CFG FILES OBSOLETE PARAMETERS

This section of the documentation lists the various sections and parameters that have been made obsolete in Microsoft Flight Simulator 2024. These parameters no longer exist in the simulation code and as such should never be used in any of the various CFG files used by your SimObjects (contrary to legacy / deprecated parameters which may still have a use).

 

 

ai.cfg

[TAKEOFF]

Parameter Description Type Required
takeoffVerticalSpeedGround Not currently used by the simulation. Float No
takeoffVerticalSpeedAir Not currently used by the simulation. Float No
takeoffAirspeedAirMultiplier Not currently used by the simulation. Float No

 

[LANDING]

Parameter Description Type Required
horizontalSpeedErrorMultiplier Not currently used by the simulation. Float No
maxThrottleRate Not currently used by the simulation. Float No
maxThrottleSlope Not currently used by the simulation. Float No
correctPitchDeltaMultiplier Not currently used by the simulation. Float No

 

[SIMPLIFIEDSIM]

Parameter Description Type Required
brakesMultiplier Not currently used by the simulation. Float No
throttleFactor Not currently used by the simulation. Float No
portanceFactor Not currently used by the simulation. Float No
spoilersPortance Not currently used by the simulation. Float No
flapsPortance Not currently used by the simulation. Float No
airResistanceFactorXYZ Not currently used by the simulation.

List of 3 Floats

No
spoilersXYZFactor Not currently used by the simulation.

List of 3 Floats

No
flapsXYZFactor Not currently used by the simulation.

List of 3 Floats

No

 

[TOWPLANE] 

Parameter Description Type Required
turnFrequency Not currently used in the simulation. Float No
turnDeltaHeader Not currently used in the simulation. Float No
climbPitchDegrees Not currently used in the simulation. Float No
takeoffThrottle Not currently used in the simulation. Float No

 

 

aircraft.cfg

[GENERAL]

Parameter Description Type Required
DistanceToNotAnimate

This is the distance (in meters) to turn off animation and model behavior systems, which lowers the processing overheads for the aircraft. The approximate values by category would be:

  • AircraftPilot = 100 meters
  • FlyingAnimals = 250 meters
  • All others = 1000 meters

Default is 1000.

Float No
Availability

If TRUE the aircraft is available for user selection within the sim, if FALSE it can only be used as AI aircraft.

Default is 1 (TRUE).

Bool No
performance

This is a legacy entry that was used to provide an alternative description for an aircraft.

String No
wip_indicator

This one is for developers and can be used to indicate whether an aircraft is a work in progress or not and what state it is in. Should be omitted if the aircraft is not a work in progress.

Default is 0.

Integer:

  1. 0 (Bad)
  2. 1 (WIP)
  3. 2 (Good)
No

 

[FLTSIM.N]

Parameter Description Type
atc_id_enable Not currently used in the simulation. Bool Yes
atc_id_color Not currently used in the simulation. String Yes
atc_id_font Not currently used in the simulation. String Yes

 

 

sim.cfg

[Pilot.N] 

Parameter Used By Description Type Required
name
  1. "GroundVehicle"
  2. "AircraftPilot"
  3. "GroundVehiclePilot"
This is a localisable string that gives the pilot a name. String Yes
image
  1. "GroundVehicle"
  2. "AircraftPilot"
  3. "GroundVehiclePilot"
This defines the path (relative to the sim.cfg file) used to illustrate the pilot character in the simulation menu. Yes
biography
  1. "GroundVehicle"
  2. "AircraftPilot"
  3. "GroundVehiclePilot"
Here you can give a short (localisable) text to describe the pilot. Yes
pilot
  1. "GroundVehicle"
  2. "AircraftPilot"
  3. "GroundVehiclePilot"
When set to 1, this pilot character can also be selected as a pilot.
copilot
  1. "GroundVehicle"
  2. "AircraftPilot"
  3. "GroundVehiclePilot"
When set to 1, this pilot character can also be selected as a copilot. Boolean Yes
instructor
  1. "GroundVehicle"
  2. "AircraftPilot"
  3. "GroundVehiclePilot"
When set to 1, this pilot character can also be selected as an instructor. Yes
female
  1. "GroundVehicle"
  2. "AircraftPilot"
  3. "GroundVehiclePilot"
When set to 1, the pilot character is flagged as female. No
military
  1. "GroundVehicle"
  2. "AircraftPilot"
  3. "GroundVehiclePilot"
When set to 1, the pilot character is flagged as military. No
TTSNeuralVoice
  1. "GroundVehicle"
  2. "AircraftPilot"
  3. "GroundVehiclePilot"
This is a TTS voice that will be used for the character. Can be either "Boyd" or "Jenny". String No

 

 

cameras.cfg

[CAMERADEFINITION.N]

Parameter Description Type Required
MomentumEffect Not currently used in the simulation. Bool No
SnapPbhAdjust Not currently used in the simulation. String:
  1. None - Commands are ignored (position remains fixed).
  2. Ordinal - Camera moves to the next ordinal compass position in the direction of the command.
  3. Swivel - Camera moves incrementally in the direction of the command.
  4. Orthogonal - Camera rotates in the direction of the command (used in top-down view).
No
SnapPbhReturn Not currently used in the simulation. Bool No
PanPbhAdjust Not currently used in the simulation.

String:

  1. None
  2. Ordinal
  3. Swivel
  4. Orthogonal
No
PanPbhReturn Not currently used in the simulation. Bool No
Track Not currently used in the simulation.
  1. String:
  2. None - No tracking behavior. User has manual control over the camera.
  3. FlyBy - Fly-by mode; the camera is positioned away from the user aircraft (at a location given by ChaseDistance, ChaseAltitude and ChaseHeading values) and tracks the aircraft for ChaseTime seconds before computing a new position.
  4. Track - Camera tracks the object while maintaining its position.
  5. TrackBank - Camera tracks the object while maintaining its position.
  6. FlatChase - Camera moves with the object, maintaining a fixed distance from it. Camera movements are dampened.
  7. FlatChaseLocked - Camera moves with the object, maintaining a fixed distance from it. Camera movements are rigid.
No
ClipMode

This setting is used to control how the clip planes are computed. Clip planes are used to set the minimum and maximum distances for rendering in a 3D graphics program. The relative location of these planes determines how precise the graphics engine can maintain the Z-order of objects. A discussion of clip plane management is beyond the scope of this document, however the concept is relevant to the camera system because it determines whether the camera favors near or far objects in the view.

Default value is "Normal".

String:

  1. "Normal" – The near clip plane is scaled along with the zoom level. Useful for most views.
  2. "Minimum" – Clamps the near clip plane at its absolute minimum value (1 meter). Useful for cameras where the camera is placed close to object geometry (e.g., aircraft cameras).
  3. "Spot" – Favors distant objects by scaling the near clip plane with altitude and distance. Useful when the camera is positioned a reasonable distance away from the target object (e.g., spot view).
  4. "Tower" – Favors near objects by scaling the near clip plane by one-half the zoom level and clamping the far plane based on visibility settings with an absolute limit of 20km. Useful when objects at the limits of visibility aren't important.
No
ShowAxis Not currently used in the simulation.

Enum:

  1. - NO / OFF
  2. - FrontOnly
  3. - YES / ON / TRUE / Always
No
AllowZoom Not currently used in the simulation. Bool No
ZoomPanScalar Not currently used in the simulation. Bool No
ShowWeather Not currently used in the simulation. Bool No
XyzAdjust Not currently used in the simulation. Bool No
ShowLensFlare Not currently used in the simulation. Bool No
PitchPanRate Not currently used in the simulation. Float
0.0 - 100.0
No
HeadingPanRate Not currently used in the simulation. Float
0.0 - 100.0
No
InitialXyz Not currently used in the simulation. List of 3 Floats No

 

 

engines.cfg

[PROPELLER]

Parameter Description Type Required
defeathering_accumulators_available

Value to indicate if de-feathering oil accumulators are available (TRUE, 1) or not (FALSE, 0).

Default value is 0 (FALSE).

Bool No
advance_ratio_on_effective_beta

This is the factor of the advance ratio on the effective beta.

Default value is 0.2.

No longer used by Microsoft Flight Simulator 2024. For legacy aircraft this has been replaced by the table prop_power_cf, or is internally calculated when using the modern flight model.

Float No

 

[TURBOPROP_ENGINE]

Parameter Description Type Required
engine_friction_table

Defines the friction/torque applied to the engine - especially when shutting down - using a 1D Curve of up to 8 paired values. Values are ftlbs for torques, and RPM for engine rotation speeds.

Default values are:

engine_friction_table = -1000:0.3, 0:0.3, 1000:0.3, 2000:0.3, 3000:0.3, 4000:0.3, 6000:0.3

1D Curve of Floats

No

 

 

flight_model.cfg

[airplane_geometry]

Parameter Description Type Required

wing_pos_apex_lon

Longitudinal (z) distance of the wing apex - as measured at the centerline of the aircraft - from the Datum Reference Point point in ft. This distance is measured positive in the forward (aircraft nose) direction. Note that this value will have no effect if the compute_aero_center value is 0 - which is generally how it should be.

Currently not used in Microsoft Flight Simulator 2024. Instead you should be using the aero_center_lift parameter.

Float No

 

[HELICOPTER]

Parameter Description Type Required
side_aero_center

The longitudinal position, in feet, from the Datum Reference Point of the helicopter that represents the lateral aerodynamic center.

Default value is 0.

Float No
lift_aero_center

The longitudinal position, in feet, from the Datum Reference Point of the helicopter that represents the vertical aerodynamic center.

Default value is 0.

Float No
correlator_available

This defines whether the helicopter has a correlator that maps the throttle onto the collective (1, TRUE), or not (0, FALSE).

NOTE: This parameter will no longer work and should not be used. It has been deprecated in favour of collective_to_throttle_correlator parameters.

Default value is 1 (TRUE).

Bool

 

 

systems.cfg

[RADIOS]

Parameter Description Type Required
CollisionAvoidance

This parameter can be used to indicate the presence of TCAS and / or FLARM systems. If supplying this parameter you give two values separated with a comma (val1, val2) where the first corresponds to the TCAS and the second to the FLARM. For the TCAS you can give one of the following values:

  1. 0 - No TCAS capability (no transponder)
  2. 1 - Only transponder responses
  3. 2 - Standard TCAS
  4. 3 - External TCAS

This parameter can be used to indicate the presence of a FLARM system. It can have the following values:

  1. 0 - No Flarm
  2. 1 - Flarm installed

List of Integers

No

 

[AUTOPILOT]

Parameter Description Type Required
autoland_available

Setting this to 1 (TRUE) makes the autopilot autoland system available to the aircraft, otherwise set it to 0 (FALSE) to disable autoland.

IMPORTANT! This is a legacy parameter that is no longer supported by the simulation and will do nothing if edited/included.

Bool No