AIRPORT LFPG 2024

The AirportLFPG2024 sample illustrates some of the concepts associated with the creation of an airport for Microsoft Flight Simulator 2024, in particular the use of SimPropContainer Objects. The airport this package replaces is Paris Charles De Gaulle (LFPG) in Paris, France. This is a minimal airport project designed solely to demonstrate the use of a simprop container object to create a complex piece of scenery from different "building blocks".

 

 

Loading And Building The Project

In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode (see here for more information). Once enabled, simply follow these steps:

 

  • Use the Open project... command from the File menu.
    Developer Mode Open Project

 

  • Select the file lfpg-2024.xml from the AirportLFPG2024 sample project.
    Opening The lfpg-2024 XML File

 

  • The Project Editor should open automatically and show you the project asobo-airport-lfpg-paris-charles-de-gaulle-2024 (if the Project Editor doesn't open, then you can open it from the Developer Mode Tools menu)
    KALO Airport Sample In The Project Editor

 

  • Once the project is loaded, you can right-click on it, and select the Build and Mount option.
    Building The LFPG Package

 

 

  • This will build a package from the files specified in your project. This package will be named asobo-airport-lfpg-paris-charles-de-gaulle-2024 and will be output in the Packages folder created in the same directory as lfpg-2024.xml:
    New Package Location For The LFPG Airport

 

  • To get to the airport location, you need to start a free-flight, either at LFPG or, anywhere else in the world. You can then select the Scenery BGL in the Project Editor, and finally in the Inspector window, click on the Load In Editor button:
    Edit Simple Airport BGL

 

  • Clicking this will load the airport in the Scenery Editor and take you to it:
    LFPG Airport In The Scenery Editor

 

Having built the project and loaded the scene, you can then start to explore the contents of the main airport building, constructed within the CDG_TerminalE2 simprop container. For that, select the SimProp container in the Scenery Editor, then right-click and select the Edit SimPropContainer option:

Edit The Sim Prop Container

 

The Scenery Editor will change to allow you to edit the contents of the SimProp Container, and you can explore how the building was constructed, either using the camera to pan around and clicking on different items to select them, or double-clicking objects in the Scenery Editor list to pan directly to them.

Exploring The Contents Of The SimProp Container

Note that all objects in a SimProp Container are displayed at LOD0, meaning that there may be performance issues when a lot of the SPC is in the camera view. This will not be an issue when the SPC is in a scene as each object will scale through it's LODs independently as the camera moves, but when creating the SPC this is not the case. Reusing assets and having them scale through the LODs without having a single monolothic model that can "pop" into the scene are the major benefits of the SimProp Container system.