RTPC AND SIMULATION VARIABLES

This section outlines the Shared RTPC Parameters that are pre-defined in the WwiseSampleProject, and that can be linked to Simulation Variables so you can use them to trigger audio from your aircraft or scenery SimObjects. This list is by no means all the SimVars that you can use, and you can add new ones as required in Wwise from the RTPC tab:

Creating Custom RTPC Parameters 

When adding your own RTPC game parameters linked to SimVars, we suggest following the already established schema of adding SIMVAR_ as a prefix, and replacing all spaces with underscores _. If any of the SimVars need an additional index value, this can be added as a suffix with the format _N, where N is the index to be used. Check the included RTPC game parameters if you need a reference.

IMPORTANT! None of these RTPC parameters directly correlate to any SimVar, and it is up to you to correctly make the correlation when Creating The Sound.xml using the RTPCName attribute of the <WwiseRtpc /> tag. These RTPC parameters are provided as a convenience, since they are the ones that are most likely to be used on your own aircraft, but you can create your own at any time.

 

For more information please see the section on Audio.

 

 

Ambient Default Game Parameters

The RTPC game parameters listed here are useful when it comes to dealing with certain ambient audio effects. You can find them in the following location in Wwise:

>> Game Parameters >> simvar >> ambient

 

RTPC Simvars Units
SIMVAR_AMBIENT_PRECIP_RATE AMBIENT PRECIP RATE

Mask:

  1. 2 = None
  2. 4 = Rain
  3. 8 = Snow
SIMVAR_AMBIENT_WIND_DIRECTION AMBIENT WIND DIRECTION Degrees
SIMVAR_AMBIENT_WIND_VELOCITY AMBIENT WIND VELOCITY Knots

 

 

APU Default Game Parameters

The RTPC game parameters listed here are useful when it comes to creating audio effects for the aircraft APU. You can find them in the following location in Wwise:

>> Game Parameters >> simvar >> apu

 

RTPC Simvars Units
SIMVAR_APU_PCT_RPM APU PCT RPM Percent Over 100
SIMVAR_APU_PCT_STARTER APU PCT STARTER Percent Over 100

 

 

Engine Default Game Parameters

By default, in the Wwise data approach, Simvar values are sent in Wwise RTPCs. All of these are available in the WwiseSampleProject. You can find them in:

>> Game Parameters >> simvar >> engine

 

Shared with Combustion, Propeller, CombustionStart and Shutdown sounds:

RTPC Simvars Units
SIMVAR_ENG_MANIFOLD_PRESSURE ENG MANIFOLD PRESSURE Inches of mercury (inHg)
SIMVAR_GENERAL_ENG_COMBUSTION GENERAL ENG COMBUSTION Boolean
SIMVAR_GENERAL_ENG_COMBUSTION_SOUND_PERCENT

GENERAL ENG COMBUSTION SOUND PERCENT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_GENERAL_ENG_COMBUSTION_SOUND_PERCENT_DERIVED
SIMVAR_GENERAL_ENG_DAMAGE_PERCENT GENERAL ENG DAMAGE PERCENT Percent
SIMVAR_GENERAL_ENG_FAILED GENERAL ENG FAILED Boolean
SIMVAR_GENERAL_ENG_FUEL_PUMP_ON GENERAL ENG FUEL PUMP ON Boolean
SIMVAR_GENERAL_ENG_FUEL_PUMP_SWITCH GENERAL ENG FUEL PUMP SWITCH Boolean
SIMVAR_GENERAL_ENG_FUEL_VALVE GENERAL ENG FUEL VALVE Boolean
SIMVAR_GENERAL_ENG_PCT_MAX_RPM GENERAL ENG PCT MAX RPM Percent
SIMVAR_GENERAL_ENG_RPM

GENERAL ENG RPM

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

RPM
SIMVAR_GENERAL_ENG_RPM_DERIVED
SIMVAR_GENERAL_ENG_STARTER GENERAL ENG STARTER Boolean
SIMVAR_MASTER_IGNITION_SWITCH MASTER IGNITION SWITCH Boolean
SIMVAR_RECIP ENG CYLINDER HEAD TEMPERATURE RECIP ENG CYLINDER HEAD TEMPERATURE Rankine
SIMVAR_RECIP_ENG_PRIMER

RECIP_ENG_PRIMER

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

SIMVAR_RECIP_ENG_PRIMER_DERIVED
SIMVAR_THROTTLE_LOWER_LIMIT THROTTLE LOWER LIMIT

 

For Propeller sounds:

RTPC Simvars Units
SIMVAR_PROP_BETA PROP BETA Radians
SIMVAR_PROP_MAX_RPM_PERCENT PROP MAX RPM PERCENT Percent Over 100
SIMVAR_PROP_RPM PROP RPM RPM

 

For Rotor sounds:

RTPC Simvars Units
SIMVAR_DISK_BANK_ANGLE DISK BANK ANGLE
SIMVAR_DISK_BANK_PCT DISK BANK PCT Percent
SIMVAR_DISK_PITCH_ANGLE DISK PITCH ANGLE
SIMVAR_DISK_PITCH_PCT DISK PITCH PCT
SIMVAR_RECIP ENG BRAKE POWER_PCT RECIP ENG BRAKE POWER PCT Percent
SIMVAR_ROTOR_CLUTCH_ACTIVE ROTOR CLUTCH ACTIVE
SIMVAR_ROTOR_COLLECTIVE_BLADE_PITCH_PCT

ROTOR COLLECTIVE BLADE PITCH PCT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_ROTOR_COLLECTIVE_BLADE_PITCH_PCT_DERIVED
SIMVAR_ROTOR_CYCLIC_BLADE_MAX_PITCH_POSITION ROTOR CYCLIC BLADE MAX PITCH POSITION Percent
SIMVAR_ROTOR_CYCLIC_BLADE_PITCH_PCT

ROTOR CYCLIC BLADE PITCH PCT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_ROTOR_CYCLIC_BLADE_PITCH_PCT_DERIVED

SIMVAR_ROTOR_RPM

ROTOR RPM

RPM
SIMVAR_TAIL_ROTOR_BLADE_PITCH_PCT

TAIL ROTOR BLADE PITCH PCT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_TAIL_ROTOR_BLADE_PITCH_PCT_DERIVED

 

For JetWhine sounds on turbine engines and Combustion sounds on turboprop, turbofan, turbojet and engines:

RTPC Simvars Units
SIMVAR_TURB_ENG_AFTERBURNER TURB_ENG_AFTERBURNER Bool
SIMVAR_TURB_ENG_BLEED_AIR TURB_ENG_BLEED_AIR Pounds per square inch (psi
SIMVAR_TURB_ENG_CORRECTED_FF TURB_ENG_CORRECTED_FF

Pounds per hour

SIMVAR_TURB_ENG_CORRECTED_N1 TURB_ENG_CORRECTED_N1

Percent

SIMVAR_TURB_ENG_CORRECTED_N2 TURB_ENG_CORRECTED_N2

Percent

SIMVAR_TURB_ENG_ITT TURB_ENG_ITT Rankine
SIMVAR_TURB_ENG_JET_THRUST TURB_ENG_JET_THRUST Pounds
SIMVAR_TURB_ENG_MAX_TORQUE_PERCENT TURB_ENG_MAX_TORQUE_PERCENT Percent Over 100
SIMVAR_TURB_ENG_N1 TURB_ENG_N1 Percent
SIMVAR_TURB_ENG_N2 TURB_ENG_N2 Percent
SIMVAR_TURB_ENG_PRESSURE_RATIO TURB_ENG_PRESSURE_RATIO Ratio
SIMVAR_TURB_ENG_REVERSE_NOZZLE_PERCENT TURB_ENG_REVERSE_NOZZLE_PERCENT Percent
SIMVAR_TURB_ENG_VIBRATION TURB_ENG_VIBRATION Number

  

 

Flight Control Surfaces Default Game Parameters

By default, in the Wwise data approach, Simvar values are sent in Wwise RTPCs. All of these are available in the WwiseSampleProject. You can find them in:

>> Game Parameters >> simvar >> flight_control_surfaces

 

RTPC Simvars Units
SIMVAR_AILERON_LEFT_DEFLECTION_PCT

AILERON LEFT DEFLECTION PCT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_AILERON_LEFT_DEFLECTION_PCT_DERIVED
SIMVAR_AILERON_POSITION

AILERON POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Position

(-16K to 0)

-16K = full left

SIMVAR_AILERON_POSITION_DERIVED
SIMVAR_AILERON_RIGHT_DEFLECTION_PCT

AILERON RIGHT DEFLECTION PCT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_AILERON_RIGHT_DEFLECTION_PCT_DERIVED
SIMVAR_ELEVATOR_POSITION

ELEVATOR POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Position

(-16K to 0)

-16K = full left

SIMVAR_ELEVATOR_POSITION_DERIVED
SIMVAR_GEAR_ANIMATION_POSITION_DERIVED

GEAR_ANIMATION_POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_GEAR_LEFT_POSITION

GEAR_LEFT_POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_GEAR_LEFT_POSITION_DERIVED
SIMVAR_GEAR_RIGHT_POSITION

GEAR_RIGHT_POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_GEAR_RIGHT_POSITION_DERIVED
SIMVAR_GEAR_TOTAL_PCT_EXTENDED

GEAR_TOTAL_PCT_EXTENDED

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_GEAR_TOTAL_PCT_EXTENDED_DERIVED
SIMVAR_ROTOR_LATERAL_TRIM_PCT

ROTOR LATERAL TRIM PCT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_ROTOR_LATERAL_TRIM_PCT_DERIVED
SIMVAR_ROTOR_LONGITUDINAL_TRIM_PCT

ROTOR LONGITUDINAL TRIM PCT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_ROTOR_LONGITUDINAL_TRIM_PCT_DERIVED
SIMVAR_RUDDER_POSITION

RUDDER_POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Position (-16K to 0)

-16K = full left

SIMVAR_RUDDER_POSITION_DERIVED
SIMVAR_SPOILERS_LEFT_POSITION_DERIVED

SPOILERS_LEFT_POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100

or

Position

(0 = retracted, 16K fully extended)

SIMVAR_SPOILERS_RIGHT_POSITION_DERIVED

SPOILERS_RIGHT_POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100

or

Position

(0 = retracted, 16K fully extended)

SIMVAR_TRAILING_EDGE_FLAPS_LEFT_PERCENT

TRAILING_EDGE_FLAPS_LEFT_PERCENT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_TRAILING_EDGE_FLAPS_LEFT_PERCENT_DERIVED
SIMVAR_TRAILING_EDGE_FLAPS_RIGHT_PERCENT

TRAILING_EDGE_FLAPS_RIGHT_PERCENT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_TRAILING_EDGE_FLAPS_RIGHT_PERCENT_DERIVED
SIMVAR_WATER_LEFT_RUDDER_EXTENDED_DERIVED

WATER_LEFT_RUDDER_EXTENDED

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_WING_FLEX_PCT WING_FLEX_PCT Percent Over 100

 

 

Ground Default Game Parameters

By default, in the Wwise data approach, WindSounds Trigger receives Simvar values through Wwise RTPCs. All of these RTPC are available in the WwiseSampleProject. You will find them in:

>> Game Parameters >> simvar >> grounds

 

RTPC Simvars Units
SIMVAR_GEAR_STEER_ANGLE GEAR_STEER_ANGLE Degrees
SIMVAR_SIM_ON_GROUND SIM ON GROUND Bool
SIMVAR_SURFACE_TYPE SURFACE_TYPE Enum
SIMVAR_WHEEL_RPM WHEEL_RPM
(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Percent Over 100
SIMVAR_WHEEL_RPM_DERIVED

 

 

Instruments Default Game Parameters

By default, in the Wwise data approach, WindSounds Trigger receives Simvar values through Wwise RTPCs. All of these RTPC are available in the WwiseSampleProject. You will find them in:

>> Game Parameters >> simvar >> instruments

 

RTPC Simvars Units
SIMVAR_AILERON_TRIM_PCT

AILERON TRIM PCT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Float
SIMVAR_AILERON_TRIM_PCT_DERIVED
SIMVAR_AUDIO_PANEL_VOLUME AUDIO PANEL VOLUME Percent
SIMVAR_BRAKE_LEFT_POSITION

BRAKE LEFT POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Position

(0 to 32K)

0 = off

32K = full

SIMVAR_BRAKE_LEFT_POSITION_DERIVED
SIMVAR_BRAKE_PARKING_POSITION

BRAKE PARKING POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Bool
SIMVAR_BRAKE_PARKING_POSITION_DERIVED
SIMVAR_COLLECTIVE_POSITION COLLECTIVE POSITION Percent Over 100
SIMVAR_COM_VOLUME COM VOLUME Percent
SIMVAR_ELECTRICAL_BATTERY_BUS_VOLTAGE ELECTRICAL BATTERY BUS VOLTAGE Volts
SIMVAR_ELECTRICAL_MAIN_BUS_VOLTAGE ELECTRICAL MAIN BUS VOLTAGE Volts
SIMVAR_ELECTRICAL_MASTER_BATTERY ELECTRICAL MASTER BATTERY Bool
SIMVAR_ELEVATOR_TRIM_POSITION_DERIVED

ELEVATOR TRIM POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Radians
SIMVAR_FLAPS_HANDLE_PERCENT

FLAPS_HANDLE_PERCENT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_FLAPS_HANDLE_PERCENT_DERIVED
SIMVAR_GENERAL_ENG_ANTI_ICE_POSITION_DERIVED

GENERAL ENG ANTI ICE POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Bool
SIMVAR_GENERAL_ENG_MIXTURE_LEVER_POSITION

GENERAL ENG MIXTURE LEVER POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_GENERAL_ENG_MIXTURE_LEVER_POSITION_DERIVED
SIMVAR_GENERAL_ENG_PROPELLER_LEVER_POSITION

GENERAL ENG PROPELLER LEVER POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_GENERAL_ENG_PROPELLER_LEVER_POSITION_DERIVED
SIMVAR_GENERAL_ENG_THROTTLE_LEVER_POSITION

GENERAL ENG THROTTLE LEVER POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_GENERAL_ENG_THROTTLE_LEVER_POSITION_DERIVED
SIMVAR_NAV_VOLUME NAV_VOLUME Percent
SIMVAR_ROTOR_BRAKE_HANDLE_POS ROTOR BRAKE HANDLE POS Percent Over 100
SIMVAR_ROTOR_CLUTCH_SWITCH_POS ROTOR CLUTCH SWITCH POS Bool
SIMVAR_RUDDER_PEDAL_POSITION

RUDDER_PEDAL_POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Position (-16K to 0)

-16K = left pedal pushed full in

SIMVAR_RUDDER_PEDAL_POSITION_DERIVED
SIMVAR_RUDDER_TRIM_PCT

RUDDER_TRIM_PCT

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_RUDDER_TRIM_PCT_DERIVED
SIMVAR_SPOILERS_HANDLE_POSITION

SPOILERS_HANDLE_POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100

or

Position

(16K = down, 0 = up)

SIMVAR_SPOILERS_HANDLE_POSITION_DERIVED
SIMVAR_TAIL_ROTOR_PEDAL_POSITION

TAIL ROTOR PEDAL POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_TAIL_ROTOR_PEDAL_POSITION_DERIVED
SIMVAR_YOKE_X_POSITION

YOKE X POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Position

(-16K to 0)

SIMVAR_YOKE_X_POSITION_DERIVED
SIMVAR_YOKE_Y_POSITION

YOKE Y POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Position

(-16K to 0)

SIMVAR_YOKE_Y_POSITION_DERIVED

 

 

Miscellaneous Default Game Parameters

By default, in the Wwise data approach, WindSounds Trigger receives Simvar values through Wwise RTPCs. All of these RTPC are available in the WwiseSampleProject. You will find them in:

>> Game Parameters >> simvar >> miscellaneous

 

RTPC Simvars Units
SIMVAR_CANOPY_OPEN

CANOPY OPEN

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_CANOPY_OPEN_DERIVED
SIMVAR_EXIT_OPEN

EXIT OPEN

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent Over 100
SIMVAR_EXIT_OPEN_DERIVED
SIMVAR_INTERACTIVE_POINT_OPEN_0

INTERACTIVE POINT OPEN:0

Percent Over 100
SIMVAR_INTERACTIVE_POINT_OPEN_1

INTERACTIVE POINT OPEN:1

Percent Over 100
SIMVAR_OVERSPEED_WARNING OVERSPEED_WARNING Bool
SIMVAR_RECIP_ENG_COWL_FLAP_POSITION

RECIP_ENG_COWL_FLAP_POSITION

(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)

Percent
SIMVAR_RECIP_ENG_COWL_FLAP_POSITION_DERIVED

 

 

Physics Default Game Parameters

By default, in the Wwise data approach, WindSounds Trigger receives Simvar values through Wwise RTPCs. All of these RTPC are available in the WwiseSampleProject. You will find them in:

>> Game Parameters >> simvar >> physic

 

RTPC Simvars Units
SIMVAR_ACCELERATION_BODY_X ACCELERATION BODY X Feet (ft) per second squared
SIMVAR_ACCELERATION_BODY_Y ACCELERATION BODY Y Feet (ft) per second squared
SIMVAR_ACCELERATION_BODY_Z ACCELERATION BODY Z Feet (ft) per second squared
SIMVAR_AIRSPEED_INDICATED AIRSPEED INDICATED Knots
SIMVAR_AIRSPEED_TRUE AIRSPEED TRUE Knots
SIMVAR_G_FORCE G_FORCE Gforce
SIMVAR_GROUND_VELOCITY GROUND_VELOCITY Knots
SIMVAR_INCIDENCE_ALPHA INCIDENCE_ALPHA Radians
SIMVAR_INCIDENCE_BETA INCIDENCE_BETA Radians
SIMVAR_PLANE_ALT_ABOVE_GROUND PLANE_ALT_ABOVE_GROUND Feet (ft)
SIMVAR_PLANE_ALTITUDE PLANE_ALTITUDE Feet (ft)
SIMVAR_PLANE_BANK_DEGREES PLANE_BANK_DEGREES Radians
SIMVAR_PLANE_PITCH_DEGREES PLANE_PITCH_DEGREES Radians
SIMVAR_ROTATION_VELOCITY_BODY_X ROTATION_VELOCITY_BODY_X Feet (ft) per second
SIMVAR_ROTATION_VELOCITY_BODY_Y ROTATION_VELOCITY_BODY_Y Feet (ft) per second
SIMVAR_ROTATION_VELOCITY_BODY_Z ROTATION_VELOCITY_BODY_Z Feet (ft) per second
SIMVAR_VELOCITY_BODY_X VELOCITY_BODY_X Feet (ft) per second
SIMVAR_VELOCITY_BODY_Y VELOCITY_BODY_Y Feet (ft) per second
SIMVAR_VELOCITY_BODY_Z VELOCITY_BODY_Z Feet (ft) per second
SIMVAR_VELOCITY_WORLD_X VELOCITY_WORLD_X Feet (ft) per second
SIMVAR_VELOCITY_WORLD_Y VELOCITY_WORLD_Y Feet (ft) per second
SIMVAR_VELOCITY_WORLD_Z VELOCITY_WORLD_Z Feet (ft) per second
SIMVAR_VERTICAL_SPEED VERTICAL_SPEED
(the "derived" version of the SimVar simply means you should be using the derived attribute in the <Sound> element)
Feet (ft) per second
SIMVAR_VERTICAL_SPEED_DERIVED

 

 

Shared Control Signal Game Parameters

Control Signal RTPC can be found in the GameSync tab in the project explorer:

>> Game Parameters >> control_signal >> sidechain

 

RTPC Unit Description
SC_AURAL_WARNING
SC_COMBUSTION
SC_ENGINES
SC_RADIO_NOISE
SC_SFX_THUNDER
SC_VO
SC_WIND

 

 

