MENUS
This page outlines the different options available to you from The SimObject Editor menus.
File
The File menu has the following options:
-
Save
Save any changes that have been made in the SimObject Editor to the current object source files. This will not change how the object behaves in the simulation, since it only changes the source files, not the built package (for that use the Save And Apply option, explained below).
-
Save And Apply
This option will save any changes that have been made in the SimObject Editor to the current object source files and then reload the SimObject so that the changes are applied within the simulation.
-
Reload From Files
This will reload the SimObject from the saved files, discarding any changes that have been made and not saved. This will only load the files, but will not rebuild the package nor apply the loaded data to the simulation.
-
New
From this sub-menu you can select to add a new Preset and/or a new Attachment. For more information, please see here: Creating Attachments and Presets
Edit
The Edit menu has the following options:
-
Undo
This option will undo the last change made to the SimObject Editor. This action can also be performed using the keyboard shortcutCtrl
+ "Z
". Note that this option is also available from the Undo History window.
-
Redo
This option will redo the last change that was undone to the SimObject Editor. This action can also be performed using the keyboard shortcutCtrl
+ "Y
". Note that this option is also available from the Undo History window.
-
Expert Mode
When this option is checked, the SimObject Editor will be in "expert" mode, meaning that all checks on parameters will be removed. So, when enabled, the editor will not take into account whether a parameter is required, whether it can be ignored, nor whether it should be hidden because of incompatible groups (like FUEL vs. FUEL SYSTEM parameters). Enabling this option will also prevent the editor from clamping values between recommended bounds, and remove the limits on the size of arrays and indices. Additionally, when you save the aircraft in the editor, ONLY edited parameters will be saved to the files, rather than having the editor parse everything and re-save all files and parameters (which is the default behaviour).
IMPORTANT! This mode has been developed primarily as a mitigation to possible errors that the SimObject Editor may introduce to files. This mode should NOT be enabled by default, and should only be enabled if you find a bug with the editor, or you have been manually editing the aircraft files outside of the editor.
-
Edit In Place
The default behaviour for editing files is that when you change a parameter that comes from another source, this value is overridden by the current context and a new file entry is created specific to the context. However, enabling this option means that any changes made to files from another source are edited in the source files and not in the files for the current context. For example, if you have a preset and make changes to parameters in the flight model, then those changes will (by default) only affect that preset. If you enable this option then edit the values, they will be made to the common files or the attachment that is the source for those parameters, and as such affect every other preset or attachment.
View
This menu is where you can open the additional SimObject Editor views (windows). Each item in the menu is explained below.
-
Reload Graphs
This will reload the different Graph views using the currently saved files for the SimObject. For more information on the different graphs available, please see:
-
Undo History
The SimObject Editor supports undo/redo functionality which can be accessed through this window, or alternatively using the keyboard shortcutsCtrl
+ "Z
" for undo, andCtrl
+ "Y
" for redo. From this window, however, you can select any item from the list and "reset" the editor to that state without having to go through each of the steps before or after. If you want to step through the state list, you can use the aforementioned shortcuts, or use theUndo
andRedo
buttons at the top.
-
Search Parameter
With this option you open the Search Parameter window, which is an important tool when it comes to navigating the SimObject Editor. Here you give a search term to use then press
Enter
and the window will be populated with a list of parameters that contain the term you gave. You can then use the↑
and↓
buttons to move between the parameters in the list, and the SimObject Editor will automatically expand the sections and highlight the parameters as they are selected. You may also filter the list of parameters by changing the "All tabs" option to the tab that you want to filter for, and you can clear the filter and search term by clicking on theX
button.
-
Gizmo
This option opens the Edition Gizmo. This window permits you to edit the position (and rotation and scale) of selected items within the SimObject Editor. For more information on using the tool, please see here: The Edition Gizmo
-
Modular SimObject Graph
This option will open the SimObject Graph window where you can visualise how the different modular nodes of the object are connected. For more information please see here: The Modular SimObject Graph
-
CFG Modification List
This will open the CFG Modification List window:
This window lists all the parameters (grouped by section) that have been edited for the currently selected aircraft common/attachment/preset. You can filter the list using the input field at the top of the window, and if you click on any of the items in the list, the main editor will change to show that parameter. Note that if you save the project, this list will be wiped as it only tracks the changes that are currently in memory.
-
Navigation Graph Editor
This will open the Navigation Graph window, which is required when using the Navigation Graph. You can find further information on using this window here: The Navigation Graph.
-
Aircraft Systems Editor
This will open the Aircraft Systems Editor window, which can be used to help setup and debug the multiple modular systems within the aircraft (fuel, electricity, etc...). You can find further information on using this window here: Systems Debug.
-
Use Legacy
When this checkbox is checked, the different sections of the SimObject Editor will show those parameters that are considered part of the legacy flight model. These parameters have generally been deprecated within the current modern flight model, and so have no requirement for being set. However, they may still be required for legacy SimObjects from previous versions of Microsoft Flight Simulator 2024 that have been ported into the current version and as such this checkbox can be used to flag the object as one of these. Note that if you have already saved an object previously as a legacy object then this check box will not be automatically checked when it is loaded into the editor, and you will need to manually enable it to see the appropriate parameters in the editor (the parameter data will still have been loaded, even if it's not immediately visible).
-
Show Parameter Names
When this option is checked, the SimObject Editor will show the actual parameter names that will be saved to the corresponding CFG file instead of the more explicit common names typically shown:
-
Live Edition
When this option is checked, certain parameters may be edited in their respective tabs, and the changes will be reflected in the simulation immediately, without the need to save and resync. This option is available for parameters in the following sections: Please see the relevant pages for the exact list of parameters that can be edited live for each tab/section.
Debug
The Debug menu has the following options that can be used to debug various aspects of an aircraft. All of these options are explored in more depth from the following links:
Aircraft Data
Attachments
Camera Blend
CFD
Covers And Chocks
Debug Dirt And Scratches
Drag
Engines
Flight Performances
Ground Effect
Input Forces
Interactive Points
Legacy
Lights
Pitch
Sim
Sim Dimensions
Sim Info
Sim Forces
Sim Polar ClCd
Sim Polar Power
Sim Polar VhVs
Sim Tuning
Speed
Stall
Tracking
Weight
Wheels
RMB Menu
When editing the various fields within the SimObject Editor, it may be that you make a mistake or wish to return the field to its default value. For that reason you can use the Right Mouse Button on any field to bring up the following menu:
-
Reset To Default
This option will rest the parameter to its default value. If it does not have a default value then it will leave the parameter field blank.
-
Remove From File
This option is similar to the reset to default option, only this will remove the parameter from the CFG file altogether.