MODELLING AIRCRAFT LIVERY

When you have a fully modeled aircraft, it is more than likely that you will require one or more liveries to make distinct variations of the aircraft depending on the use the aircraft will be put to, or the companies that will be flying it, or even the geographic location that the aircraft is being flown in.

 

In Microsoft Flight Simulator 2024 there are two types of livery that can be made for an aircraft:

 

  • Static: The static livery is included as part of the main model and is created per-aircraft. Colours are defined as part of the textures and materials (this is the same as previous versions of the simulation). For more information, please see here: Static Liveries

 

  • Dynamic: Dynamic liveries are those which can be changed by the user (custom) or by the simulation based on the circumstances in which the aircraft is being used (adaptive). For these liveries, all textures should be white, and a base colour can be set using an albedo factor value. Further colours are defined through other methods in the simulation based on the names of the materials that are used. For more information, please see here: Dynamic Liveries

 

In general, we recommend that you create dynamic liveries for your aircraft, as they are far more integrated in the simulation and can greatly enhance the feeling of immersion for the user, however the basic livery is fine if the aircraft is simple or only has a single use-case (although this will limit the people who wish to fly the aircraft, as it won't be available in careers activities, nor other simulation missions). 

 

For an overview of the files required to use liveries in modular aircraft, please see the following section:

 

For information on how to set up a livery as part of a modular aircraft and use the adaptive systems available for dynamic liveries, please see the following page: