AIRPORT VEHICLES SAMPLE
This sample project shows the setup for a single airport vehicle, in this case a boarding stair vehicle. Within the project you can find a Source folder that contains the 3Ds Max file with the model which can be studied, and you can also check out the sim.cfg file - in the PackageSources folder - to see how the vehicle SimObject has been set up to work in an airport environment. Additionally, this sample illustrates a simple Modular SimObject that uses the dynamic livery system to create 3 different presets: traffic, red, and yellow. These liveries are linked to different presets through the Tags that are applied and how they match the tags in the different livery.cfg files.
While this sample is designed for study and as a base to create your own airport vehicles, it can also be loaded into the simulation and tested, as explained below.
Loading And Building The Project
In order to load and build the project in Microsoft Flight Simulator 2024, you must have previously enabled Developer Mode (see here for more information). Once enabled, simply follow these steps:
- Use the Open project... command from the File menu.
- Select the file
AirportVehiclesSampleProject.xmlfrom theAirportVehiclesSamplesample project:
- The Project Editor should open automatically and show you the project
Airport-Vehicle-Sample(if the Project Editor doesn't open, then you can open it from the Developer Mode Tools menu):
- Selecting the project and then right-clicking will open a menu where you can select the Build and Mount option to build the project and mount the created package in the VFS:

- This will build a package from the files specified in your project. This package will be named
mycompany-simobjects-airport-vehiclesand will be output in the Packages folder created in the same directory asAirportVehiclesSampleProject.xml:
- Now that the package has been built you need to open The Scenery Editor, so we can spawn the vehicles from this sample in the simulation to see how they look. In the Scenery Editor, open the Objects window and select the SimObj Objects type. You can then use the filter to find the sample demo object "Boarding Stairs":
NOTE: If the objects do not appear in the list of Scenery objects, you may need to close the scenery editor and re-open it to force the list to refresh.
- All that's left to do now is click the
Addbutton in the Objects window to add the vehicle objects into the scene: