MODELS
This section of the SDK documentation explains the different configuration files required when adding a new model to Microsoft Flight Simulator 2024, whether it's for an aircraft, a static scenery item, or a SimObject like a vehicle. All models for these items should be placed in a model
folder in the root directory for the item being created, for example:
Within this folder you would place the model files that should be added to the package when it is created. A typical model folder looks like this:
Note that there are two types of configuration file, the model.cfg
and then the <model_name>.xml
. The CFG
file is for describing to Microsoft Flight Simulator 2024 which models should be used, while the XML
file is for defining the different model behaviors.
It should also be pointed out that a single asset can have multiple models associated with it to create variations of the asset for different use-cases. When this is required, you would still have the base "model
" folder, but you would then have one or more "model.<variation>
" folders too, as shown in the image below:
You can find further information on the contents of the CFG
and XML
files from the following pages:
- model.cfg (Aircraft and SimObj)
- Model XML Properties (Aircraft, Static Scenery, and SimObj)
- Model Animation Definitions (Aircraft And SimObj)
- model.cfg Examples
- Model XML Examples
- Liveries (Aircraft)
To help with setting up the required model files, please see the following pages:
There are also a series of pages dedicated to helping you understand model behaviours and input events for aircraft and SimObj, which you can find from the following pages:
- Using Model Behaviors
- Templates
- Default Templates
- Custom Templates
- Creating Interactions Using InputEvents
- Debugging Model Behaviors
Finally, you can find information on the creation of model assets from the following section of the SDK Documentation: