SIMPLE AIRPORT

The SimpleAirport sample illustrates the process of creating a new airport package for Microsoft Flight Simulator 2024. Note that this sample includes the absolute minimal set of files that are required to define the scenery - in this case a material to define two simple runways and nothing else.

 

 

Loading And Building The Project

In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode (see here for more information). Once enabled, simply follow these steps:

 

  • Use the Open project... command from the File menu.

Developer Mode Open Project

 

  • Select the file AirportProject.xml from the SimpleAirport sample project. Simple Airport XML File

 

  • The Project Editor should open automatically and show you the project mycompany-airport (if the Project Editor doesn't open, then you can open it from the Developer Mode Tools menu) Simple Airport In Project Editor

 

  • Selecting the project and then right-clicking will open a menu where you can select the Build and Mount option to build the project and mount the created package in the VFS:Build Airport Package

 

  • This will build a package from the files specified in your project. This package will be named mycompany-airport and will be output in the Packages folder created in the same directory as AirportProject.xml: New Airport Package Location

 

  • To get to the airport location, simply start a free-flight at any airport, and then right-click on the airport asset group and select Load In Editor: Edit Simple Airport BGL

  

  • This will then load the airport BGL into Scenery Editor and if you then double click on the airport in the Scenery Editor list, you will be taken to it: Simple Airport In The Scenery Editor