flight_model.cfg
The flight_model.cfg
file is an optional aircraft file for defining the flight model of the aircraft. In general, you'll want to prepare this file using the DevMode tools (see here for more information) and then tweak the values if required in the CFG file.
Below you can find information on the different sections used in the flight_model.cfg
file as well as what parameters and values are expected within them. You can also find an in-depth explanation of the physics behind the flight model from the following page:
NOTE: To help with the configuration of the Flight Model (and the engines.cfg
) we have included an *.xlsx
file with the documentation that can be used to generate the required values for many of the parameters based on a small number of inputs (these inputs are marked in blue in the file): PlanePerformance.xlsx
[VERSION]
The [VERSION]
section provides version information for the configuration file. In Microsoft Flight Simulator, major versions should always be at least equal to 1. Note that this section information is mandatory and should always be included.
Parameter | Description | Type | Required |
---|---|---|---|
major |
Major CFG file version number, values must be greater than 0. | Integer | Yes |
minor |
Minor CFG file version number, values must be greater than 0. | Integer | Yes |
[WEIGHT_AND_BALANCE]
This section is used to define the weight and balance of the aircraft. Most position parameters in this section are given relative to the Datum Reference Point for the aircraft, which is itself specified in this section. The convention for positions is that a positive value equals forward, to the right, or vertically upward, and note that all units are in ft, unless mentioned otherwise. Any 3D coordinates are given with respect to this referential in the following order:
z
(longitudinal) coordinatex
(lateral) coordinatey
(vertical) coordinate
The only parameters that are not relative to the datum reference are the parameters for the manual longitudinal positioning of the CoL, compute_aero_center
and aero_center_lift
.
The available parameters for this section are:
Parameter | Description | Type | Required |
---|---|---|---|
max_gross_weight |
The maximum total weight of the aircraft when fully loaded, in lbs. | Float | Yes |
empty_weight |
The empty weight of the aircraft, in lbs. | Float | |
reference_datum_position |
The position of the Datum Reference Point relative to the model center. A three value list - z, x, y - with values in ft. |
1D Table of 3 Floats (see Data Types for more information) |
|
empty_weight_CG_position |
The position of airplane empty weight CG relative to the Datum Reference Point. A three value list - z, x, y - with values in ft. |
1D Table of 3 Floats (see Data Types for more information) |
|
CG_forward_limit |
Forward limit of the CG as a Percent Over 100. For example, 0.11 is equal to 11% MAC. NOTE: This parameter is only valid for airplanes. |
Float | |
CG_aft_limit |
Aft limit of the CG as a Percent Over 100. For example, 0.4 is equal to 40% MAC. NOTE: This parameter is only valid for airplanes. |
Float | |
CG_feet_forward_limit |
The forward limit (longitudinal offset) of the CG expressed in ft from the Datum Reference Point. NOTE: This parameter is only valid for helicopters. |
Float | |
CG_feet_aft_limit |
The aft limit (longitudinal offset) of the CG expressed in ft from the Datum Reference Point. NOTE: This parameter is only valid for helicopters. |
Float | |
CG_feet_lateral_right_limit |
The right-side (lateral offset) limit of the CG expressed in ft from the Datum Reference Point. NOTE: This parameter is only valid for helicopters. |
Float | |
CG_feet_lateral_left_limit |
The left-side (lateral offset) limit of the CG expressed in ft from the Datum Reference Point. NOTE: This parameter is only valid for helicopters. |
Float | |
empty_weight_pitch_MOI |
The empty pitch MOI, in Slug sqft. | Float | |
empty_weight_roll_MOI |
The empty roll MOI, in Slug sqft. | Float | |
empty_weight_yaw_MOI |
The empty yaw MOI, in Slug sqft. | Float | |
empty_weight_coupled_MOI |
The empty transverse MOI, in Slug sqft. | Float | |
activate_mach_limit_based_on_cg |
When set to TRUE (1) this activates mach limitation depending on CG position. Default for most aircraft is FALSE (0). |
Bool | |
activate_cg_limit_based_on_mach |
When set to TRUE (1) this activate CG limitation depending on the mach value. Default for most aircraft is FALSE (0). |
Bool | |
max_number_of_stations |
The maximum number of payload stations. | Integer | |
station_load.N |
This parameter can be used multiple times to define each of the payload stations up to the maximum defined by the
The weight is in lbs, (x, y, z) is offset from the Datum Reference Point and in ft, the name is a localisable string, and the type can be one of the following integer values:
|
1D Table of 6 Values (see Data Types for more information) |
No (Unless max_number_of_stations is greater than 0)
|
station_name.N |
This parameter defines a name that will be used in the payload dialog, and has a 15 character limit. Omission of this will result in a generic station name being used. This parameter can be used multiple times to define names for each of the payload stations up to the maximum defined by the |
String | No (Unless max_number_of_stations is greater than 0)
|
[CONTACT_POINTS]
This section is for defining the points on the aircraft body referential frame which are likely to come in contact with the ground. These parameters are used for aircraft positioning on the ground and also for crash simulations. Full information on the contents of this section can be found from the following page:
[FUEL]
This section is for defining a simplified fuel system that will reflect on the flight model. In general this section is where you'd define fuel systems for basic aircraft, but for more complex aircraft you have the [FUEL_SYSTEM]
section which permits you to setup how fuel will be distributed and used within the aircraft on a much more detailed level. Note that only the fuel_type
parameter in this section is still relevant for complex aircraft, and all others can be omitted if you have set up the detailed fuel system.
This section has the following parameters:
Parameter | Description | Type | Required |
---|---|---|---|
LeftMain |
Comma separated list of values that defines the tank. List values are:
(z, x, y) is offset from the Datum Reference Point and in ft, and the fuel capacity values are in Gallons. If any tank is not used, simply supply the list with all values set to 0. |
1D Table of 5 Values (see Data Types for more information) |
Yes |
RightMain |
|||
Center1 |
|||
Center2 |
|||
Center3 |
|||
LeftAux |
|||
LeftTip |
|||
RightAux |
|||
RightTip |
|||
External1 |
|||
External2 |
|||
fuel_type |
The fuel type for the engines. IMPORTANT! This parameter is the only one from the |
Integer:
|
Yes |
number_of_tank_selectors |
The number of tank selectors available, between 1 and 4 only. | Integer | Yes |
electric_pump |
Whether there is an electric pump (TRUE, 1) or not (FALSE, 0). | Bool | No |
engine_driven_pump |
Whether there is an engine driven pump (TRUE, 1) or not (FALSE, 0). | Bool | No |
manual_transfer_pump |
Whether there is a manual transfer pump (TRUE, 1) or not (FALSE, 0). | Bool | No |
manual_pump |
Whether there is a manual pump (TRUE, 1) or not (FALSE, 0). | Bool | No |
anemometer_pump |
Whether there is an anemometer pump (TRUE, 1) or not (FALSE, 0). | Bool | No |
fuel_dump_rate |
The fuel dump rate, as a Percent Over 100. | Float | No |
max_pressure_auto_pump |
The maximum pressure for the auto pump, in psi. | Float | No |
fuel_transfer_pump.N |
Defines a fuel transfer pump N, where N starts at 0. Table contents are:
Source and Destination are one of the values given here for the different tanks: Fuel Tank Selection. The Pump ID is an integer value used to identify the pump and link it to a circuit. To toggle the pump on or off you need to have first created a circuit of the type The pump can then be toggled on/off using the |
1D Table of 4 Values (see Data Types for more information) |
No |
default_fuel_tank_selector |
The default fuel selector used in case of autostart, which will override default_fuel_tank_selector.N . |
Integer:
|
No |
default_fuel_tank_selector.N |
Default fuel selector used in case of autostart for engine N, where N corresponds to an engine (between 1 and 4). This will be ignored if default_fuel_tank_selector is defined. |
Yes | |
fuel_tank_priority |
This is a table of fuel tanks to indicate the order in which they should be used. You list the highest priority first, and thern subseqwuent priorities, for example: fuel_tank_priority = LeftMain-RightMain, Center1 As you can see, dashes can be used to indicate 2 (or more) fuel tanks sharing the same priority, and in this example both the left and right main tanks are priority 1, then Center1 is priority 2. The following strings can be used to indicate the fuel tanks you want to assign a priority to:
|
1D Table of Values (see Data Types for more information) |
No |
[FUEL_SYSTEM]
The [FUEL_SYSTEM]
section is primarily for use in complex aircraft models where the simple [FUEL]
system doesn't give enough control or flexibility for the aircraft systems. The parameters within the [FUEL]
section should be used for simple aircraft or those that require a basic fuel system setup, or for maintaining old aircraft (like ones imported from FSX). You can find full details on the fuel system parameters from the following page:
[AIRPLANE_GEOMETRY]
This section is for defining the geometry of an aircraft. This is a very important part of the Microsoft Flight Simulator flight model since the physics simulation will be based mainly on the actual physical geometry of the aircraft. You can find all the parameters related to the aircraft geometry from the following page:
NOTE: This section is not required if you are creating a Helicopter SimObject.
[AERODYNAMICS]
This section is where you can set up the various aerodynamic properties for the aircraft. You can find all the parameters related to this section from the following page:
NOTE: This section is not required if you are creating a Helicopter SimObject.
[FLIGHT_TUNING]
This section is for tuning various aspects of the flight model for an aircraft.
NOTE: This section is not required if you are creating a Helicopter SimObject.
The available parameters are:
Parameter | Description | Type | Required |
---|---|---|---|
modern_fm_only |
This can be set to 1 (true) to force the aircraft to use the modern flight model, regardless of what the user may have selected in the Microsoft Flight Simulator options. Default value is 0 (false). |
Boolean | No |
legacy_fm_only |
This can be set to 1 (true) to force the aircraft to use the legacy flight model, regardless of what the user may have selected in the Microsoft Flight Simulator options. Default value is 0 (false). |
Boolean | No |
legacy_fm_new_integration |
This is only applicable to those aircraft that are using the legacy Flight Model. It was discovered that there was an issue with the acceleration integration calculations for the legacy flight model, and so this parameter exists to fix that. When set to 1 (true) the calculations will be correct, which may affect the handling of aircraft that have been calibrated using the "broken" flight model. When set to 0, the flight model will be the original one without the fix. Default value is 0 (false). |
Boolean | No |
empty_CG_deviation_limit |
This value allows you to define - in ft - a limit to the maximum deviation that will be allowed in the weight & balance UI menu (where users can change the empty CG position). Default value is infinite, and it can also can accept 0. |
Float | No |
icing_scalar |
With this value you can scale up or down the effects of icing on the plane. This will affects the effect of icing on lift and on the weight. The default value is 1.0 (100% of the effect). Can accept 0.0 to remove all effects of icing. |
Float | No |
cruise_lift_scalar |
Scales the target lift coefficient as looked up from Default value is 1. |
Float | No |
parasite_drag_scalar |
Scales the target drag coefficient as defined in Default value is 1. |
Float | No |
induced_drag_scalar |
Scales the induced drag target as defined by the target induced drag formula: \({C}_{Di} = \frac {{C_l} ^{2}} {pi \times AR \times e}\) This scalar applies to the FLAP 0 configuration (in clean configuration, ie: no propeller, no turbulence, no engine wash, no gears, no flaps, no spoilers, no deflections...). Default value is 1. |
Float | No |
flap_induced_drag_scalar |
Scales the induced drag target as defined by the target induced drag formula: \({Cd}_{i} = \frac {Cl ^{2}} {pi \times AR \times e}\) This scalar applies to the FULL FLAP configuration (ldg). Default value is 1. |
Float | No |
clcd_normalization_aoa_deg_low |
Lower AoA at which the aircraft's lift & drag is normalised to the theory curve. Default value is 0. |
Float | No |
clcd_normalization_aoa_deg_high |
Higher AoA at which the aircraft's lift & drag is normalized to the theory curve. Default value is 12.4. |
Float | No |
elevator_effectiveness |
This scalar scales the Default value is 1. |
Float | No |
elevator_maxangle_scalar |
Scales the deflection angle of the elevator control surface up to the max deflection indicated in elevator_xxx_limit and already scaled by the The default value is 1.0, yet if the limit angles are matching the real aircraft, this scalar should be smaller than one as the effective deflection will be aligned with the overall htail and elevator chord. A value between 0.5 and 0.75 will work with most airplanes. |
Float | No |
elevator_chordangle_scaler |
Used to re-scale the elevator effectiveness using the following formula: ratio = elevator_chordangle_scalar * elevator_area / (elevator_area + htail_area) The ratio is then applied to the Default value is -1. |
Float | No |
aileron_effectiveness |
Scales the elevator lift coefficient slope as defined in Default value is 1. |
Float | No |
rudder_effectiveness |
This scalar scales the Default value is 1. |
Float | No |
rudder_maxangle_scalar |
Scales the deflection angle of the rudder control surface up to the max deflection indicated in The default value is 1, and if the limit angles are matching the real aircraft, this scalar should be less than 1 as the effective deflection will be aligned with the overall vtail and rudder chord. A value between 0.5 and 0.75 will work with most airplanes. |
Float | No |
rudder_chordangle_scalar |
Used to re-scale the rudder effectiveness using the following formula: ratio = elevator_chordangle_scalar * elevator_area / (elevator_area + htail_area) The ratio is then applied to the Default value is -1. |
Float | No |
htail_maxangle_scalar |
This scalar is used in the calculations that define the orientation of the elevator aerodynamic surfaces. Default value is -1. |
Float | No |
vtail_maxangle_scalar |
This scalar is used in the calculations that define the orientation of the rudder aerodynamic surfaces. Default value is -1. |
Float | No |
pitch_stability |
Sets a target value for aerodynamic resistance to pitch rotation for the plane. In the legacy flight model, this will scale the NOTE: Aerodynamic resistance to rotation is relative to the local air mass. If the local airmass is turbulent, increasing rotation resistance will make turbulence impact more on the aircraft.Default value is 1. |
Float | No |
roll_stability |
Sets a target value for aerodynamic resistance to roll rotation for the plane. In the legacy flight model, this will scale the NOTE: Aerodynamic resistance to rotation is relative to the local air mass. If the local airmass is turbulent, increasing rotation resistance will make turbulence impact more on the aircraft.Default value is 1. |
Float | No |
yaw_stability |
Sets a target value for aerodynamic resistance to yaw rotation for the plane. In the legacy flight model, this will scale the NOTE: Aerodynamic resistance to rotation is relative to the local air mass. If the local airmass is turbulent, increasing rotation resistance will make turbulence more impacting on the aircraft.Default value is 1. |
Float | No |
pitch_gyro_stability |
This variable controls pitch gyroscopic stability. Unlike aerodynamic stability - which is relative to the local airmass - gyroscopic stability is world relative and will not make the aircraft more sensitive to turbulence. It will have the opposite effect in reality: making the aircraft more stable relative to the world, it will become less sensitive to turbulent air. Gyroscopic stability in an aircraft is caused by turning parts such as the propellers or engine axis or turbines. Default value is 0. |
Float | No |
roll_gyro_stability |
This variable controls roll gyroscopic stability. Unlike aerodynamic stability - which is relative to the local airmass - gyroscopic stability is world relative and will not make the aircraft more sensitive to turbulence. It will have the opposite effect in reality: making the aircraft more stable relative to the world, it will become less sensitive to turbulent air. Gyroscopic stability in an aircraft is caused by turning parts such as the propellers or engine axis or turbines. Default value is 0. |
Float | No |
yaw_gyro_stability |
This variable controls yaw gyroscopic stability. Unlike aerodynamic stability - which is relative to the local airmass - gyroscopic stability is world relative and will not make the aircraft more sensitive to turbulence. It will have the opposite effect in reality: making the aircraft more stable relative to the world, it will become less sensitive to turbulent air. Gyroscopic stability in an aircraft is caused by turning parts such as the propellers or engine axis or turbines. Default value is 0. |
Float | No |
elevator_trim_effectiveness |
Scales the elevator trim deflection angle and maximum trim deflection angle as defined in Default value is 1. |
Float | No |
aileron_trim_effectiveness |
Scales the aileron trim deflection angle and maximum trim deflection angle. Default value is 1. |
Float | No |
rudder_trim_effectiveness |
Scales the rudder trim deflection angle and maximum trim deflection angle as defined in Default value is 1. |
Float | No |
aileron_up_drag_scalar |
Scales the drag added by upwards aileron deflection as defined in Default value is 1. |
Float | No |
aileron_down_drag_scalar |
Scales the drag added by downwards aileron deflection as defined in Default value is 1. |
Float | No |
hi_alpha_on_roll |
Multiplier on the effects on roll at high angles of attack. This parameter is used in the legacy FSX flight model only to define the stall characteristics of the aircraft. It is not used anymore in the modern flight model. The default value is 1. |
Float | No |
hi_alpha_on_yaw |
Multiplier on the effects on yaw at high angles of attack. This parameter is used in the legacy FSX flight model only to define the stall characteristics of the aircraft. It is not used anymore in the modern flight model. The default value is 1. |
Float | No |
p_factor_on_yaw |
Scales the amount of p-factor induced yaw. P-factor is the result of the propeller providing asymmetric thrust when the propeller is not aligned with the trajectory. The default value is 1. |
Float | No |
torque_on_roll |
Scales the amount of torque that is transmitted from the engine onto the aircraft. When the engine starts to roll into one direction, it will cause the aircraft to roll into the other direction. The default value is 1. |
Float | No |
gyro_precession_on_pitch |
Scales the amount of gyroscopic precession the engine causes on the aircraft's pitch. The default value is 1. |
Float | No |
gyro_precession_on_yaw |
Scales the amount of gyroscopic precession the engine causes on the aircraft's yaw. The default value is 1. |
Float | No |
engine_wash_on_roll |
Scales the impact that the engine wash will have on the control surfaces of the aircraft that causes the aircraft to roll. The default value is 0. |
Float | No |
wing_engine_wash |
Scales the amount of propeller wash that will affect the lift of the part of the wing right behind the propeller. The default value is 1. |
Float | No |
rudder_engine_wash_on_roll |
Scales the amount of added rudder trim compensating engine wash impact on roll. This parameter is separated from the actual rudder trim because it will be disabled with the engine wash on roll depending on piloting assistance's. The default value is 1. |
Float | No |
wingflex_scalar |
Wingflex is based on realistic lift force and gravity computations and default elasticity parameters for a standard wing. This scalar allows to scale the amount of wingflex written to the Default value is 1. |
Float | No |
wingflex_surface_scalar |
This scalar can be used to modify how the actual aerodynamic surfaces are being flexed by the wingflex force. Set to 1, it should approximately do the correct wingflex, but it will depend on the aircraft wing stiffness. Default value is 0. |
Float | No |
wingflex_offset |
Wingflex is based on realistic lift force and gravity computations and default elasticity parameters for a standard wing. This offset allows to offset the amount of wingflex written to the WING_FLEX_PCT SimVar.
Default value is 0. |
Float | No |
stallpitchscalar |
This parameter cuts off some of the stalling ability in the modern flight model. In general we don't recommend using anything other than the default value for this parameter, except for aircraft that can fly at extreme AoAs, like delta-wings, for example. Default value is 1. |
Float | No |
stallliftscalar |
Not currently used in Microsoft Flight Simulator Default value is 1. |
Float | No |
predicted_moi_density_scalar_fuselage |
In the Weight debug window, this parameter will impact the predicted MOI that is displayed and can be used to help configure the MOI. IMPORTANT! This parameter is provided for debug information only and editing it will not affect the flight model. Default value is 1. |
Float | No |
predicted_moi_density_scalar_wings |
In the Weight debug window, this parameter will impact the predicted MOI that is displayed and can be used to help configure the MOI. IMPORTANT! This parameter is provided for debug information only and editing it will not affect the flight model. Default value is 1. |
Float | No |
disable_assistances |
When set to 1 (TRUE) this will disable all available assistance for the aircraft. Default value is 0 (FALSE). |
Bool | No |
prop_moment_transfer_on_roll |
This parameter allows you to scale how much of the propeller acceleration moment is transferred back to the aircraft body. Note that this does not apply to the absorbed torque, only to the RPM acceleration moment. Default value is 0. |
Float | No |
ground_crosswind_effect_zero_speed |
This parameter represents the world speed (in ft per second) at which 0% of the crosswind effect is applied to the aircraft. This parameter will work in two different ways:
Note that this value can be set to -1000 to have a 100% realistic simulation where the crosswind is never cancelled out. Default value is 5. |
Float | No |
ground_crosswind_effect_max_speed |
This parameter represents the world speed (in ft per second) at which 100% of the crosswind effect is applied to the aircraft. Note that this value can be set to -1000 to have a 100% realistic simulation where the crosswind is never cancelled out. Default value is 80. |
Float | No |
ground_high_speed_steeringwheel_static_friction_scalar |
At high speeds, tires are rolling and - depending on their shape and width and how much they are inflated - they will more or less resist rotation or sideways motion. This parameter allows you to define how much a movable wheel resists static friction which goes sideways or resists rotation around the vertical axis. Essentially, it allows you to control how much the aircraft will move into the crosswind when rolling at higher speeds, and reducing the scalar will reduce the friction, so the aircraft is more likely to slide. Note that only the lateral forces are impacted by this value, so rolling friction and braking when your aircraft is rolling straight will not be influenced. Default value is 1. |
Float | No |
ground_high_speed_otherwheel_static_friction_scalar |
At high speeds, tires are rolling and - depending on their shape and width and how much they are inflated - they will more or less resist rotation or sideways motion. This parameter allows you to define how much a non-movable wheel resists static friction which goes sideways or resists rotation around the vertical axis. Essentially, it allows you to control how much the aircraft will move into the crosswind when rolling at higher speeds, and reducing the scalar will reduce the friction, so the aircraft is more likely to slide. Note that only the lateral forces are impacted by this value, so rolling friction and braking when your aircraft is rolling straight will not be influenced. Default value is 1. |
Float | No |
stall_coef_at_min_weight |
This coefficient is used as part of the calculations involved with defining the predicted stall speed that will be used to guide the auto-pilot and FBW systems. The actual calculation is as follows: stallSpeed = flapStallSpeed * (stall_coef_at_min_weight + (1 - stall_coef_at_min_weight) * weightPercent) Default value is 0.5. |
Float | No |
ground_new_contact_model_gear_flex |
This defines the added compliance (ie: the inverse of the "stiffness") of the landing gears when the soft contact simulation physics is active. It is measured in ft per pound of force. For more information, please see the Note On New Ground Contact Model. Default value is 0.0 |
Float | No |
ground_new_contact_model_gear_flex_damping |
This defines the added damping (energy dispersion in heat) of the landing gears with the new soft contact simulation physics enabled. It is measured in lbs per ft per second. For more information, please see the Note On New Ground Contact Model. Default value is 0.0 |
Float | No |
ground_new_contact_model_rolling_stickyness |
This can be used to further reduce the sideways friction on wheels due to the effects of the rolling wheel. Value is expressed as a ratio between o and 1, where 1 is no effect. For more information, please see the Note On New Ground Contact Model. Default value is 1 |
Float | No |
ground_new_contact_model_up_to_speed_lateral |
This defines the speed, in ft per second, up to which the new contact model will be used to calculate lateral friction on non-steering wheels. Speeds greater than this will revert to the legacy contact model. For more information, please see the Note On New Ground Contact Model. Default value is 0.1 |
Float | No |
ground_new_contact_model_up_to_speed_lateral_steering |
This defines the speed, in ft per second, up to which the new contact model will be used to calculate lateral friction on steering wheels only. Speeds greater than this will revert to the legacy contact model. For more information, please see the Note On New Ground Contact Model. Default value is 0.1 |
||
ground_new_contact_model_up_to_speed_longitudinal |
This defines the speed, in ft per second, up to which the new contact model will be used to calculate longitudinal friction. Speeds greater than this will revert to the legacy contact model. For more information, please see the Note On New Ground Contact Model. Default value is 1.0 |
Float | No |
enable_high_accuracy_integration |
This option enables the high accuracy world physics integration for the aircraft. When enabled, the simulation will take into account multiple sources of physics interactions that create oscillating/vibrating micro-movements in the aircraft, for example engine shaking, wind resonance, etc... when the aircraft is on the ground. If this is disabled, then these micro-movements are not accounted for. Default value is 0 |
Float | No |
Note On New Ground Contact Model
The "new contact model" for landing gear can be disabled by simply omitting all of the relevant parameters from the CFG file. However, including them will tell the simulation to use this model, and you should set the parameter values appropriately.
To correctly set up the new contact model, you should start by setting the ground_new_contact_model_up_to_speed_lateral
and ground_new_contact_model_up_to_speed_longitudinal
parameters. These parameters set the aircraft speed to be used to calculate the lateral and longitudinal friction for the landing gear when on the ground (whether stationary or moving). Lateral friction is for simulating sideways friction when turning, dealing with cross-winds, etc... while while longitudinal friction affects breaking, forward air resistance, ground friction on slopes, etc... Setting very high values for these parameters will result in only the new contact model being used.
To effectively use these parameters you should do the following:
- Enable
enable_high_accuracy_integration
to get the simulation to take micro movements into consideration. - Set
ground_new_contact_model_gear_flex
to 1 / aircraft weight and then fine tune the value through tests. - Set
ground_new_contact_model_gear_flex_damping
to approximately 1% of the aircraft weight and then fine tune the value through tests.
NOTE: Using very large values will make the landing gear so flexible that it will become very unstable and generate extremely exaggerated/unrealistic results. - Set the
ground_new_contact_model_up_to_speed_lateral
andground_new_contact_model_up_to_speed_longitudinal
parameters to 10000 to ensure that the new contact model will always be enabled. - Setting the lateral and longitudinal friction will initially cause the aircraft to get very "sticky" at high rolling speeds. To resolve this, you should edit the
ground_new_contact_model_rolling_stickyness
parameter. Start with a value of 0.5 and then reduce it if the rolling still feels too sticky, or increase it if the rolling does not feel sticky enough.
NOTE: You may wish to check that theempty_weight_CG_position
is at the correct height as it will heavily impact ground rolling.
[REFERENCE SPEEDS]
This section contains various reference speed values used in different systems across the sim like the Flight Assistant, the Aircraft Selection UI, notifications, or overspeed triggers. Most of these parameters will have no direct effect on the flight model.
The available parameters are:
Parameter | Description | Type | Required |
---|---|---|---|
full_flaps_stall_speed |
Speed at which the aircraft will stall when flaps are at full, in kias. Used in the Flight Assistant. Default value is 0. |
Float | No |
flaps_up_stall_speed |
Speed at which the aircraft will stall when flaps are up, in kias. Used in the Flight Assistant. Default value is 0. |
Float | No |
cruise_speed |
The aircraft cruise speed, in ktas. Used in aircraft selection UI Default value is 0. NOTE: For gliders, this value will also affect the launch winch speed. The winch will accelerate at 1G until the aircraft reaches 75% of the design cruise speed, and then progressively reduce power once the glider has passed 30°. |
Float | No |
cruise_mach |
The aircraft cruise speed, in Mach. Default value is 0. |
Float | No |
crossover_speed |
The aircraft crossover speed, in kias. Default value is 0. |
Float | No |
max_mach |
The maximum speed for the aircraft, in Mach. Used in aircraft selection UI. NOTE: Only valid for Jet and Turboprop engines. Default value is 0.9. |
Float | No |
max_indicated_speed |
The maximum speed indicated in the aircraft UI, in kias. Default value is 0. |
Float | No |
max_flaps_extended |
The maximum aircraft speed with flaps extended, in kias. Used in the Flight Assistant. Default value is 0. |
Float | No |
normal_operating_speed |
The normal operating speed of the aircraft, in kias. Used in aircraft selection UI. Default value is 0. |
Float | No |
airspeed_indicator_max |
The maximum airspeed indicator value in the UI, in kias. Default value is 0. |
Float | No |
rotation_speed_min |
The minimum rotation speed required, in Knots. Default value is -1. |
Float | No |
climb_speed |
The aircraft climb speed, in Knots. Used to define spawning conditions. Default value is 0. |
Float | No |
cruise_alt |
The aircraft cruise altitude, in ft. Default value is 1500. |
Float | No |
takeoff_speed |
The aircraft takeoff speed, in Knots. Default value is 55. |
Float | No |
spawn_altitude |
The spawn altitude, in ft. Default value is 1500.
|
Float | No |
spawn_cruise_altitude |
The spawn cruise altitude, in ft. Used to define spawning conditions. Default value is 1500. |
Float | No |
spawn_descent_altitude |
The spawn descent altitude, in ft. Used to define spawning conditions. Default value is 500. |
Float | No |
best_angle_climb_speed |
The best angle climb speed, in Knots. Default value is 0. |
Float | No |
approach_speed |
The required approach speed, in Knots. Default value is 0. |
Float | No |
best_glide |
The best glide speed, in Knots. Default value is 0. |
Float | No |
max_gear_extended |
The maximum speed with landing gear extended, in Knots. Default value is 0. |
Float | No |
best_single_engine_rate_of_climb_speed |
This is the best single-engine rate of climb speed (the Blue line speed, \(V_{yse}\) ), in Knots. Default value is 0. |
Float | No |
minimum_control_speed |
This is the speed below which aircraft control cannot be maintained if the critical engine fails under a specific set of circumstances (generally known as the \(V_{mc}\) ). Value is in Knots. Default value is 0. |
Float | No |
fly_assistant_use_dynamic_speeds |
This parameter refers to how the UI will display the relevant reference speeds for takeoff, climb, etc... When set to 1 (TRUE), the values will by dynamically generated by the simulation, and when set to 0 (FALSE) the values in the CFG file will be used. Note that this has no effect on the flight model. Default is 0 (FALSE). |
Bool | No |
[STALL PROTECTION]
Stall protection is a system which prevents the AoA from getting too high. This is done by software monitoring the plane's angle of attack sensor, and when a high alpha situation is detected, the software lowers the nose of the plane to maintain a high - but still safe - AoA. This system is designed to prevent pilots from stalling the aircraft and to allow them to get the best possible performance in emergency e.g. in a wind-shear.
NOTE: This section is required when the fly_by_wire
parameter is checked for active stall protection. However if fly_by_wire
is not checked, the values here will still be used to generate the simulation stall warnings.
NOTE: This section is not required if you are creating a Helicopter SimObject.
The following parameters can be used to control this system:
Parameter | Description | Type | Required |
---|---|---|---|
stall_protection |
Whether Stall Protection is enabled (TRUE, 1) or not (FALSE, 0). Default is 0. |
Bool | No |
off_limit |
Alpha below which the Stall Protection can be disabled, in degrees (if also below Default is 0. |
Float | |
off_yoke_limit |
Yoke position percentage below which the Stall Protection can be disabled (if also below Default is 0. |
Float | |
on_limit |
Alpha - in degrees - above which the Stall Protection timer starts. Default is 0. |
Float | |
on_goal |
The alpha - in degrees - that the Stall Protection will attempt to reach when triggered. Default is 0. |
Float | |
timer_trigger |
Duration, in seconds, that the alpha must be above Default is 0. |
Float |
[FLAPS.N]
This section is for tuning the different flaps for the aircraft. You can have multiple [FLAPS.N]
sections where N
relates to the flap being defined from 0
up to the number of flaps - 1
. For example, if you have two flaps you would have two sections, [FLAPS.0]
and [FLAPS.1]
.
NOTE: This section is not required if you are creating a Helicopter SimObject.
The available parameters are:
Parameter | Description | Type | Required |
---|---|---|---|
type |
Defines the flaps type. |
Integer:
|
Yes |
system_type |
Defines the type of electrical system that drives the flaps to deflect. |
Integer:
|
Yes |
system_type_index |
If using electrical flaps, this parameter specifies the index of the flaps motor circuit. Default is 0. |
Integer | No |
span-outboard |
Outboard span area, as a Percent Over 100 This is how far out from the wing-root that the flaps stretch (the total span is considered as the distance between wing root and wing tip). On most planes this will be Default value is 0.75, and note that any input value given is clamped between 0.4 and 1.0. IMPORTANT! Despite the flaps span being defined in each flap section, the span is common to all the simulation will take the maximum span value defined in flap sections and clamp it between 0.4 and 1.0 |
Float | No |
extending-time |
Time it takes for the flap set to extend to the fullest deflection angle specified (in seconds). Default value is 0. |
Float | No |
flaps-sequence-increasing |
If set, this specifies that these flaps should only start moving towards the down position when the flaps with the corresponding index have finished moving. Default is -1, which means no such restriction should be applied. |
Integer | No |
flaps-sequence-decreasing |
If set, this specifies that these flaps should only start moving towards the up position when the flaps with the corresponding index have finished moving. Default is -1, which means no such restriction should be applied. |
Integer | No |
damaging-speed |
Speed above which the flaps begins to get damaged, if extended, in Knots. For more information please see here: Flaps Damage and Blowout. Default value is 0, which means no damage will be applied, regardless of the speed. |
Float | No |
blowout-speed |
Speed above which the flaps are blown out, in Knots. For more information please see here: Flaps Damage and Blowout. Default value is 0, which means no blowouts will occur, regardless of the speed. |
Float | No |
maneuvering_flaps |
Sets whether maneuvering flaps are available (TRUE, 1) or not (FALSE, 0). Default value is 0 (FALSE). |
Bool | No |