Shared Engine Game Parameters

Engine RTPC can be found in the GameSync tab in the project explorer:

>> Game Parameters >> engine >> spp

 

RTPC Unit Description
SPP_DISTANCE
SPP_EMITERCONE
SPP_LISTENERCONE

 

 

Shared Environment Game Parameters

Environment RTPC can be found in the GameSync tab in the project explorer:

>> Game Parameters >> environment >> common

 

RTPC Unit Description
ENV_COCKPIT_INSULATION dB This game parameter allows you to set up RTPC for cockpit insulation in order to attenuate outside sounds. Game parameter values come from Insulation_ExitClosed & Insulation_ExitOpen values set in the AcousticParameters in the sound.xml.
ENV_DOPPLERCENTS Pitch cent

This game parameter allows to set up RTPC based on physical based Doppler effect in true pitch cents. The Doppler effect is disabled in camera chase.

(the "derived" version of the parameter simply means you should be using the derived attribute in the <Sound> element)

ENV_DOPPLERCENTS_DERIVED
ENV_ELEVATION_AGL meter This game parameter allows to set up RTPC based on altitude above ground variable.
ENV_GROUND_REFLECTION_DELAY
ENV_MACH_CONE_DEGREE degree This Game parameter allows you to set up RTPC depending on the degree of the mach cone from 180° to 0°.
ENV_MACH_CONE_ZONE boolean

This Game parameter allows you to set up RTPC depending on whether the listener is inside or outside the mach cone:

  1. 0 = The listener (camera) is not in the mach cone zone
  2. 1 = The listener (camera) is in the mach cone zone

 

 

Shared Game Play Game Parameters

Game Play RTPC can be found in the GameSync tab in the project explorer:

>> Game Parameters >> gplay

 

RTPC Unit Description
CAMERA_VIEWPOINT Boolean

This game parameter allows to set up RTPC based on the camera ViewPoint:

  1. 0 = camera inside
  2. 1 = camera outside
HEADPHONE_FILTER Boolean

This game parameter allows to set up RTPC based on the headphone filter state:

  1. 0 = headphone filter off
  2. 1 = headphone filter on
HEADPHONE_IN_COCKPIT
HEADPHONE_SWITCH Boolean

This game parameter allows to set up RTPC based on how the headphone filter state:

  1. 0 = headset switch off: headset not put
  2. 1 = camera is in outside view
  3. 1 = headphone filter is set to on
  4. 1 = communication device is set to on
PASSENGER_NUMBER

 

 

Shared GUI Game Parameters

GUI RTPC can be found in the GameSync tab in the project explorer:

>> Game Parameters >> gui (>> mixer)

 

RTPC Unit Description
MIXER_AIRCRAFT_AI_VOLUME
MIXER_COCKPIT_VOLUME Value from 0 to 1 Cockpit volume level. Includes sounds coming from cockpit such as instrument & avionic sounds, switch & lever foleys.
MIXER_ENGINE_VOLUME Value from 0 to 1 Aircraft engines volume level
MIXER_ENVIRONMENT_VOLUME Value from 0 to 1 The environment volume level (covers things like ambiances weather, biomes, airports, etc...)
MIXER_GLOBAL_VOLUME Value from 0 to 1 Overall volume level
MIXER_INTERFACE_VOLUME Value from 0 to 1 User interface sounds volume level.
MIXER_MISCELLANEOUS_VOLUME Value from 0 to 1 Aircraft miscellaneous volume level. Includes diverse aircraft sounds such as flight controls, rattles, ground sounds, pumps, hydraulics, etc.
MIXER_MUSIC_VOLUME Value from 0 to 1 Music volume level.
MIXER_VOICE_VOLUME Value from 0 to 1 Voices volume level.
MIXER_WARNING_VOLUME Value from 0 to 1 Warning volume level. Includes stalls, aural, GPWS, TCAS, and autopilot warning sounds.
MUTE_WARNING_OUTSIDE

 

 

Shared NPC Game Parameters

NPC RTPC can be found in the GameSync tab in the project explorer:

>> Game Parameters >> npc

 

RTPC Unit Description
NPC_ALPHA_PERCENT