- Menus
- CommentNode
- VisualEffect
- Emitter
- Init
- Update
- Output
- StaticMesh
- Add
- AtlasPlayer
- BezierCurve
- Clamp
- Color
- ColorSpaceConversion
- Divide
- EmitterDirection
- Float
- GetGroundAttribute
- GetInstanceAttribute
- GetParticleAttribute
- GraphParameter
- GravityVector
- GroundDirection
- Lerp
- LocalDirection
- Multiply
- Pow
- RandomDirectionInCone
- RandomValue
- SampleNoise
- SetScale
- SimVar
- Split
- Subtract
- Vector2, Vector3, Vector4
- WindDirection
- Aerodynamics
- Ailerons
- Aircraft Editor Menu - Resync
- Aircraft Editor Menu - Save And Resync
- aircraft.xml
- Ambient Occlusion
- Animations Overview
- Balance
- Building
- Button Animation
- CFD
- Contact Points
- Creating The Project
- Decals
- Dirt
- Elevator
- Emissive Elements
- Engines
- Environment Variables
- Exporting
- File Setup
- flt
- Geometry
- Geometry Optimisation
- Ice
- Landing Gear
- Livery
- LODs - Aircraft LODs
- Material Contrast
- Material Mapping
- model.cfg
- Modelling Process
- Naming Conventions
- Occluder
- Package Building
- Propellers
- Registration Numbers
- Rivets And Bumps
- Rudder
- Silhouette
- Size On Screen
- Surface Detail
- Translucent Elements
- Turbines
- VR
- VR Helpers
- Weight
- Windows
- Windshield
- WingFlex
- Wingflex Flaps
- Wingflex Slats
- Wingflex Spoilers
Float
This Node can be used to create a floating point value (also called scalar value). When specifying a value, you can supply a Node Input and the node will output a value based on that, you can add it directly to the node input box, or you can add it through the Inspector window:
Node Input
This node accepts the following the input:
-
X
The scalar (float) input value.
Node Output
The node will output a scalar (float) value.