delay_between_flap_index |
Default value is 0. |
Float | No |
lift_scalar |
Scalar that allows you to scale the lift contribution of a specific flap system. This is necessary to compensate for the scale by the deflection angle in radians, in order to reach 100%, ie: the computed lift coefficient is multiplied by the surface deflection, so you need to compensate for this deflection if it's inferior to 1 radian to reach 100% of your lift coefficient. total_flap_lift = lift_coef_flaps * (system1.lift_scalar * system1.deflectionangleradians + system2.lift_scalar * system 2.deflectionangleradians...) Default value is 1. |
Float | No |
drag_scalar |
Scalar that allows you to scale the drag contribution of a specific flap system. It is necessary to compensate for the scale by the deflection angle in radians, in order to reach 100%, ie: the computed drag coefficient is multiplied by the surface deflection, so you need to compensate for this deflection if it's inferior to 1 radian to reach 100% of your drag coefficient. total_flap_drag = drag_coef_flaps * (system1.drag_scalar * system1.deflectionangleradians + system2.drag_scalar * system 2.deflectionangleradians...) Default value is 1. |
Float | No |
pitch_scalar |
The percentage of total pitch due to flap deflection that this flap set is responsible for at full deflection. This is a legacy FSX parameter not used in the modern flight model. In the modern flight model, the pitch generated by flaps will depend on the lift added and the longitudinal position of the wings. The parameters of each flap level allow to move the wing longitudinally for each flap level to adjust the amount of pitch. Default value is 1. |
Float | No |
max_on_ground_position |
The maximal flap extension stage available when an aircraft is on the ground. This must be a value between 0 and the maximal stage described (see flaps-position.N ). |
Integer | No |
altitude-limit |
Specifies an altitude (in ft) above which the flaps cannot be extended. Default is -1, which disables the feature. |
Float | No |
flaps-position.i |
This is a flap stage description, and you can have multiple definitions (starting at
|
1D Table of Floats (see Data Types for more information) |
Yes |
Alias:
|
This is a comma separated table of conditions which - if any of them are valid - will inhibit the flaps settings from affecting the flaps at position
By default this is set to |
1D Table of Strings (see Data Types for more information) |
No |
flaps-position-inhibit-and.i |
This is a coma separated table of conditions which - if all of them are valid - will inhibit the flaps settings from affecting the flaps at position
By default this is set to |
1D Table of Strings (see Data Types for more information) |
No |
flaps-position-autoretract.i |
This parameter sets the auto-retract rules for flaps. There can be multiple entries for this parameter, one for each flaps position, with |
1D Table of Floats (see Data Types for more information) |
Yes |
flaps-position-maneuvering.i |
When set to 1 (TRUE) flaps position |
Boolean | No |
flaps-position-speed-factor.i |
This parameter requires a table of values that set the correspondence between the speed (in Knots) of the plane and a factor (from 0 - 1) on the max angle of the flaps position
Here, between 0 and 150 you get the full flaps position, but above 150 it starts getting reduced linearly until 240 at which point it's 0. There can be multiple entries for this parameter, one for each flaps position, with |
2D Table of Floats (see Data Types for more information) |
No |
flaps-position-speed-override-above.i |
This parameter sets the override rules for flaps at the given position when above a certain speed. There can be multiple entries for this parameter, one for each flaps position, with
|
1D Table of Floats (see Data Types for more information) |
No |
flaps-position-speed-override-below.i |
This parameter sets the override rules for flaps at the given position when below a certain speed. There can be multiple entries for this parameter, one for each flaps position, with
|
1D Table of Floats (see Data Types for more information) |
No |
[INTERACTIVE POINTS]
Interactive Points are used to define the position of various doors of the aircraft as well as some other points to interact with Airport Services, such as the end of a fuel hose to interact with a FuelTruck. You can find full information on this section on the following page:
[HELICOPTER]
This section is for setting up the various helicopter-specific components of the flight model. If you are modelling a helicopter then this section is essential, and is used - along with the [FUSELAGE_AERODYNAMICS]
, [MAINROTOR]
and [SECONDARYROTOR]
sections - to define the flight model, and including this usually means there is no need to include data for the [FLIGHT_TUNING]
, [AERODYNAMICS]
and [AIRPLANE_GEOMETRY]
sections. Full information can be found on the following page:
[FUSELAGE_AERODYNAMICS]
This section is for setting up the aerodynamics of a helicopter fuselage, and as such should only be included in the CFG file when creating a helicopter SimObject. Full information can be found on the following page:
[MAINROTOR]
This section is for setting up the main rotor of a helicopter, and as such should only be included in the CFG file when creating a helicopter SimObject. Full information can be found on the following page:
[SECONDARYROTOR]
This section is for setting up the secondary rotor of a helicopter, and as such should only be included in the CFG file when creating a helicopter SimObject. Full information can be found on the following page: