GROUND VEHICLES
As one might expect, Ground Vehicles are SimObjects representing vehicles that move on the ground. These types of SimObjects can be used in missions - for example - but are mainly used as part of the Living World, to populate airports. More precisely, there are two types of Ground Vehicles uses in airports:
- Ambient Traffic, which are vehicles random wandering across the airport while following taxi paths
- Services, which can directly interact with aircrafts for specific purposes
The latter generally require additional specific configuration in order to work properly, which is explained here.
As with any other SimObject, a Ground Vehicle folder generally contains a model folder, a texture folder, and a sound folder, or possibly several of these if the SimObject has variations. It will also have an ai.cfg
file, and optional camara.cfg
and navigation_graph.cfg
files. Note that the model folder contains an *.xml
file referencing LODs and model behaviors, as described in the corresponding section here: <Behaviors>
. Ground Vehicles have a single *.cfg
file at their root folder, which is the file sim.cfg
.
The pages linked below outline some of the general requirements for the configuration files used by all ground vehicles:
The following pages detail the basics of Ground Vehicle configuration for specific types of ground vehicle, whether they form a part of the Ambient Traffic or Services:
NOTE: that the information on each of these pages builds on the information given in the sim.cfg
page, so you should be aware of the contents of that page before continuing.
- BaggageCart
- BaggageLoader
- BoardingRamp
- CateringTruck
- FuelTruck
- GroundPowerUnit
- Pushback
- Winch And Parachute