D510E7317C29}" type="UINT32" value="0"/>
    <Attribute name="VegetationDensity" guid="{41EFF715-C392-4B31-A457-50A504353A90}" type="UINT32" value="31"/>
    <Vertex lat="42.55139290577266" lon="-92.40275204714897"/>
    <Vertex lat="42.55069637920847" lon="-92.40243347980447"/>
    <Vertex lat="42.55053958853155" lon="-92.40122515962994"/>
    <Vertex lat="42.55144930436404" lon="-92.40158704370755"/>
</Polygon>

 

 

LandmarkLocation Objects

The following example shows a scenery file that only contains <LandmarkLocation /> objects:

<?xml version="1.0"?>
<FSData version="9.0">
    <LandmarkLocation instanceId="{C9C78CC3-432B-471E-9BFF-5E728377FF09}" type="City" name="TT:LOCATION.BORABORA" lat="-16.48740634871785" lon="-151.74273550071760" alt="49.29053375311196" offset="0.000000"/>
    <LandmarkLocation instanceId="{8FFA7818-68CA-43E4-A1EA-B74AC37E4C27}" type="City" name="TT:LOCATION.HUAHINE" lat="-16.74681237076995" lon="-151.01408487562219" alt="79.85030739661306" offset="0.000000"/>
    <LandmarkLocation instanceId="{A2378F3A-BEBD-497D-A908-95E1AF0963BF}" type="City" name="TT:LOCATION.MAUPITI" lat="-16.44618426337585" lon="-152.25683573913528" alt="356.59358739666641" offset="0.000000"/>
    <LandmarkLocation instanceId="{5D42B34C-4DD5-49FC-B5E1-1A4D919D6A88}" type="City" name="TT:LOCATION.RAIATEA" lat="-16.84107534536882" lon="-151.43211091435106" alt="106.10556992329657" offset="0.000000"/>
    <LandmarkLocation instanceId="{3268BE18-C1CE-48E4-AD1B-11A6147D7617}" type="City" name="TT:LOCATION.TAHA" lat="-16.63395818045029" lon="-151.51179132625131" alt="137.19065947178751" offset="0.000000"/>
    <LandmarkLocation instanceId="{73062E26-166F-4A2D-8FB7-93800B5F3D6F}" type="City" name="TT:LOCATION.TUPAI" lat="-16.24178012444087" lon="-151.82183288122727" alt="61.15640213713050" offset="0.000000"/>
    <LandmarkLocation instanceId="{BCF41117-7C10-4A1D-ACDC-513AD4D0AA1A}" type="POI" name="TT:LOCATION.POI.0297" lat="-16.49968948796995" lon="-151.73960294382363" alt="711.65154359582812" offset="0.000000"/>
    <LandmarkLocation instanceId="{E4C4EA72-67BD-45E7-8A7B-747032C6D159}" type="POI" name="TT:LOCATION.POI.0319" lat="-16.62159338014603" lon="-151.51292226697558" alt="555.15546081867069" offset="0.000000"/>
    <LandmarkLocation instanceId="{E63BE75A-73E4-4C31-85F7-75B831C7A716}" type="Fauna" name="TT:LOCATION.FAUNA.0320" lat="-16.82876905226456" lon="-151.45226861291394" alt="983.29910009168088" offset="0.000000"/>
    <LandmarkLocation instanceId="{A5F91E90-5C05-4325-B7CA-64D55C360109}" type="Star landmark" name="TT:LOCATION.STAR.0321" lat="-16.72630193473168" lon="-151.01271306272750" alt="759.02450194209814" offset="0.000000"/>
</FSData>

 

 

Decal Objects

The following example shows a scenery file setup for a <Decal /> object:

    <SceneryObject groupIndex="1" lat="25.04345677932672" lon="-77.46525110069972" alt="10.00000000000000" pitch="-85.176837" bank="-90.521146" heading="137.607370" instanceId="{70C6CE43-C40B-4BF7-A8A6-30E7073FF090}" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="TRUE">
        <HideOnTIN/>
        <LowResAltitude/>
        <Decal materialGuid="{3EB40117-3572-4E4A-A512-1F0398D4BD32}" sizeX="10.000000" sizeY="1.000000" sizeZ="10.000000" opacity="1.000000" fadeAngle="0.000000" fadeDepth="1.000000" channelFlags="7" priority="0" overrideNormal="TRUE"/>
    </SceneryObject>