AIRCRAFT CREATION WORKFLOW
This section of the Microsoft Flight Simulator 2024 documentation contains a workflow checklist of items to help you with the creation of your aircraft add-ons. Aircraft are the heart and soul of the simulation and, as such, need to be created with great care to ensure that they not only fly and perform correctly, but that they look good and are as optimised as possible within the simulation engine. However, making an aircraft is also a very large task that can sometimes seem overwhelming, especially if you're working on your own or as part of a small team, which is why we've prepared this document: to help you create the aircraft you want to make as quickly and simply as possible while maintaining the highest possible quality.
IMPORTANT! This document expects you (or members of your team) to have a decent working knowledge of:
- how aircraft work, both at the physical and at the mechanical level
- 3D modelling and texturing tools and the general workflow using these tools
- basic programming paradigms
Also note that the workflow shown here is the recommended workflow, but you are not obliged to follow it. This is simply our recommendation on how to approach the task to get the best results in the shortest time.
Note that this is not a "step by step" guide, but rather a checklist of a typical worfklow containing all the things to be done when making the aircraft and that - when taken together in the approximate order shown - will cover all the main steps for creating a final aircraft package.
-
-
Airframe
- File Setup
- Airframe Textures And Materials
- Propellers, Turbines And Blades
- Windshield And Windows
- Doors, Hatches, And Canopies
- Wheels
- Exterior Lights
- Airframe Details
- Clearcoat
- Dirt And Grime
- Frost And Ice
- Registration Numbers
- Airframe Collision Meshes
- Fuel Truck And GPU Connections
- Ambient Occlusion
- Parallax Windows
- Covers, Chocks, And Pins
- Animations Overview
- Airframe LODs
-
Cockpits And Cabins
-
Related Topics