AIRPORT XML PROPERTIES

This page lists most of the different elements and attributes required to generate properly formed XML for an airport. Most of the XML shown, is created for you when you use The Scenery Editor tool - included as part of the Developer Mode toolset within Microsoft Flight Simulator 2024. As such, we recommend that you use that tool instead of trying to create your own XML from scratch, and use this page as a reference if you need to edit the files the Scenery Editor creates.

IMPORTANT! When doing work on an already existing airport in the simulator, by default the behavior is to add the new set of data to the existing airport and not to replace the corresponding data. If the objective is to replace the previous set of data, then it is necessary to use a <DeleteAirport> element to describe what is to be replaced.

Note that this page covers the XML required for the airport and some of it's facilities, but other things like runways and approach routes are not included here to keep the information in more manageable blocks. The links below cover the things that are not included on this page, and all of them would be used within the <Airport> container element:

 

Finally, the XML document for an airport must have the following format:

<?xml version="1.0" encoding="utf-8"?>
    <FSData version="9.0">
        <Airport>
            <!-- Airport Data Elements Here -->
        </Airport>
    </FSData>

The FSData container element can only be version "9.0" and anything else will fail to parse.

 

 

<Airport>

The <Airport> element is used to indicate the placement of airport facility information. Airports are placed according to their airport reference point and may contain a large amount of data, with the element containing one or more of the following sub-elements:

  1. <AirportArchetype>
  2. <Approach>
  3. <ApronControl>
  4. <Aprons>
  5. <ApronEdgeLights>
  6. <Arrival>
  7. <Com />
  8. <DeleteAirport>
  9. <Departure>
  10. <Helipad />
  11. <HoldingPattern>
  12. <Jetway>
  13. <LightSupport>
  14. <Ndb>
  15. <PaintedElements>
  16. <ProjectedMesh>
  17. <Runway>
  18. <RunwayAlias>
  19. <Services>
  20. <Start />
  21. <TaxiwaySign />
  22. <TextMarking>
  23. <Tower>
  24. <VectorPlacement>
  25. <WasmModule>

 

The following are also part of an airport definition, but must be defined in the order given:

  1. <TaxiwayPoint />
  2. <TaxiwayParking />
  3. <TaxiwayServiceStand />
  4. <TaxiName />
  5. <TaxiwayPath>

 

The <Airport> element encloses all other elements for the airport definition and it has the following attributes, mainly to describe where it is and the information to be displayed on the world map:

 

Attribute Description Type Required

displayName

The display name for the object in the Scenery Editor.

NOTE: this is only used for ordering in the The Scenery Contents List

String No

parentGroupID

The ID of the parent group this object belongs to.

NOTE: this is only used for ordering in the The Scenery Contents List

Integer No

groupIndex

The group index of the object.

NOTE: this is only used for ordering in the The Scenery Contents List

Integer No

groupID

The group ID of the object.

NOTE: this is only used for ordering in the The Scenery Contents List

Integer No

groupGenerated

Whether the group has been auto-generated or not.

NOTE: this is only used for ordering in the The Scenery Contents List

Boolean No
lat Latitude of the airport reference point, in degrees between -90.0° and 90.0°.

Float

Yes
lon Longitude of the airport reference point, in degrees between -180.0° and 180.0°. Float Yes
alt Altitude of the airport reference point, in meters. You may add the "F" suffix to convert the value to feet, for example: "13.0F".

Float

Yes
altType This is used to determine the referential for the alt field.

Enum:

  1. GEOID
  2. ELLIPSOID
No
ident

This is the ICAO code for the Airport being defined, and is used to represent the airport in multiple places. Must be 3 or 4 characters long, eg: "UUWW".

String Yes
name This is the name of the airport itself and will be displayed to the user. This string can be localised using the TT:<VARIABLE_NAME> format, as explained in the Localization (LOC Files) documentation. String No
city This is the name of the city that the airport is either in or nearest to. This string can be localised using the TT:<VARIABLE_NAME> format, as explained in the Localization (LOC Files) documentation. String No
state This is the name of the state the airport is in. This string can be localised using the TT:<VARIABLE_NAME> format, as explained in the Localization (LOC Files) documentation. String No
region The region the airport is in. Generally the region would be one of the following:
  • Japan
  • Asia (China, India, Sri Lanka, Philippines, Taiwan, etc...)
  • North America (Canada, USA)
  • Latin America (Argentina, Cuba, Venezuela, Brazil, etc...)
  • Middle East (UAE, Israel, Saudi Arabia, Iran, etc...)
  • Europe (France, Spain, Germany, United Kingdom, etc...)
  • Africa (Tunisia, Chad, Kenya, Madagascar, etc...)
String No
country This is the name of the country the airport is in. This string can be localised using the TT:<VARIABLE_NAME> format, as explained in the Localization (LOC Files) documentation. String No
magvar Magnetic variation, the angle difference between the magnetic north and true north. Negative for value to the east and positive for value to the west, measured in degrees between -360.0° and 360.0°. Float No
airportTestRadius Airport test radius in meters. You may add the "F" suffix to convert the value to feet, for example: "1300.0F". This is the distance around the airport reference point (location) that will be tested for airport object elements. Anything that is an airport element that is outside this area may cause build errors. Float No
trafficScalar

The volume of AI traffic that is appropriate for this airport. 1.0 would apply to major airports.

NOTE: This is a deprecated feature and the value added for this attribute will have no effect in the simulation.

Float No
isOnTIN Used to get a different ground materials behavior in certain area. Boolean No
tinColorCorrection

This option applies colour correction to certain airport features - mainly runways and aprons - to eliminate unnatural TIN colours bleeding into them. Mouse over the image below to see an example of the difference this option can make (note that the difference will depend on the location):

Card BackCard Front

This is enabled by default.

Boolean No
onlyAddIfReplace Only adds the airport if it was already present in another package. Relevant if the data contained within <Airport> is only complementary and not meant to be used on its own. Boolean No
applyFlatten Generate flattening rectangles on the airport based on runways altitude and inclination. Boolean No
starAirport Puts the airport forward on the world map. Boolean No
closed Stop the airport from being accessible or interactive in any interface such as the world map, the instruments or the ATC system. The airport is only going to be rendered in the simulator.. Boolean No
groundMergingTransfertBright Ground merging bright setting. Float No
groundMergingTransfertDark Ground merging dark setting. Float No

 

 

<AirportArchetype>

This a sub-element of the <Airport> element and is used to

 

This element has the following attribute:

 

Attribute Description Type Required

archetypeGUID

The GUID for this archetype override. String No

 

 

<ParamOverride />

This is a self-closing sub-element of <AirportArchetype> and is used to define a single parameter to override and the value to override it with. You may include multiple of these elements to override several of the available properties for any airport, for example:

<AirportArchetype>
    <ParamOverride name="RunwayTireGumOpacity" value="0.0"/>
    <ParamOverride name="RunwayCrackOpacity" value="0.0"/>
    <ParamOverride name="RunwayPatchOpacity" value="0.0"/>
    <ParamOverride name="RunwayGroovingOpacity" value="0.0"/>
    <ParamOverride name="AsphaltDirtOpacity" value="0.000"/>
    <ParamOverride name="TaxiwayTireStainOpacity" value="0.0"/>
</AirportArchetype>

 

This element has the following attributes:

 

Attribute Description Type Required

name

The name of the parameter (as a string) to override the value of. See the Override Parameters List for all the available override parameters. String Yes
value The value/string to override the base parameter with. Mixed Yes

 

Override Parameters List

The table below lists all the parameters that can be used as override parameters in the <ParamOverride /> element:

 

Parameter String Description Type Unit
TaxiwayTireGumOpacity

This will change the opacity (alpha) of the tire gum decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
TaxiwayTireGumMaterial This parameter lets you override the default tire gum material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
TaxiwayTireGumTiling This parameter lets you change the amount that the tire gum decal material is tiled. Default value is 1. Float N/A
TaxiwayTireGumMinCount

This value sets the minimum number of tire gum decals that can be overlaid (the actual amount will be a random number between the min and max count values).

Default value is 1.

S32 Integer N/A
TaxiwayTireGumMaxCount

This value sets the maximum number of tire gum decals that can be overlaid (the actual amount will be a random number between the min and max count values).

Default value is 1.

S32 Integer N/A
TaxiwayTireGumRandomRotation

This value sets the variation in angle for each of the overlaid tire gum decals.

Default value is 0.

Float Degrees
TaxiwayTireGumRandomTranslate

This value sets the variation in the translation offset for each of the overlaid tire gum decals.

Default value is 0.

Float Meters
TaxiwayTireGumMeanWidth

This value can be used to control the mean/average width over which the tire gum decals will be applied.

Default is 20.

Float Meters
TaxiwayTireGumMinDensity

This value sits the minimum density for the tire gum decals.

Default value is 1.

Float N/A
TaxiwayTireGumMaxDensity

This value sits the maximum density for the tire gum decals.

Default value is 1.

Float N/A
RunwayTireGumOpacity This will change the opacity (alpha) of the decal, and should be between 0 (invisible) and 1 (fully opaque). Float Percent Over 100
RunwayTireGumMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
RunwayTireGumWidth

This parameter controls the relative width of the tire gum decal on the runway, where 1 is the un-scaled base decal width, 0.5 would be half the decal width, and 2 would double the decal width.

Default value is 1.

Float Scalar
RunwayTireGumTilingV

This parameter sets the horizontal tiling amount for the tire gum decal material.

Default value is 1.

Float N/A
RunwayTireGumAimingPointRatio

This parameter sets the distance ratio from the runway aiming point after which the tire gum decal should be stretched. A ratio of 1 will have the decal stretched after the aiming point the same amount as before, 0.5 will be half that distance, 2 will be double that distance.

Default value is 1.

Float Scalar
RunwayCrackOpacity

This will change the opacity (alpha) of the decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
RunwayCrackMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
RunwayCrackMaterialTiling

This parameter lets you change the amount that the decal material is tiled.

Default value is 1.

Float N/A
RunwayCrackMeshTiling

This parameter will affect the way that the material texture is sampled and shown, as the simulation uses the mesh vertex count to define the "patches" within the decal to be displayed. A high density mesh (ie: lower values) will show a more "noisy" sample from the material, while a lower density mesh (ie: higher values) will show a less noisy sample.

Default value is 1.

Float Meters
RunwayCrackWidthMin

This parameter sets the minimum width for the cracks mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
RunwayCrackWidthMax

This parameter sets the maximum width for the cracks mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
RunwayCrackLengthMin

This parameter sets the minimum length for the cracks mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
RunwayCrackLengthMax

This parameter sets the maximum length for the cracks mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
RunwayCrackDensity

This parameter sets the density of the cracks that will be added between the min/max length and width.

Default value is 0.

Float N/A
RunwayCrackProfile

This paramter permits you to set a specific "damage profile" for where the cracks will be clustered.

Default value is 0.

Integer Constant
  1. 0: Cracks will be scattered in a uniform away anywhere on the runways and roadways that have them.
  2. 1: Cracks will be mainly concentrated along the center of the runways and roadways that have them.
  3. 2: Cracks will be mainly concentrated along the edges of the runways and roadways that have them.
RunwayCrackOverMarkings

Setting this to 1 (TRUE) will force the cracks decals to be drawn over the runway markings. A value of 0 (FALSE) means that they will be under the runway markings.

Default value is 0.

Boolean N/A
SealedJointOpacity

This will change the opacity (alpha) of the decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
SealedJointBaseMaterial This parameter lets you override the default base material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
SealedJointMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
SealedJointMaterialTiling This parameter lets you change the amount that the decal material is tiled. Default value is 1. Float N/A
SealedJointMeshTiling

This parameter will affect the way that the material texture is sampled and shown, as the simulation uses the mesh vertex count to define the "patches" within the decal to be displayed. A high density mesh (ie: lower values) will show a more "noisy" sample from the material, while a lower density mesh (ie: higher values) will show a less noisy sample.

Default value is 1.

Float Meters
SealedJointWidthMin

This parameter sets the minimum width for the sealed joint mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
SealedJointWidthMax

This parameter sets the maximum width for the sealed joint mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
SealedJointLengthMin

This parameter sets the minimum length for the sealed joint mesh (the actual length will be a random number between the min and max values).

Default value is 1.

Float Meters
SealedJointLengthMax

This parameter sets the maximum length for the sealed joint mesh (the actual length will be a random number between the min and max values).

Default value is 1.

Float Meters
SealedJointDensity

This parameter sets the density of the joints that will be added between the min/max length and width.

Default value is 0.

Float N/A
SealedJointProfile This parameter permits you to set a specific "damage profile" for where the sealed joint decals will be clustered. Integer Constant
  1. 0: Joints will be scattered in a uniform away anywhere on the runways and roadways that have them.
  2. 1: Joints will be mainly concentrated along the center of the runways and roadways that have them.
  3. 2: Joints will be mainly concentrated along the edges of the runways and roadways that have them.
SealedJointOverMarkings

Setting this to 1 (TRUE) will force the sealed joints decals to be drawn over the runway markings. A value of 0 (FALSE) means that they will be under the runway markings.

Default value is 0.

Boolean N/A
RunwayPatchOpacity

This will change the opacity (alpha) of the decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
RunwayPatchMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
RunwayPatchColorFade

This parameter (between 0 and 1) sets how much of the albedo texture colour for the patch materials will be blended with the underlying runway material colour. At 0, no colour from the patch will be used, and at 1, only the patch material colour will be used.

Default value is 0.

Float Percent Over 100
RunwayPatchSizeMin

This parameter sets the minimum size of the patch decal (the actual size will be a random number between the min and max values).

Default value is 0.

Float Meters
RunwayPatchSizeMax

This parameter sets the maximum size of the patch decal (the actual size will be a random number between the min and max values).

Default value is 0.

Float Meters
RunwayPatchDensity

This parameter sets the density of the patches that will be added between the min/max length and width.

Default value is 0.

Float N/A
RunwayPatchProfile This parameter permits you to set a specific "damage profile" for where the patch decals will be clustered. Integer Constant
  1. 0: Patches will be scattered in a uniform away anywhere on the runways and roadways that have them.
  2. 1: Patches will be mainly concentrated along the center of the runways and roadways that have them.
  3. 2: Patches will be mainly concentrated along the edges of the runways and roadways that have them.
RunwayGroovingOpacity

This will change the opacity (alpha) of the grooving decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
RunwayGroovingMaterial This parameter lets you override the default grooving material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
RunwayGroovingTilingU

Sets the horizontal tiling amount (along the width of the runway).

Defualt value is 1.

Float Meters
RunwayGroovingTilingV

Sets the horizontal tiling amount (along the length of the runway).

Defualt value is 1.

Float Meters
RunwayGroovingMinLength

Sets the minimum length that the runway needs to be to have the runway groove decals applied (in meters).

Default value is 2500.

Float Meters
AsphaltDirtOpacity

This will change the opacity (alpha) of the decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
AsphaltDirtMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
TaxiwayTireStainOpacity

This will change the opacity (alpha) of the decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
TaxiwayTireStainMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
ApronPatchOpacity

This will change the opacity (alpha) of the decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
ApronPatchMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
ApronPatchColorFade

This parameter (between 0 and 1) sets how much of the albedo texture colour for the patch materials will be blended with the underlying runway material colour. At 0, no colour from the patch will be used, and at 1, only the patch material colour will be used.

Default value is 0.

Float Percent Over 100
ApronPatchSizeMin

This parameter sets the minimum size of the patch decal (the actual size will be a random number between the min and max values).

Default value is 0.

Float Meters
ApronPatchSizeMax

This parameter sets the maximum size of the patch decal (the actual size will be a random number between the min and max values).

Default value is 0.

Float Meters
ApronPatchDensity

This parameter sets the density of the patches that will be added over the whole apron.

Default value is 0.

Float N/A
ApronStainOpacity

This will change the opacity (alpha) of the stain decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
ApronStainMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
ApronStainColorFade

This parameter (between 0 and 1) sets how much of the albedo texture colour for the stain materials will be blended with the underlying runway material colour. At 0, no colour from the stain will be used, and at 1, only the stain material colour will be used.

Default value is 0.

Float Percent Over 100
ApronStainSizeMin

This parameter sets the minimum size of the stain decal (the actual size will be a random number between the min and max values).

Default value is 0.

Float Meters
ApronStainSizeMax

This parameter sets the maximum size of the stain decal (the actual size will be a random number between the min and max values).

Default value is 0.

Float Meters
ApronStainDensity

This parameter sets the density of the stains that will be added over the whole apron.

Default value is 0.

Float N/A
ApronCarTireMarkOpacity

This will change the opacity (alpha) of the decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
ApronCarTireMarkMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
ApronCarTireMarkColorFade

This parameter (between 0 and 1) sets how much of the albedo texture colour for the tire mark materials will be blended with the underlying runway material colour. At 0, no colour from the tire mark will be used, and at 1, only the tire mark material colour will be used.

Default value is 0.

Float Percent Over 100
ApronCarTireMarkSizeMin

This parameter sets the minimum size of the tire mark decal (the actual size will be a random number between the min and max values).

Default value is 0.

Float Meters
ApronCarTireMarkSizeMax

This parameter sets the maximum size of the tire mark decal (the actual size will be a random number between the min and max values).

Default value is 0.

Float Meters
ApronCarTireMarkDensity

This parameter sets the density of the cracks that will be added over the whole apron.

Default value is 0.

Float N/A
ApronCrackOpacity

This will change the opacity (alpha) of the decal, and should be between 0 (invisible) and 1 (fully opaque).

Default value is 0.

Float Percent Over 100
ApronCrackMaterial This parameter lets you override the default material with another one from The Material Editor. You supply the GUID of the material to apply, as a string. String GUID
ApronCrackMaterialTiling This parameter lets you change the amount that the decal material is tiled. Default value is 1. Float N/A
ApronCrackMeshTiling

This parameter will affect the way that the material texture is sampled and shown, as the simulation uses the mesh vertex count to define the "patches" within the decal to be displayed. A high density mesh (ie: lower values) will show a more "noisy" sample from the material, while a lower density mesh (ie: higher values) will show a less noisy sample.

Default value is 1.

Float Meters
ApronCrackWidthMin

This parameter sets the minimum width for the cracks mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
ApronCrackWidthMax

This parameter sets the maximum width for the cracks mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
ApronCrackLengthMin

This parameter sets the minimum length for the cracks mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
ApronCrackLengthMax

This parameter sets the maximum length for the cracks mesh (the actual width will be a random number between the min and max values).

Default value is 1.

Float Meters
ApronCrackDensity

This parameter sets the density of the cracks that will be added between the min/max length and width.

Default value is 0.

Float N/A

 

 

<ApronControl>

This a sub-element of the <Airport> element and is used to add one or more Airline Codes for airport services. Each airline code registers a new Apron Control Unit for use at the airport and enables the airport and other objects to request and use the advanced services that can interact with other airport objects and aircraft. If you do not supply an Apron Control airline code, then this will mean that the airport has to use "fallback" services, which aren't as comprehensive. Note that you can add multiple <ApronControl> elements and each one will create a new apron control unit with the designated airline code. Normally, this is the procedure for airports with multiple gates and aircraft parking spots, as you would want to have one control unit per gate (or cluster of gates).

 

For more information on the advanced setup of Apron Services, please see here:

 

This element has the following attribute:

 

Attribute Description Type Required

airlineCodes

Here you can give an airline code which is used to identify the airport service to be associated with the airport.

String No

 

 

<Aprons>

This a sub-element of the <Airport> element and is used to add aprons to an airport. The element has no attributes but can contain one or more <apron> sub-element, explained below.

 

<Apron>

This element is used to add an apron to the <Aprons> list of an airport. This element usually contains multiple <Vertex /> sub-elements and can also contain a <Coloration /> element. It has the following attributes:

 

Attribute Description Type Required
surface The surface material type to use.

String:

  1. "CONCRETE"
  2. "GRASS"
  3. "WATER"
  4. "GRASS_BUMPY"
  5. "ASPHALT"
  6. "SHORT_GRASS"
  7. "LONG_GRASS"
  8. "HARD_TURF"
  9. "SNOW"
  10. "ICE"
  11. "URBAN"
  12. "FOREST"
  13. "DIRT"
  14. "CORAL"
  15. "GRAVEL"
  16. "OIL_TREATED"
  17. "STEEL_MATS"
  18. "BITUMINUS"
  19. "BRICK"
  20. "MACADAM"
  21. "PLANKS"
  22. "SAND"
  23. "SHALE"
  24. "TARMAC"
  25. "WRIGHT_FLYER_TRACK"
Yes
drawSurface Whether to draw the underlying surface or not.

Bool

No
drawDetail Whether to draw the detail texture surface or not Bool No

localUV

When this attribute is set to "TRUE", the surface material will be applied to the local coordinates of the apron. This means that moving the apron will also move the surface material, keeping it aligned with the position of the apron. When set to "FALSE", moving the apron will not change the position of the surface material.

Default value is "TRUE".

Bool No

stretchUV

When this attribute is set to "TRUE", the surface material will be stretched to fit within the bounds of the apron area, such that changing the apron scale will also change the scale of the material being applied. When set to "FALSE", the material will not be stretched when you change the size of the apron object.

Note that if this is "TRUE" then the tiling attribute should be omitted.

Default value is "FALSE".

Bool No

flipUV

When this attribute is "TRUE", the UV coordinates for the texture that the applied material is using will be flipped.

Default value is "FALSE".

Bool No

isRectangle

When this attribute is "TRUE", the apron is considered a rectangular area.

Default value is "FALSE".

Bool No

priority

This attribute sets the render priority for the apron. If you have overlapping aprons and want one to render over another one, then you will need to change this value. Higher priority values will render over lower priorities, for example, an apron with priority 1 will render over one with priority 0, which in turn will render over one with priority -1. Note that the render pipeline cannot guarantee the render order for aprons with the same priority, so if you need something to always render over or under something else, you need to set this value.

Default value is 0.

Float No

tiling

This attribute permits you to change the tiling scale for the applied material texture. Note that if this is included in the XML then the stretchUV attribute should be omitted.

Default value is 1.

Float No

offsetU

This attribute permits you to offset the texture alignment along the U axis, and should only be included int he XML is the tiling attribute has been set.

Default value is 0.

Float No

offsetV

This attribute permits you to offset the texture alignment along the V axis, and should only be included int he XML is the tiling attribute has been set.

Default value is 0.

Float No

heading

This attribute rotates the surface material texture within the apron area, changing it's orientation without changing the orientation of the apron itself.

Default value is 0.

Float No

falloff

This attribute can be used to "feather" the edges of the apron, removing the hard edge where the apron ends and the terrain begins. The value given should be in meters.

Default value is 0.

Float No

opacity

This attribute can be used to make the apron surface texture more or less transparent. You give a value between 0 and 1, where 0 is fully transparent, and 1 is fully opaque.

Default value is 1.

Float No

groundMerging

When set to "TRUE", this attribute will merge the terrain textures with the material texture that is used for the apron.

Default value is "FALSE".

Bool No

excludeVegetationAround

When set to "TRUE", this attribute will remove any vegetation that is near the edge of the taxiway path object.

Default value is "FALSE".

Bool No

excludeVegetationInside

When set to "TRUE", this attribute will remove any vegetation that is within the bounds of the taxiway path object.

Default value is "TRUE".

Bool No

 

 

<ApronEdgeLights>

This a sub-element of the <Airport> element and is used to define the edge lights to the apron of an airport. Note that this element is defined under the main <Airport> element, and not as part of the <Apron> sub-element, and it usually contains multiple <EdgeLights> sub-elements and has no attributes.

 

<EdgeLights>

This element is used to add edge lights to the <ApronEdgeLights> list of an airport. This will contain multiple <Vertex /> sub-elements - where each vertex corresponds to a position between which lights will be drawn - and has no attributes.

 

 

<Com />

This a sub-element of the <Airport> element and is used to add a COM (communication) frequency to an airport. Note that this is a self-closing element and has the following attributes:

 

Attribute Description Type Required
frequency Frequency for COM in MHz, between 108.0 to 136.992. Float Yes
type The type of COM frequency.

Enum:

  1. APPROACH
  2. ASOS
  3. ATIS
  4. AWOS
  5. CENTER
  6. CLEARANCE
  7. CLEARANCE_PRE_TAXI
  8. CTAF
  9. DEPARTURE
  10. FSS
  11. GROUND
  12. MULTICOM
  13. REMOTE_CLEARANCE_DELIVERY
  14. TOWER
  15. UNICOM
Yes
name Friendly name for COM frequency (48 characters max) String Yes

NOTE: Editing COM data may prevent the simulation performing further automatic updates to the NavData for the airport. Please see the following section for more information: Note On Navigation Data

 

 

<DeleteAirport>

This a sub-element of the <Airport> element and is used to remove certain features from the area the airport occupies. Since most of the airports that are going to be edited are preexisting airports within the simulator, it is important to understand the behavior behind the <DeleteAirport> structure: when loading two packages that cover the same airport, the simulator will load both versions of the airport from each package, adding the data from each package together, rather than overriding one package with another. In the case that this is not what you want, you need to use this element to remove features from any previously loaded airport (including those that are defined as part of the base sim).

 

This element can have the following attributes:

 

Attribute Description Type Required
deleteAllApproaches Remove all data coming from <Approach> fields Boolean No
deleteAllApronLights Remove all data coming from <ApronEdgeLights> field Boolean No
deleteAllAprons Remove all data coming from <Aprons> field Boolean No
deleteAllArrivals Remove all data coming from <Arrival> fields Boolean No
deleteAllControlTowers Remove all data coming from <Tower> fields Boolean No
deleteAllDepartures Remove all data coming from <Departure> fields Boolean No
deleteAllFrequencies Remove all data coming from <Com> fields Boolean No
deleteAllHelipads Remove all data coming from <Helipad> field Boolean No
deleteAllILSs Remove all data coming from <ILs> fields Boolean No
deleteAllJetways Remove all data coming from <Jetway> fields Boolean No
deleteAllLightSupports Remove all data coming from <LightSupport> fields Boolean No
deleteAllPaintedElements Remove all data coming from <PaintedElements> fields Boolean No
deleteAllRunways Remove all data coming from <Runway> field Boolean No
deleteAllStarts Remove all data coming from <Start> field Boolean No
deleteAllTaxiways Remove all data coming from <TaxiwayPoint>, <TaxiwayParking>, <TaxiwayPath> and <TaxiwayName>fields Boolean No
deleteAllTaxiwaySigns Remove all data coming from <TaxiwaySign> fields Boolean No
deleteAllTerminalNDBs Remove all data coming from <Ndb> fields Boolean No
deleteAllTerminalWaypoints Remove all data coming from <Waypoint> fields Boolean No
deleteAllVectorPlacement Remove all data coming from <VectorPlacement> fields

 

In addition to these attributes, there exist other sub-elements which can be contained within the <DeleteAirport> structure in order to have a more refined deletion of certain objects. These are listed below.

 

<DeleteRunway />

The purpose of the <DeleteRunway /> element is to delete a specific runway from an airport. Note that this is a self-closing element and has the following attributes:

 

Attribute Description Type Required
surface GUID or Name of the surface of the runway to delete GUID or String Yes
number Number of the runway to delete. Note that you do not suffix the designator onto this value, but instead define it separately in the designator attribute.

Integer:

  1. 1 - 36

 

or Enum:

  1. EAST
  2. NORTH
  3. NORTHEAST
  4. NORTHWEST
  5. SOUTH
  6. SOUTHEAST
  7. SOUTHWEST
  8. WEST
Yes
designator Designator of the runway to delete

Enum:

  1. NONE
  2. C
  3. CENTER
  4. L
  5. LEFT
  6. R
  7. RIGHT
  8. W
  9. WATER
  10. A
  11. B
  12. E
  13. N
  14. NE
  15. NW
  16. S
  17. SE
  18. SW
  19. W
Yes

 

<DeleteStart />

The purpose of the <DeleteStart /> element is to delete a start location from an airport. This element is available but rarely required. Note that this is a self-closing element and has the following attributes:

 

Attribute Description Type Required
type Type of start to delete

ENUM:

  1. RUNWAY
  2. HELIPAD
  3. WATER
Yes
number Number of the runway where the start is found

Integer:

  1. 1 - 36

 

or Enum:

  1. EAST
  2. NORTH
  3. NORTHEAST
  4. NORTHWEST
  5. SOUTH
  6. SOUTHEAST
  7. SOUTHWEST
  8. WEST
Yes
designator Designator of the runway where the start is found

Enum:

  1. NONE
  2. C
  3. CENTER
  4. L
  5. LEFT
  6. R
  7. RIGHT
  8. W
  9. WATER
  10. A
  11. B
  12. E
  13. N
  14. NE
  15. NW
  16. S
  17. SE
  18. SW
  19. W
Yes

 

 

<Helipad />

This a sub-element of the <Airport> element and can be used to define one or more helipads within an airport facility.

NOTE: If you wish the helipad to be available as a starting location for helicopter flights, then you also need to define a <Start /> element of the type "HELIPAD".

This is a self-closing element and has the following attributes:

 

Attribute Description Type Required
lat Latitude of the helipad, in degrees between -90.0° and 90.0°.

Float

Yes
lon Longitude of the helipad, in degrees between -180.0° and 180.0°. Float Yes
alt Altitude of the helipad, in meters. You may add the "F" suffix to convert the value to feet, for example: "13.0F".

Float

Yes
alt_type This is used to determine the referential for the alt field

Enum:

  1. GEOID
  2. ELLIPSOID
No
surface Surface material to apply to the helipad

String:

  1. "CONCRETE"
  2. "GRASS"
  3. "WATER"
  4. "GRASS_BUMPY"
  5. "ASPHALT"
  6. "SHORT_GRASS"
  7. "LONG_GRASS"
  8. "HARD_TURF"
  9. "SNOW"
  10. "ICE"
  11. "URBAN"
  12. "FOREST"
  13. "DIRT"
  14. "CORAL"
  15. "GRAVEL"
  16. "OIL_TREATED"
  17. "STEEL_MATS"
  18. "BITUMINUS"
  19. "BRICK"
  20. "MACADAM"
  21. "PLANKS"
  22. "SAND"
  23. "SHALE"
  24. "TARMAC"
  25. "WRIGHT_FLYER_TRACK"
No
heading Facing angle for the helipad. Value between 0° and 360°. Float Yes
length Length of the helipad. Length is in meters, but you can suffix the value with "F" for feet, eg: "2000F". Float Yes
width Width of the helipad. Length is in meters, but you can suffix the value with "F" for feet, eg: "2000F". Float Yes Float Yes
type The type of helipad. Note that if you enter type as CIRCLE or SQUARE and the length and width are not identical, then the shape of the helipad will be an ellipse or rectangle, respectively.

Enum:

  1. NONE
  2. CIRCLE
  3. H
  4. MEDICAL
  5. SQUARE
Yes
closed Boolean indicating whether the helipad is closed (TRUE) or not (FALSE) Boolean No
transparent Boolean indicating that the helipad should be drawn without pavement (markings only) Boolean No

fatoLength

This attribute will add a Final Approach and Takeoff (FATO) area to the helipad of the given length, in meteres.

Default value is 0.

Float No

fatoWidth

This attribute will add a Final Approach and Takeoff (FATO) area to the helipad of the given width, in meteres.

Default value is 0.

Float No

isRunway

This attribute tells the simulation to display the FATO area markings for a runway when set to "TRUE".

Default value is "FALSE".

Boolean No

runwayNumber

This attribute, when included in the XML will display the given value as a runway number within the Final Approach and Takeoff (FATO) markings.

Default value is 0.

Integer No

leadingZeroIdent

This attribute, when set to "TRUE", will prefix the runway numbers 1 - 9 with a 0, as done in European airports.

default value is "FALSE"

Boolean No

apronControlIndex

This is the index of the Apron Controller to be assigned to this taxiway stand service location.

IMPORTANT! This index value cannot be set in the XML and is assigned by the The Scenery Editor when you assign an Apron Control to a helipad.

Integer No

 

 

<HoldingPattern>

 

 

 

 

 

 

 

 

<Jetway>

Jetway elements are part of an <Airport> element, and must contain a single element. One jetway can service at most one parking spot. A jetway will be animated and will usually come in to the main exit on the left side of the aircraft. AI controlled aircraft will also trigger the animation of the jetway. To replace jetways at an airport, use the <DeleteAirport> element with the <deleteAllJetways> field set to "TRUE", then enter the new jetway elements. Note that all parking spots do not require jetways.

 

The available attributes for jetways are as follows:

 

Attribute Description Type Required
gateName

Gate or parking spot name.

All Jetways require a name and a parkingNumber to uniquely identify a parking location.

Enum:

  1. DOCK
  2. E_PARKING
  3. GATE
  4. GATE_A
  5. GATE_B
  6. GATE_C
  7. GATE_D
  8. GATE_E
  9. GATE_F
  10. GATE_G
  11. GATE_H
  12. GATE_I
  13. GATE_J
  14. GATE_K
  15. GATE_L
  16. GATE_M
  17. GATE_N
  18. GATE_O
  19. GATE_P
  20. GATE_Q
  21. GATE_R
  22. GATE_S
  23. GATE_T
  24. GATE_U
  25. GATE_V
  26. GATE_W
  27. GATE_X
  28. GATE_Y
  29. GATE_Z
  30. NE_PARKING
  31. NONE
  32. N_PARKING
  33. NW_PARKING
  34. PARKING
  35. SE_PARKING
  36. S_PARKING
  37. SW_PARKING
  38. W_PARKING
Yes
parkingNumber

The number for the parking spot.

All Jetways require a number and a gateName to uniquely identify a parking location.

String Yes
suffix Suffix to be added to the jetway parking name and number.

Enum:

  1. GATE_A
  2. GATE_B
  3. GATE_C
  4. GATE_D
  5. GATE_E
  6. GATE_F
  7. GATE_G
  8. GATE_H
  9. GATE_I
  10. GATE_J
  11. GATE_K
  12. GATE_L
  13. GATE_M
  14. GATE_N
  15. GATE_O
  16. GATE_P
  17. GATE_Q
  18. GATE_R
  19. GATE_S
  20. GATE_T
  21. GATE_U
  22. GATE_V
  23. GATE_W
  24. GATE_X
  25. GATE_Y
  26. GATE_Z
  27. NONE

 

 

<LightSupport>

This a sub-element of the <Airport> element and is for adding a rectangular surface (sloped or flat) that will determine the altitude of all lights within the defined rectangle. Note that this is a self-closing element and has the following attributes:

 

Attribute Description Type Required
latitude Latitude of the light support object, in degrees between -90.0° and 90.0°.

Float

Yes
longitude Longitude of the light support object, in degrees between -180.0° and 180.0°. Float Yes
altitude Initial altitude of the light support rectangle (in meters). Float Yes
altitude2 Final altitude of the light support rectangle (in meters). Float Yes
heading Facing angle for the support rectangle. Value between 0° and 360°. Float Yes
width The width of the rectangle in meters. Float Yes
length The length of the rectangle in meters Float Yes
excludeLights Whether to exclude lights in the rectangle or not (this will exclude the lights, and the light model objects) Bool No
excludeLightObjects Whether to exclude only the light objects or not (if set to TRUE, then the lights will still appear as "floating" bright points without their object model). Bool No

 

 

<PaintedElements>

This a sub-element of the <Airport> element and permits you to define the different painted lines and other things that are on the airport ground. It has no attributes and can contain the following sub-elements:

  1. <PaintedPolygon>
  2. <PaintedLine>
  3. <PaintedHatchedArea>

 

<PaintedPolygon>

This element is a sub-element of <PaintedElements> and is used to paint a polygon area within an airport, and as such uses the <Vertex /> sub-element to define the area being painted (minimum required is three vertices). It has the following attributes to define the color that is to be used:

 

Attribute Description Type Required
red Red component of the paint (between 0 and 255). Integer Yes
green Green component of the paint (between 0 and 255). Integer Yes
blue Blue component of the paint (between 0 and 255). Integer Yes
alpha Alpha component of the paint (between 0 and 255). Integer No

 

<PaintedLine>

This element is a sub-element of <PaintedElements> and is used to paint a line, and as such it requires at least two <Vertex /> sub-elements to define the start and end points of the line, although you can define more vertices if required between those points. It has the following attributes to define the type of line to be painted:

 

Attribute Description Type Required
type The type of line to be painted.

Enum:

  1. DEFAULT
  2. HOLD_SHORT_FORWARD
  3. HOLD_SHORT_BACKWARD
  4. HOLD_SHORT_FORWARD_MARKED
  5. HOLD_SHORT_BACKWARD_MARKED
  6. ILS_HOLD_SHORT
  7. EDGE_LINE_SOLID
  8. EDGE_LINE_DASHED
  9. HOLD_SHORT_TAXIWAY
  10. SERVICE_DASHED
  11. EDGE_SERVICE_SOLID
  12. EDGE_SERVICE_DASHED
  13. WIDE_YELLOW
  14. WIDE_WHITE
  15. WIDE_RED
  16. SLIM_RED
  17. EDGE_SOLID_ORTHO
  18. EDGE_SOLID_ORTHO_BACK
  19. NON_MOVEMENT
  20. NON_MOVEMENT_BACK
  21. ENHANCED_CENTER
  22. DEFAULT_LIGHTED
  23. HOLD_SHORT_FORWARD_MARKED_L
  24. HOLD_SHORT_BACKWARD_MARKED_L
  25. HOLD_SHORT_FORWARD_LIGHTED
  26. HOLD_SHORT_BACKWARD_LIGHTED
  27. ILS_HOLD_SHORT_LIGHTED
  28. EDGE_LINE_SOLID_LIGHTED
  29. EDGE_LINE_DASHED_LIGHTED
  30. HOLD_SHORT_TAXIWAY_LIGHTED
  31. SERVICE_DASHED_LIGHTED
  32. EDGE_SERVICE_SOLID_LIGHTED
  33. EDGE_SERVICE_DASHED_LIGHTED
  34. WIDE_YELLOW_LIGHTED
  35. WIDE_WHITE_LIGHTED
  36. WIDE_RED_LIGHTED
  37. SLIM_RED_LIGHTED
  38. EDGE_SOLID_ORTHO_LIGHTED
  39. EDGE_SOLID_ORTHO_BACK_LIGHT
  40. NON_MOVEMENT_LIGHTED
  41. NON_MOVEMENT_BACK_LIGHTED
  42. ENHANCED_CENTER_LIGHTED
Yes
trueAngle Set the true angle type.

Enum:

  1. NONE
  2. BEGIN
  3. END
  4. BOTH_ENDS
  5. ALL_POINTS
Yes
surface Material to apply to the line.

String:

  1. "CONCRETE"
  2. "GRASS"
  3. "WATER"
  4. "GRASS_BUMPY"
  5. "ASPHALT"
  6. "SHORT_GRASS"
  7. "LONG_GRASS"
  8. "HARD_TURF"
  9. "SNOW"
  10. "ICE"
  11. "URBAN"
  12. "FOREST"
  13. "DIRT"
  14. "CORAL"
  15. "GRAVEL"
  16. "OIL_TREATED"
  17. "STEEL_MATS"
  18. "BITUMINUS"
  19. "BRICK"
  20. "MACADAM"
  21. "PLANKS"
  22. "SAND"
  23. "SHALE"
  24. "TARMAC"
  25. "WRIGHT_FLYER_TRACK"
Yes

 

<PaintedHatchedArea>

This element is a sub-element of <PaintedElements> and is used to paint a cross hatched polygon, and as such uses the <Vertex /> sub-element to define the area being painted (minimum required is three vertices). It has the following attributes to define the area that is to be used:

 

Attribute Description Type Required
heading Facing angle for the hatching. Value between 0° and 360°. Float Yes
spacing

The distance between the lines of the hatching. The distance is in meters, but you can suffix the value with "F" for feet, eg: "2F".

Float Yes
type The type of line to be used for the hatching.

Enum:

  1. DEFAULT
  2. HOLD_SHORT_FORWARD
  3. HOLD_SHORT_BACKWARD
  4. HOLD_SHORT_FORWARD_MARKED
  5. HOLD_SHORT_BACKWARD_MARKED
  6. ILS_HOLD_SHORT
  7. EDGE_LINE_SOLID
  8. EDGE_LINE_DASHED
  9. HOLD_SHORT_TAXIWAY
  10. SERVICE_DASHED
  11. EDGE_SERVICE_SOLID
  12. EDGE_SERVICE_DASHED
  13. WIDE_YELLOW
  14. WIDE_WHITE
  15. WIDE_RED
  16. SLIM_RED
  17. EDGE_SOLID_ORTHO
  18. EDGE_SOLID_ORTHO_BACK
  19. NON_MOVEMENT
  20. NON_MOVEMENT_BACK
  21. ENHANCED_CENTER
  22. DEFAULT_LIGHTED
  23. HOLD_SHORT_FORWARD_MARKED_L
  24. HOLD_SHORT_BACKWARD_MARKED_L
  25. HOLD_SHORT_FORWARD_LIGHTED
  26. HOLD_SHORT_BACKWARD_LIGHTED
  27. ILS_HOLD_SHORT_LIGHTED
  28. EDGE_LINE_SOLID_LIGHTED
  29. EDGE_LINE_DASHED_LIGHTED
  30. HOLD_SHORT_TAXIWAY_LIGHTED
  31. SERVICE_DASHED_LIGHTED
  32. EDGE_SERVICE_SOLID_LIGHTED
  33. EDGE_SERVICE_DASHED_LIGHTED
  34. WIDE_YELLOW_LIGHTED
  35. WIDE_WHITE_LIGHTED
  36. WIDE_RED_LIGHTED
  37. SLIM_RED_LIGHTED
  38. EDGE_SOLID_ORTHO_LIGHTED
  39. EDGE_SOLID_ORTHO_BACK_LIGHT
  40. NON_MOVEMENT_LIGHTED
  41. NON_MOVEMENT_BACK_LIGHTED
  42. ENHANCED_CENTER_LIGHTED
Yes

 

 

<RunwayAlias>

This a sub-element of the <Airport> element and is used when replacing components inside of an airport (like taxiways), but the intent is not to replace the actual runways. This element serves as a note to the compiler that the old runway definition is to be preserved. This is a self-closing element and has the following attributes:

 

Attribute Description Type Required
number Number of the runway. Note that you do not suffix the designator onto this value, but instead define it separately in the designator attribute.

Integer:

  1. 1 - 36

 

or Enum:

  1. EAST
  2. NORTH
  3. NORTHEAST
  4. NORTHWEST
  5. SOUTH
  6. SOUTHEAST
  7. SOUTHWEST
  8. WEST
Yes
designator Designator of the runway.

Enum:

  1. NONE
  2. C
  3. CENTER
  4. L
  5. LEFT
  6. R
  7. RIGHT
  8. W
  9. WATER
  10. A
  11. B
  12. E
  13. N
  14. NE
  15. NW
  16. S
  17. SE
  18. SW
  19. W
No

 

 

<Services>

This a sub-element of the <Airport> element and has no attributes, It is used as a container for the self-closing <Fuel /> element

 

<Fuel />

This element has the following attributes:

 

Attribute Description Type Required
type The type of fuel the service offers.

Enum:

  1. 73
  2. 87
  3. 100
  4. 130
  5. 145
  6. MOGAS
  7. JET
  8. JETA
  9. JETA1
  10. JETAP
  11. JETB
  12. JET4
  13. JET5
  14. UNKNOWN
Yes
availability The fuel availability.

Enum:

  1. YES
  2. NO
  3. UNKNOWN
  4. PRIOR_REQUEST
Yes

 

Note that this element can also be used in the deprecated legacy element .

 

<Start />

This a sub-element of the <Airport> element and is used to add a start location to the airport in general. Note that this is a self-closing element and has the following attributes:

 

Attribute Description Type Required
type Type of start point. If it's a helipad, then you must also define an <Helipad /> element, and for all the others a <Runway> element.

Enum:

  1. RUNWAY
  2. HELIPAD
  3. TRACK
  4. WATER
Yes
lat Latitude of the start position, in degrees between -90.0° and 90.0°.

Float

Yes
lon Longitude of the start position, in degrees between -180.0° and 180.0°. Float Yes
alt Altitude of the start position, in meters. You may add the "F" suffix to convert the value to feet, for example: "13.0F".

Float

Yes
alt_type This is used to determine the referential for the alt field

Enum:

  1. GEOID
  2. ELLIPSOID
No
heading Facing angle for the start position. Value between 0° and 360°. Float Yes
number Number of the runway to start on. Note that you do not suffix the designator onto this value, but instead define it separately in the designator attribute.

Integer:

  1. 1 - 36

 

or Enum:

  1. EAST
  2. NORTH
  3. NORTHEAST
  4. NORTHWEST
  5. SOUTH
  6. SOUTHEAST
  7. SOUTHWEST
  8. WEST
No
designator Designator of the runway chosen to start on.

Enum:

  1. NONE
  2. C
  3. CENTER
  4. L
  5. LEFT
  6. R
  7. RIGHT
  8. W
  9. WATER
  10. A
  11. B
  12. E
  13. N
  14. NE
  15. NW
  16. S
  17. SE
  18. SW
  19. W
No

 

<TextMarking>

This element is a sub-element of the <Airport> element, and is used to add a text object to the airport facility. This element can contain the following sub-elements:

  1. <ColorText /> (required)
  2. <ColorBackground />
  3. <ColorOutline />

 

The element has the following attributes:

 

Attribute Description Type Required
lat Latitude of the text marking, in degrees between -90.0° and 90.0°. Float Yes
lon Longitude of the text marking, in degrees between -180.0° and 180.0°. Float
heading Facing angle for the text marking. Value between 0° and 360°. Float
scale The scale multiplier for the text marking. A value of 1 is the default scale. Float
letterSpacing The horizontal spacing offset between the letters of the text. Setting this to 0 uses the default spacing, while larger numbers will increase the spacing and lower numbers will decrease it. Float
lineSpacing The vertical spacing offset between the lines of the text. Setting this to 0 uses the default spacing, while larger numbers will increase the spacing and lower numbers will decrease it. Float
paddingX Sets the visual padding around the text on the horizontal axis. Setting this to 0 uses the default padding, while larger numbers will increase the padding and lower numbers will decrease it. The effect of this value is only visible when you have set either drawBackground or drawOutline (or both) to "true". Float
paddingY Sets the visual padding around the text on the vertical axis. Setting this to 0 uses the default padding, while larger numbers will increase the padding and lower numbers will decrease it. The effect of this value is only visible when you have set either drawBackground or drawOutline (or both) to "true". Float
outlineThickness Sets the thickness of the text object outline. The default value is 0.1, and note that this will only be visible if the drawOutline attribute is "true". Float
drawBackground Sets whether there should be a background to the text ("true") or not ("false"). If set to "true" then you can include the <ColorBackground /> element to set the background colour. Boolean
drawOutline Sets whether there should be a background to the text ("true") or not ("false"). If set to "true" then you can include the <ColorBackground /> element to set the background colour. Boolean
center When this is set to "true" text will be centered within the marking area, while setting it to "false" means that all text will be left-justified. Boolean
label This is the text that will be displayed in the marking. See the section below on Label Contents. String

 

Label Contents

The contents of the label attribute can can be any upper or lower case letter (A - Z, a - z), any numerical digit (0 - 9), or any one of the following characters:

 

Character Symbol Description Example
*

The next letter will be half height.

For example: AB*CD

**

All subsequent letters will be half height until ** is used again, or a new line is created.

For example: A**BCD

[,[[,[[[ Roman numerals for 1, 2, and 3.
&lt; Left Arrow
^ Up Arrow
&gt; Right Arrow
! Down Arrow
^&lt; Up-Left Arrow
^&gt; Up-Right Arrow
!&lt; Down-Left Arrow
!&gt; Down-Right Arrow
/\.,-'# Special Characters
$

New line.

 

 

<ColorText />

This is a self-closing sub-element of <TextMarking> and is used to set the colour of the text within the text marking object. This element must be included to set the text colour, and has the following attributes:

 

Attribute Description Type Required
red The red component of the text colour, expressed as a value between 0 and 255. Integer Yes
green The green component of the text colour, expressed as a value between 0 and 255.
blue The blue component of the text colour, expressed as a value between 0 and 255.
alpha The alpha component of the text colour, expressed as a value between 0 and 255.

 

 

<ColorBackground />

This is an optional, self-closing, sub-element of <TextMarking> and is used to set the colour of the text marking background. The element has the following attributes:

 

Attribute Description Type Required
red The red component of the text background colour, expressed as a value between 0 and 255. Integer Yes
green The green component of the text background colour, expressed as a value between 0 and 255.
blue The blue component of the text background colour, expressed as a value between 0 and 255.
alpha The alpha component of the text background colour, expressed as a value between 0 and 255.

 

 

<ColorOutline />

This is an optional, self-closing, sub-element of <TextMarking> and is used to set the colour of the text marking outline. The element has the following attributes:

 

Attribute Description Type Required
red The red component of the text outline colour, expressed as a value between 0 and 255. Integer Yes
green The green component of the text outline colour, expressed as a value between 0 and 255.
blue The blue component of the text outline colour, expressed as a value between 0 and 255.
alpha The alpha component of the text outline colour, expressed as a value between 0 and 255.

 

 

<Tower>

This a sub-element of the <Airport> element and is used to place an air traffic control tower location at an airport. This element must contain a single element, and has the following attributes:

 

Attribute Description Type Required
lat Latitude of the tower location, in degrees between -90.0° and 90.0°. Float Yes
lon Longitude of the tower location, in degrees between -180.0° and 180.0°. Float Yes
alt Altitude of the tower location, in meters. You may add the "F" suffix to convert the value to feet, for example: "13.0F". Float Yes
alt_type This is used to determine the referential for the alt field

Enum:

  1. GEOID
  2. ELLIPSOID
No
overrideSize Used to override the default size.

Enum:

  1. NONE
  2. SMALL
  3. MEDIUM
  4. LARGE
No
overrideLevel Used to override the default level (values from 0 - 255 only). Integer No

 

<Waypoint>

This a sub-element of the <Airport> element and is used to add a waypoint to the airport facility database.

NOTE: Editing Waypoint data may prevent the simulation performing further automatic updates to the NavData for the airport. Please see the following section for more information: Note On Navigation Data

This element may contain the optional sub-element <Route>, but if it has no sub-elements it can be self-closing. The element has the following attributes:

 

Attribute Description Type Required
lat Latitude of the waypoint, in degrees between -90.0° and 90.0°.

Float

Yes
lon Longitude of the waypoint, in degrees between -180.0° and 180.0°. Float Yes
waypointType The type of waypoint.

Enum:

  1. NAMED
  2. UNNAMED
  3. VOR
  4. NDB
  5. OFF_ROUTE
  6. IAF
  7. FAF
  8. VFR
  9. RNAV
Yes
waypointRegion The waypoint region code (maximum 3 characters, based on iso-3166-2). String Yes
waypointIdent The identity for this waypoint, with a maximum of five characters. String Yes
magvar Magnetic variation, the angle difference between the magnetic north and true north. Negative for value to the east and positive for value to the west, measured in degrees between -360.0° and 360.0°. Float No

 

<Route>

This element is used to add a route designation to a waypoint. The element has the following attributes:

 

Attribute Description Type Required
routeType Latitude of the airport reference point, in degrees between -90.0° and 90.0°.

Enum:

  1. VICTOR
  2. JET
  3. BOTH
Yes
name The name of the route (maximum 8 characters). String Yes

 

 

<VectorPlacement>

This a sub-element of the <Airport> element and is for adding in a series of points that will be connected by a vector path and then have a model placed along the path, useful for creating things like fences or power-lines, etc... This element requires at least two <Vertex /> sub-elements to define the points between which the models will be placed.

NOTE: This element replaces the deprecated elements.

The element has the following parameters:

 

Attribute Description Type Required
profile This is the GUID of the model that will be used to populate the vector path.

String

Yes
snapToVertices When this attribute is set to "TRUE" the chosen model will only be placed on the single vertices (points) that make up the vector path, instead of being placed along the lengths of the vectors. Default value is "FALSE". Bool No
spacing This sets the spacing (in meters) between the models as they are placed along the vector path. This set to a value that brings the object models closer together to keep continuity between them. Float Yes
heading This attribute can be used to modify the orientation (heading) of the model by a value in degrees. This will be a relative orientation if the rotation attribute is set to "Follow edge" or "Random", and an absolute orientation if the attribute is "Same". Float Yes
scale This attribute is used to scale the model up or down. The base value is 1, and a value less than one will scale it down and a value greater than 1 will scale it up. This will also be cummulative with the scale applied if the scaleDelta option is greater than 0. Float Yes
scaleDelta This attribute will add a random variation in scale to each model placed along the vector path. The default value is 0, which is no random variation, and any value greater than 0 will be used to apply a random variation in size to each model using the given value as a magnitude for the variation. This variation will be cumulative with the scale setting. Float Yes
rotation

With this attribute you can change the way the model rotation will be handled by the simulation. It can be one of the following strings:

  • "Follow edge": The models will be orientated relative to the direction of the vector path it follows
  • "Same": All the models will be orientated in the same, single direction, which can be edited using the Model Headings parameter (below).
  • "Random": Each model will be geiven it's own random orientation regardless of the position it occupies along the vector path.
String Yes
avoidDiscontinuity This attribute can be set to "TRUE" to have the scenery editor try and ensure that the models used match up correctly at the corners of the vector path. If set to "FALSE" then the model may overrun the length of the vectors. Bool Yes
castShadow If this attribute is set to "TRUE" the models used will cast a shadow, and if set to "FALSE" they won't. Bool No

 

 

<WasmModule>